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[Request] New Gameplay Setting: Disable Heavy Attack Companion Focus

Credible_Joe
Credible_Joe
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Just a small request / suggestion. I LOVE being able to direct my companion's focus with pet commands. However, I find it very aggravating that while they're focused on something I need them to stay on, I cannot heavy attack without redirecting that focus. Ruins heavy attack builds and sustain if you're using a tank companion, ruins positioning if you have a ranged companion.

I say we Remove heavy attack commands. Or at least make them optional in gameplay / combat settings.
Edited by Credible_Joe on March 20, 2025 5:43PM
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  • spartaxoxo
    spartaxoxo
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    I find the heavy attack thing essential as the pet commands are really frustrating and slow to use on my ps controller.
  • Credible_Joe
    Credible_Joe
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    Well, if it was a gameplay setting, the option to disable it would be a non issue from an accessibility standpoint.

    As It is now, it completely neuters higher level pet command and coordination with both summons and NPC companions.
    Thank you for coming to my T E D talk
  • Elvenheart
    Elvenheart
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    I would love it if pets and companions had their own basic little menu, such as with “attack my target” and “stop attacking/passive” commands. And you could start them attacking one target, switch to another target even using heavy attack, but they stay on the first target until you hit “attack my target” again. Just these basic controls would go along way and making the system at least similar to most games with pets out there.
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