Parasaurolophus wrote: »Maybe I'm not the only one who notices this? Strangely, what bothers me the most are the hats, even though there are other unusual clothing items in the game.
What do you think? Do these elements fit within the TES aesthetic?
AcadianPaladin wrote: »I think the hats look fine. What seems out of place are exploding mounts that inflict themselves on everyone in the area when they are summoned.
Finedaible wrote: »They have abandoned immersion immersion since gambling crates became a thing, lol. I think it just boils down to the art/marketing teams having to create assets to sell which cater to a wide, casual audience really. Even the last few chapters have abandoned the adult, grounded fantasy style that Elder Scrolls prided itself on.
It's all about the money in the end.
Elvenheart wrote: »I might have agreed prior to the latest Crown Crate offerings. But now that players can run around looking like lost extras from a Las Vegas show, I find the hats with brims to be tame by comparison.
Elvenheart wrote: »I might have agreed prior to the latest Crown Crate offerings. But now that players can run around looking like lost extras from a Las Vegas show, I find the hats with brims to be tame by comparison.
I know that TES has always "taken inspiration" (or sometimes outright copied - I know a good dozen of examples) items from real world history, from different cultures, places and eras. But now that the "Argonian"(?) Brazilian Carnival outfits were released, it has somehow reached a point for me where I wish for more original designs for once. Inspiration is fine, but in a fantasy game taking place in a world unrelated to Earth, everything would be possible, so why limiting oneself to 1:1 copies from the real world?
Elvenheart wrote: »I might have agreed prior to the latest Crown Crate offerings. But now that players can run around looking like lost extras from a Las Vegas show, I find the hats with brims to be tame by comparison.
I know that TES has always "taken inspiration" (or sometimes outright copied - I know a good dozen of examples) items from real world history, from different cultures, places and eras. But now that the "Argonian"(?) Brazilian Carnival outfits were released, it has somehow reached a point for me where I wish for more original designs for once. Inspiration is fine, but in a fantasy game taking place in a world unrelated to Earth, everything would be possible, so why limiting oneself to 1:1 copies from the real world?
Elvenheart wrote: »Elvenheart wrote: »I might have agreed prior to the latest Crown Crate offerings. But now that players can run around looking like lost extras from a Las Vegas show, I find the hats with brims to be tame by comparison.
I know that TES has always "taken inspiration" (or sometimes outright copied - I know a good dozen of examples) items from real world history, from different cultures, places and eras. But now that the "Argonian"(?) Brazilian Carnival outfits were released, it has somehow reached a point for me where I wish for more original designs for once. Inspiration is fine, but in a fantasy game taking place in a world unrelated to Earth, everything would be possible, so why limiting oneself to 1:1 copies from the real world?
OMG that Moon-Gate Bed is beautiful!
Elvenheart wrote: »I might have agreed prior to the latest Crown Crate offerings. But now that players can run around looking like lost extras from a Las Vegas show, I find the hats with brims to be tame by comparison.
I know that TES has always "taken inspiration" (or sometimes outright copied - I know a good dozen of examples) items from real world history, from different cultures, places and eras. But now that the "Argonian"(?) Brazilian Carnival outfits were released, it has somehow reached a point for me where I wish for more original designs for once. Inspiration is fine, but in a fantasy game taking place in a world unrelated to Earth, everything would be possible, so why limiting oneself to 1:1 copies from the real world?
LootAllTheStuff wrote: »TBH I find the witch hats to be as incongruous to the setting as the cowboy variety. They certainly don't fit with the aesthetic of any of the in-game characters who have witch-like behaviour.
NotaDaedraWorshipper wrote: »There seem to be such a lack of passion and originality in design. As somone who loves argonians and have Sanguine as favourite prince, I was of course curious about the carnaval festival when it was first mentioned. But of course, as usual that was crushed when it was just some copy of Brazilian carnivals for over the top cosmetics.
LootAllTheStuff wrote: »TBH I find the witch hats to be as incongruous to the setting as the cowboy variety. They certainly don't fit with the aesthetic of any of the in-game characters who have witch-like behaviour.
Indeed. They introduce the costume item as a "witch hat", and it looks like a witch hat from old Halloween illustrations or children's books or whatever, but it never showed anywhere as something witches actually wear in the world of TES, although we do come across witches in some quests since base game. It's obvious they've probably only added it because they thought this item would be popular because of what it means in the real world - no relation to TES at all. To me, personally, this doesn't feel any different as if they would include the latest real-world fashion trend into the game by writing some flowery flavor text calling it "the current fashion in Alinor" or something. Completely out of place.
And while we're at it, this is something that bothers me with store items all the time: flavor texts claiming an item to be typical for whatever region of Tamriel, but we never actually see it somewhere (apart from players using the store-bought item). Even with items which fit the lore and art style I find this a little unfortunate. Why don't they just put a few of these items into the environment? Put a few of the mounts into stables of the region, have npcs wear the costume,...? Of course with all those over the top flashy mounts I prefer to see them as rarely as possible, but with creatures which look more natural and fit it, why not?NotaDaedraWorshipper wrote: »There seem to be such a lack of passion and originality in design. As somone who loves argonians and have Sanguine as favourite prince, I was of course curious about the carnaval festival when it was first mentioned. But of course, as usual that was crushed when it was just some copy of Brazilian carnivals for over the top cosmetics.
I can understand if they continue what has already been established, so Nord will always be pseudo-Vikings somehow, and Khajiit, Imperials and Redguards also have their established cultural identity (which doesn't mean they could not come up with some surprises at times), but they could be so much more creative with aspects that aren't that set yet. But even with the druids of Galen they chose to... well. And so it continues.
Another reason why I find the choice of copying Brazilian Carnival for a Sanguine celebration rather strange - apart from the fact that I would have wished for more creativity - is that it's not exactly scandalous or dark. Unless there's a twist to this festivity that we do not know of yet, it all seems rather harmless. It feels like Sanguine gets reduced to drinking and (rather tame) nudity all the time, while actually - or originally - the idea included so much more (But why am I telling you this? I'm sure you would have come up with a rather interesting concept for this festival).
Elvenheart wrote: »King Ur-Namma was a Druid? I had no idea! 🧙♂️
katanagirl1 wrote: »A lot of those crown store mounts have a description of some mage doing an experiment, like the vvardvark mount, I guess that is to explain why we don’t see them in the wild, but having so many players have these “experimental” mounts is a bit non-immersive.
Parasaurolophus wrote: »I've been playing ESO for many years, and I've often thought about the artistic consistency of the game. One thing that stands out to me is the presence of wide-brimmed hats. The TES series has always featured helmets, hoods, and wraps—headwear that either serves a practical purpose or has a rough, minimalistic look. TES has traditionally drawn inspiration from early medieval times, antiquity, and even Eastern cultures, creating a distinct visual identity. Wide-brimmed felt hats, especially those with curled edges, feel more reminiscent of later historical periods, such as the Renaissance or even the 19th century.
Parasaurolophus wrote: »I've been playing ESO for many years, and I've often thought about the artistic consistency of the game. One thing that stands out to me is the presence of wide-brimmed hats. The TES series has always featured helmets, hoods, and wraps—headwear that either serves a practical purpose or has a rough, minimalistic look. TES has traditionally drawn inspiration from early medieval times, antiquity, and even Eastern cultures, creating a distinct visual identity. Wide-brimmed felt hats, especially those with curled edges, feel more reminiscent of later historical periods, such as the Renaissance or even the 19th century.
Historically, wide brimmed hats have been available long before, in different materials and formats.
Some illustrations from early to mid 15th century - have a look at the second one especially:
https://en.wikipedia.org/wiki/Très_Riches_Heures_du_Duc_de_Berry#/media/File:Les_Très_Riches_Heures_du_duc_de_Berry_aout.jpg
https://en.wikipedia.org/wiki/Mérode_Altarpiece#/media/File:Merode_Altarpiece_left_Panel_Detail_a.jpg
https://en.wikipedia.org/wiki/Madonna_and_Child_with_Two_Saints_(Pisanello)
An actual preserved hat that has been dated late 14th, early 15th century: https://themedievalhunt.com/2015/03/19/the-lappvattnet-hat/
And a 1370 manuscript with lots of different hats - pointed, brimmed, whatnot: https://www.e-codices.unifr.ch/en/fmb/cb-0078/59v (browse the manuscript if you like for several more examples).
Whether the style (in-)consistency of ESO is bad or not is a different discussion.
Keep in mind that we are playing on a quite expansive continent, so various cultures and styles would be logical. The thing is that we as players travel all over it in the blink of an eye. So you get all kinds of styles mashed together.