licenturion wrote: »I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.
frogthroat wrote: »licenturion wrote: »I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.
Besides the usual suspects, longer boring dungeons like Fang Lair, Maarselok or Mazzatun where any pug may exit upon entering, there is one dungeon that for whatever reason repels tanks: Graven Deep. More often than not tank just vanishes immediately after loading in even if it's on normal.
colossalvoids wrote: »Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.
colossalvoids wrote: »Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.
Careful what you wish for.
That 2k CP / 10k dps player who is used to being carried through normal dungeons might show up in your vet runs.
colossalvoids wrote: »colossalvoids wrote: »Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.
Careful what you wish for.
That 2k CP / 10k dps player who is used to being carried through normal dungeons might show up in your vet runs.
A learning experience can't be bad.
colossalvoids wrote: »colossalvoids wrote: »Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.
Careful what you wish for.
That 2k CP / 10k dps player who is used to being carried through normal dungeons might show up in your vet runs.
A learning experience can't be bad.
That is what carrying your weight in normals is for. Then moving to vet SOLO content before group dungeons, ideally you'd learn to survive mechs and deal damaged.
licenturion wrote: »I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.
For all I care they get a matchmaking penalty for the daily dungeon that lasts 10 hours for the whole account.
licenturion wrote: »I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.
For all I care they get a matchmaking penalty for the daily dungeon that lasts 10 hours for the whole account.
Yeah, that's annoying. Just happened to me yesterday, but it's happened other times too. I think if someone enters a random and immediately leaves, there should be a time penalty of at least a few hours. Not disconnects, obviously, but someone drops group/ports out right away. As a DPS, I may have been in a queue for 20+ minutes already, so to finally get in and have a selfish player drop is annoying.
You can ask for a replacement, but it often doesn't happen, and it's not always great for the person who joins later if they want the quest or the pledge. At least on normal it's usually okay to go through with three and a companion, but it can take longer.
(Funnily enough, I haven't seen anyone drop at the beginning of Graven Deep (so far!).)
AvalonRanger wrote: »If you're 100K super DPS player, then fake tanking makes sense. (But only normal)
Otherwise you must stop fake tanking. If you still doing this, you're just shame of display.
Fake tanking with low dps is just worthless player for everyone.
There're zero reason to do fake tanking or fake role play in today.
AvalonRanger wrote: »Quick leaving penalty "timing" of random PUG dungeon should be first boss encounter.
Role faker never changes.
1, ZOS made free "armory system" for everybody.
2, ZOS put the "role skill checking phase" at the first initial zone of the group dungeon.
3, ZOS made tutorial mini scene to explain mech of the boss at the newest released dungeon
4, ZOS made grouping tools.
5, Good guild give us combat tactics advice at the discord chat.
I feel that dev team and experienced players already did enough effort for solving problem of toxic role fake cheaters.
But still nonsense fakever still show up in random PUG.
It's time to nerf quick leaving penalty timing. it's should be after the first combat of first boss timing(fail or not).
Toxic fake role cheater already reveal their truth at the initial moment at the dungeon already.
Icy_Waffles wrote: »4 dps runs are so fun though
spartaxoxo wrote: »AvalonRanger wrote: »If you're 100K super DPS player, then fake tanking makes sense. (But only normal)
Otherwise you must stop fake tanking. If you still doing this, you're just shame of display.
Fake tanking with low dps is just worthless player for everyone.
There're zero reason to do fake tanking or fake role play in today.
It's not a tank's job to do good damage though. The only problem with it is do they have a taunt or nah. If they have a taunt and can handle the aggro, they are more than good enough for normal. It is the DPS job to do good damage. A low damage DPS that can handle aggro is actually better in the tank slot than a DPS slot.
Just fix the replacement system. Dungeons in-progress looking for a new member should always be first on the list unless they do something like 3 kicks in a row or something just so it can't be abused
ESO being lenient on leaving if you don't want to do the content is one of the major plusses of the game, especially if something comes up that you need to step away for 10 mins for or something.