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Quick leaving penalty "timing" of random PUG dungeon should be first boss encounter.

AvalonRanger
AvalonRanger
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Quick leaving penalty "timing" of random PUG dungeon should be first boss encounter.

Role faker never changes.

1, ZOS made free "armory system" for everybody.
2, ZOS put the "role skill checking phase" at the first initial zone of the group dungeon.
3, ZOS made tutorial mini scene to explain mech of the boss at the newest released dungeon
4, ZOS made grouping tools.
5, Good guild give us combat tactics advice at the discord chat.

I feel that dev team and experienced players already did enough effort for solving problem of toxic role fake cheaters.
But still nonsense fakever still show up in random PUG.

It's time to nerf quick leaving penalty timing. it's should be after the first combat of first boss timing(fail or not).
Toxic fake role cheater already reveal their truth at the initial moment at the dungeon already.

My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Icy_Waffles
    Icy_Waffles
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    4 dps runs are so fun though
  • AvalonRanger
    AvalonRanger
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    4 dps runs are so fun though

    Yea.......if your partner is not 24K dps. :*
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • licenturion
    licenturion
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    I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.

    For all I care they get a matchmaking penalty for the daily dungeon that lasts 10 hours for the whole account. Or they halve the XP for the easy base game dungeons so time spend is equivalent with XP/transmute earnings.

    The other 3 people in the DLC daily that actually do want to play, now have to requeue at the and of the queue (because there is no backfill) and wait forever or try the dungeon with 3 people, which will take longer. So one egocentric selfish person ruins 3 other people their experience.

    For the issue that you have, a surrender option would be a good option. That option could be enabled after 3 wipes or something. That way nobody gets held hostage in a badly matched group.

    Edited by licenturion on April 3, 2025 1:14PM
  • colossalvoids
    colossalvoids
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    Honestly they need to look at the rewards.

    For example transmutation stones for random normal should be granted only to accounts that are lower than CP 600, otherwise they should go into veteran dungeons/trials, PvP, solo arenas of any difficulty or get from event boxes at some times of the year. So normals are being primarily back to the newer players and vet... Well if you trying to fake tank there you're just shot yourself in a foot most probably as let's be honest, most players aren't pulling that off. Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.
  • Orbital78
    Orbital78
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    It isn't the rewards, hardly anyone finds tanking fun. Nor dealing with players that queue for content above their experience or skill level.
  • frogthroat
    frogthroat
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    I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.

    Besides the usual suspects, longer boring dungeons like Fang Lair, Maarselok or Mazzatun where any pug may exit upon entering, there is one dungeon that for whatever reason repels tanks: Graven Deep. More often than not tank just vanishes immediately after loading in even if it's on normal.
  • licenturion
    licenturion
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    frogthroat wrote: »
    I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.

    Besides the usual suspects, longer boring dungeons like Fang Lair, Maarselok or Mazzatun where any pug may exit upon entering, there is one dungeon that for whatever reason repels tanks: Graven Deep. More often than not tank just vanishes immediately after loading in even if it's on normal.

    Haha, the reason why I replied to this thread because this just happened again to me. And the funny thing is that it was indeed Graven Deep. But it was the healer that left. We made it with 3 without dying to the end.

    There are a few dungeons that could use some tweaking. The dragon dungeon for example has way too many waiting around time during boss phases.
  • Toanis
    Toanis
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    Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.

    Careful what you wish for.
    That 2k CP / 10k dps player who is used to being carried through normal dungeons might show up in your vet runs.

    Edited by Toanis on April 3, 2025 4:37PM
  • colossalvoids
    colossalvoids
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    Toanis wrote: »
    Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.

    Careful what you wish for.
    That 2k CP / 10k dps player who is used to being carried through normal dungeons might show up in your vet runs.

    A learning experience can't be bad.
  • Orbital78
    Orbital78
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    Toanis wrote: »
    Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.

    Careful what you wish for.
    That 2k CP / 10k dps player who is used to being carried through normal dungeons might show up in your vet runs.

    A learning experience can't be bad.

    That is what carrying your weight in normals is for. Then moving to vet SOLO content before group dungeons, ideally you'd learn to survive mechs and deal damaged.
  • colossalvoids
    colossalvoids
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    Orbital78 wrote: »
    Toanis wrote: »
    Xp probably should scale back for people who are reaching like 1600-2k point to funnel them into vet if they want the same amount as previously.

    Careful what you wish for.
    That 2k CP / 10k dps player who is used to being carried through normal dungeons might show up in your vet runs.

    A learning experience can't be bad.

    That is what carrying your weight in normals is for. Then moving to vet SOLO content before group dungeons, ideally you'd learn to survive mechs and deal damaged.

    Those ideal circumstances aren't a thing nowadays, there's no clear progression anymore and transmutation stones shower doesn't help people there with adapting.
  • AzuraFan
    AzuraFan
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    I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.

    For all I care they get a matchmaking penalty for the daily dungeon that lasts 10 hours for the whole account.

    Yeah, that's annoying. Just happened to me yesterday, but it's happened other times too. I think if someone enters a random and immediately leaves, there should be a time penalty of at least a few hours. Not disconnects, obviously, but someone drops group/ports out right away. As a DPS, I may have been in a queue for 20+ minutes already, so to finally get in and have a selfish player drop is annoying.

    You can ask for a replacement, but it often doesn't happen, and it's not always great for the person who joins later if they want the quest or the pledge. At least on normal it's usually okay to go through with three and a companion, but it can take longer.

    (Funnily enough, I haven't seen anyone drop at the beginning of Graven Deep (so far!).)
  • Kappachi
    Kappachi
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    AzuraFan wrote: »
    I am more annoyed at people who leave right after loading in because it isn't fungal grotto 1, which seem to happen a lot lately.

    For all I care they get a matchmaking penalty for the daily dungeon that lasts 10 hours for the whole account.

    Yeah, that's annoying. Just happened to me yesterday, but it's happened other times too. I think if someone enters a random and immediately leaves, there should be a time penalty of at least a few hours. Not disconnects, obviously, but someone drops group/ports out right away. As a DPS, I may have been in a queue for 20+ minutes already, so to finally get in and have a selfish player drop is annoying.

    You can ask for a replacement, but it often doesn't happen, and it's not always great for the person who joins later if they want the quest or the pledge. At least on normal it's usually okay to go through with three and a companion, but it can take longer.

    (Funnily enough, I haven't seen anyone drop at the beginning of Graven Deep (so far!).)

    Just fix the replacement system. Dungeons in-progress looking for a new member should always be first on the list unless they do something like 3 kicks in a row or something just so it can't be abused. ESO being lenient on leaving if you don't want to do the content is one of the major plusses of the game, especially if something comes up that you need to step away for 10 mins for or something.
  • AvalonRanger
    AvalonRanger
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    If you're 100K super DPS player, then fake tanking makes sense. (But only normal)

    Otherwise you must stop fake tanking. If you still doing this, you're just shame of display.
    Fake tanking with low dps is just worthless player for everyone.

    There're zero reason to do fake tanking or fake role play in today.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
    AvalonRanger
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    Dungeon event GP endeavor should fix specific dungeon, not random.
    Then, people will not play FG1.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • spartaxoxo
    spartaxoxo
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    If you're 100K super DPS player, then fake tanking makes sense. (But only normal)

    Otherwise you must stop fake tanking. If you still doing this, you're just shame of display.
    Fake tanking with low dps is just worthless player for everyone.

    There're zero reason to do fake tanking or fake role play in today.

    It's not a tank's job to do good damage though. The only problem with it is do they have a taunt or nah. If they have a taunt and can handle the aggro, they are more than good enough for normal. It is the DPS job to do good damage. A low damage DPS that can handle aggro is actually better in the tank slot than a DPS slot.
    Edited by spartaxoxo on April 3, 2025 10:57PM
  • Ragnarok0130
    Ragnarok0130
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    Quick leaving penalty "timing" of random PUG dungeon should be first boss encounter.

    Role faker never changes.

    1, ZOS made free "armory system" for everybody.
    2, ZOS put the "role skill checking phase" at the first initial zone of the group dungeon.
    3, ZOS made tutorial mini scene to explain mech of the boss at the newest released dungeon
    4, ZOS made grouping tools.
    5, Good guild give us combat tactics advice at the discord chat.

    I feel that dev team and experienced players already did enough effort for solving problem of toxic role fake cheaters.
    But still nonsense fakever still show up in random PUG.

    It's time to nerf quick leaving penalty timing. it's should be after the first combat of first boss timing(fail or not).
    Toxic fake role cheater already reveal their truth at the initial moment at the dungeon already.

    When this happens I change toons and there's no penalty on that toon unless they've changed it since I last had to do this. After the run I'll swap back to my other toon. As a healer I hate fake tanks with a burning passion.
    4 dps runs are so fun though

    They certainly are when it's agreed upon as a premade group. Doing that nonsense in group finder is anything but consensual.
  • AvalonRanger
    AvalonRanger
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    spartaxoxo wrote: »
    If you're 100K super DPS player, then fake tanking makes sense. (But only normal)

    Otherwise you must stop fake tanking. If you still doing this, you're just shame of display.
    Fake tanking with low dps is just worthless player for everyone.

    There're zero reason to do fake tanking or fake role play in today.

    It's not a tank's job to do good damage though. The only problem with it is do they have a taunt or nah. If they have a taunt and can handle the aggro, they are more than good enough for normal. It is the DPS job to do good damage. A low damage DPS that can handle aggro is actually better in the tank slot than a DPS slot.

    If player can't receive strong attack of the boss, and instant dead so many times,
    then you'll leave. And waiting more time for the re-queue.

    That's the real disaster, and I was talking about it.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
    AvalonRanger
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    I've never met 100K elite DPS doing fake tank.
    Mostly effortless no skill player keep doing fake tank regardless CP amount.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AzuraFan
    AzuraFan
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    Kappachi wrote: »
    Just fix the replacement system. Dungeons in-progress looking for a new member should always be first on the list unless they do something like 3 kicks in a row or something just so it can't be abused

    That would help, as long as the replacement comes in early on. I can remember being the replacement once. I was dumped into the dungeon at the last boss. Which would have been fine if I hadn't queued for that specific dungeon for the pledge (it was a base dungeon so the pledge specified that I had to defeat specific bosses). So all that did for me was made me have to re-queue again, after I'd already been waiting for a while. So yes, I agree with what you're saying, but make it smarter, too.
    ESO being lenient on leaving if you don't want to do the content is one of the major plusses of the game, especially if something comes up that you need to step away for 10 mins for or something.

    If you need to step away, you should leave the queue. Ideally, the queue would let you step away by allowing you to pause for a certain amount of time (effectively letting others in the queue go head of you), but unfortunately the dungeon queue is about as basic as queues go.

    In any event, the players who drop the instant they arrive aren't stepping away because of something unexpected. They just don't like the random they got. Their account (not just that toon) should receive a penalty of a few hours.
    Edited by AzuraFan on April 3, 2025 11:31PM
  • Amottica
    Amottica
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    Players can avoid a fake tank by forming their own group. Zenimax gave us a tool to make that easier for those who choose not to be part of an active and helpful guild.

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