A clear and full outline of the monetisation strategy for the upcoming years including the bad news too (not until after the event, like with the only ESO+ access to the new dungeons).
A qualified roadmap for the rest of the year.
It would be awesome if real features and content can be described instead of nebulous communication like "major PVP or housing update". This way of communication leaves so much room for heavy dissapointment. Expectation-wise I still try to recover from the "major housing update" which imho was no housing feature but a community/social feature - so please - just say what we can look forward too.
KekwLord3000 wrote: »I mean it's intentional, when they are vague if some of the stuff they have planned isn't ready on launch then nobody knows. But when they promise XYZ and only deliver on Y the community will demand X and Z and then it will create distrust. So them being vague "covers their ass".
They have a point here though.KekwLord3000 wrote: »A clear and full outline of the monetisation strategy for the upcoming years including the bad news too (not until after the event, like with the only ESO+ access to the new dungeons).
A qualified roadmap for the rest of the year.
It would be awesome if real features and content can be described instead of nebulous communication like "major PVP or housing update". This way of communication leaves so much room for heavy dissapointment. Expectation-wise I still try to recover from the "major housing update" which imho was no housing feature but a community/social feature - so please - just say what we can look forward too.
I mean it's intentional, when they are vague if some of the stuff they have planned isn't ready on launch then nobody knows. But when they promise XYZ and only deliver on Y the community will demand X and Z and then it will create distrust. So them being vague "covers their ass".
A qualified roadmap for the rest of the year.
It would be awesome if real features and content can be described instead of nebulous communication like "major PVP or housing update". This way of communication leaves so much room for heavy dissapointment. so please - just say what we can look forward too.
Personally I would like there :
- seasonal system
-Cyrodiil Performances
-Adventures Zones
-Increase difficulty in the overland and quest,
-Improvement of all vanilla area,
-New graphics engine,
-Update 3 of the infinite archive (new class sets, wave 2 class style, class skill skin,achievement,Thoat 5 Form,New verse/vision,Tho'At Polymorph),
-Dremora companion shardborn,
-crafting companion items + legendary/mythic companion items,
-Mythic for Crafting,
-Guild Quests,
-2 new scribing skills psijic and undaunted,
-Trial/Arena Monster Sets,
-Ultimate undaunted skill,
-5th CP star for each tree,
And you what did you want ?
Whatever comes, let it come quickly. Honestly, I'd like some portion of it to go live right after the reveal.
I think this is crucial to restore confidence in the game's direction. If they go though an hour long presentation and then say it will drop in June/July? Well, we've joked so often about how "the game has been dying for ten years," but it feels if they push this off several months, it might just become true.
Personally, I'll play and stay no matter what as I feel I've invested too much money and time into the game to just walk away. I've taken breaks from the game when I get frustrated with things, but I always come back because the game feels like home to me. So, I'm not going to puff my chest out and say if I don't get x or y or z, I'm leaving. I understand how others might be at this point and have no issues with those who criticize the game, so I guess what I want from the reveal is for it to reassure and sooth the game's populace to make certain it is around for several more years.
New weapons and new animations.
Light attack overhaul. I know everyone loves being a metronome but its very very hard to sell people on this game when the main combat mechanic is essentially stand in one spot unless its red and go through the same skill rotation while clicking your metronome over and over.
I would love something to make combat actually feel dynamic and engaging.
James-Wayne wrote: »I want to see sub classes, allow us to mix and match current class skill lines for more diversity. I've been reporting this idea for 10 years at this point so I hope this is the year.
Play how you want is the mantra, true hybrid builds!
EvilGoatKing wrote: »A shakeup in upper management.
EvilGoatKing wrote: »James-Wayne wrote: »I want to see sub classes, allow us to mix and match current class skill lines for more diversity. I've been reporting this idea for 10 years at this point so I hope this is the year.
Play how you want is the mantra, true hybrid builds!
Its crazy you asked for subclassing and got it and I..EvilGoatKing wrote: »A shakeup in upper management.
https://forums.elderscrollsonline.com/en/discussion/679981/zos-update-from-matt-firor#latest
lol,wut!
SilverBride wrote: »I want overland left alone.
EvilGoatKing wrote: »James-Wayne wrote: »I want to see sub classes, allow us to mix and match current class skill lines for more diversity. I've been reporting this idea for 10 years at this point so I hope this is the year.
Play how you want is the mantra, true hybrid builds!
Its crazy you asked for subclassing and got it and I..EvilGoatKing wrote: »A shakeup in upper management.
https://forums.elderscrollsonline.com/en/discussion/679981/zos-update-from-matt-firor#latest
lol,wut!