Greetings, some of you may know me from YT and Twitch. I am an avid necromancer player for Xbox NA. I am here to start a discussion, in hopes to provide some insight to a dev for potential necromancer changes/ buffs. I had a proposed idea for boneyard and its morphs. Its current tool tip reads:

And then its morphs Avid/unnerving boneyard


I would like to purpose a mechanic within the tooltip to alter the way the skill performs. I think removing the synergy all together and providing an instant CC would greatly benefit the quality of life for the necromancer, being that the Major breech only lasting 4.1 sec after leaving the AOE is a fair trade off for the small radius and work required to keep people in the boneyard to begin with. Then with the morph, Avid Boneyard, now that the synergy is removed, it instead now delivers a stronger version of the base skill, dealing increased damage or even a longer CC time with reduced cost to the morphed skill.
Even if someone CC breaks, they still remain in the AOE allowing some burst potential for the class to better perform in its current PVP state. This would also allow totem to remove its CC capabilities and giving it an instant tooltip for the AOE major cowardice, rather than the 2 sec delay for the stun to go off. Then for the totem morphs, you have one that is ranged with the same tool tip (minus minor protection), and one that's casted in front of you keeping the increased cost but adding on minor protection while in the totem radius. Or even have the totem create a corpse after 2 sec, and then additional corpse every 3 sec for the remaining duration. Just some ideas.


Edited by AvidNecro on March 16, 2025 2:26PM Necromancer Main [XboxNA] Follow me on YT and Twitch