Credible_Joe wrote: »As for the numbers, directly replacing Rationer with Liquid Efficiency would put the minimum point investment for all three levels at 65.
- 10 - Breakfall
- 15 - Wanderer
- 10 - Steadfast Enchantment
- 30 - Medicinal Use (formerly Rationer)
I do think players should have access to this prior to gear cap, so we could always make it a source star. That'd reduce the minimum champion level to 90 from 195.
For the new Fitness star, we could give it any value we want. I say put it on The Warrior's mouth and make it a source star, so we can start on it right away.
Gourmand and Connoisseur provide 20 minutes with three skill points each, total of 6 skill points. Kind of awkward... The full buff of Rationer + Gourmand + Connoisseur is 50 minutes for both food and drink. So, easy: 50 points, chunks of 10, 10 minutes per chunk. 20 (at a CP total of 60) gets you the equivalent of both craft skills, and the rest is extra. Presently, we need a minimum of 75 to even start investing in Rationer.
Kittytravel wrote: »We just buffed the green tree to be more useful and now we want to nerf it?
Just level Alchemy. This is probably by far one of the easier ones in the game to level crafting wise. As for your points...
If you don't want to roleplay an Alchemist, then don't. Don't pick the choice. Don't mention you have the skill. No one will know except you, that's why it's Roleplay.
The green tree already has an abundance of useful options now that the limitation of slotting has been removed, I'd rather not see it get bogged down again with "must take" choices like the one you are proposing.
I have a ton of extra skill points, but despite being max level I cannot fill out the green tree entirely. So for me this would be a downgrade.
Credible_Joe wrote: »Kittytravel wrote: »We just buffed the green tree to be more useful and now we want to nerf it?
Just level Alchemy. This is probably by far one of the easier ones in the game to level crafting wise. As for your points...
If you don't want to roleplay an Alchemist, then don't. Don't pick the choice. Don't mention you have the skill. No one will know except you, that's why it's Roleplay.
The green tree already has an abundance of useful options now that the limitation of slotting has been removed, I'd rather not see it get bogged down again with "must take" choices like the one you are proposing.I have a ton of extra skill points, but despite being max level I cannot fill out the green tree entirely. So for me this would be a downgrade.
To clarify, the total number of Craft Tree points wouldn't change. Fitness would get one new star (Rationer), and most of us should have fitness points to spare for it. Medicinal Use would be the non-equip star and displace Rationer. Also, If we're saying that liquid efficiency is a must-take, I disagree. It effectively gives you 1.1x potion uses. Saves some gold, but doesn't affect your DPS or sustain the way medicinal use does.
But if that's a deal breaker, sure, make them both non-equips. Either way the number of craft points wouldn't be changing. Just Fitness.
Regardless, I get that most of us aren't so strict with the characterization and roleplay, but telling me to ignore it isn't constructive. I've been ignoring it, and it's been bothering me enough that I made this post. If every character is a master alchemist, what's the point of adding extra dialogue options?
If it's not a factor for you, that's fine. It is a factor for me.
I am interested to know at this point how people use their Fitness points. I have 38 extra presently out of 600. I'd use a new points sink in Fitness.
wolfie1.0. wrote: »That puts you in the 1900's in cp roughly. A good portion of the playerbase isn't likely in that area. Which means that depending on where you imply it should be put you will need a good amount of cp to unlock it.locking it out for many players that likely need it for content.
Meanwhile l, right now can max out alchemy at level 3 and put points into it after a few skyshards and quests.
That's a massive scaling jump, and only benefits players with spare cp and no gold or mats. That's not exactly a large percentage of the player base. Yes newer players won't really need the passive for a while, but it sure helps once you start working on your cp and the cp grind moving that back to probably 1000 or 1200 cp is just going to lose those players faster. It's far easier to grind the mats or gold needed to level the skill.
As for mat prices, they been in the tank for a year and with anniversary event on the horizon it's not likely to go up. So leveling the skill is at the cheapest and fastest it's ever been.
If it's not in your rp to be an Alchemist then just rp that it's either an Uber common skill or you have an enchantment you bought that gives you that skill. You have the option to RP around anything, or how do you explain that swinging a Greatsword with more effort RESTORES stamina? Or a mount that you can pocket summon and is hydrophobic even If it's made of water? Or any of the other things that don't make sense in reality ( infinite respawns of everything, no children, no tiolets, no sleeping)
Credible_Joe wrote: »Here's a TL;DR
- No new or added Craft points or stars
- Medicinal Use displaces Rationer in the Craft Tree
- Rationer goes into Fitness
- The passives would be made root stars, available as early as possible, requiring the minimum champion point investment to acquire about halfway into gear cap
Credible_Joe wrote: »wolfie1.0. wrote: »That puts you in the 1900's in cp roughly. A good portion of the playerbase isn't likely in that area. Which means that depending on where you imply it should be put you will need a good amount of cp to unlock it.locking it out for many players that likely need it for content.
Meanwhile l, right now can max out alchemy at level 3 and put points into it after a few skyshards and quests.
That's a massive scaling jump, and only benefits players with spare cp and no gold or mats. That's not exactly a large percentage of the player base. Yes newer players won't really need the passive for a while, but it sure helps once you start working on your cp and the cp grind moving that back to probably 1000 or 1200 cp is just going to lose those players faster. It's far easier to grind the mats or gold needed to level the skill.
As for mat prices, they been in the tank for a year and with anniversary event on the horizon it's not likely to go up. So leveling the skill is at the cheapest and fastest it's ever been.
If it's not in your rp to be an Alchemist then just rp that it's either an Uber common skill or you have an enchantment you bought that gives you that skill. You have the option to RP around anything, or how do you explain that swinging a Greatsword with more effort RESTORES stamina? Or a mount that you can pocket summon and is hydrophobic even If it's made of water? Or any of the other things that don't make sense in reality ( infinite respawns of everything, no children, no tiolets, no sleeping)
y'all need to ease off on telling me how to rp. I guess I shouldn't have mentioned that part at all; but I did pretty clearly state that it would enhance my experience. Explaining headcanon to me over and over again, or pointing out the many silly gamified aspects of ESO isn't gonna do much for that. I'm glad it's not an issue for the rest of you, so lets focus on the aspects that are less subjective.
As for the numbers, directly replacing Rationer with Liquid Efficiency would put the minimum point investment for all three levels at 65.
- 10 - Breakfall
- 15 - Wanderer
- 10 - Steadfast Enchantment
- 30 - Medicinal Use (formerly Rationer)
I do think players should have access to this prior to gear cap, so we could always make it a source star. That'd reduce the minimum champion level to 90 from 195.
For the new Fitness star, we could give it any value we want. I say put it on The Warrior's mouth and make it a source star, so we can start on it right away.
Gourmand and Connoisseur provide 20 minutes with three skill points each, total of 6 skill points. Kind of awkward... The full buff of Rationer + Gourmand + Connoisseur is 50 minutes for both food and drink. So, easy: 50 points, chunks of 10, 10 minutes per chunk. 20 (at a CP total of 60) gets you the equivalent of both craft skills, and the rest is extra. Presently, we need a minimum of 75 to even start investing in Rationer.
Trust me, I'm not saying we should gate this behind hundreds of champion points. I was just curious to know that if Fitness got a new star, how many of us would immediately be able to sink points into it. That in no way excludes new players on their first character from these stars. Just before and just after half way to gear cap is a very reasonable point to get these passives.
Bottom line: Leveling alchemy and provisioning is easy, but not nearly as easy as assigning champion points. Also, champion points are free. Sure, it would take a longer initial time investment to get these passives through champion points on a fresh account, but the time saved in the long run outweighs that work by an order of magnitude.
But hey, If everyone would rather grind out two extra skill lines on every alt instead of assigning points we have available account wide, I guess I'm the odd one out. If that's what the consensus is, I'll drop it.
Unless, that is... All y'all're water salesmen that don't want your racket to devalue.
wolfie1.0. wrote: »Credible_Joe wrote: »wolfie1.0. wrote: »That puts you in the 1900's in cp roughly. A good portion of the playerbase isn't likely in that area. Which means that depending on where you imply it should be put you will need a good amount of cp to unlock it.locking it out for many players that likely need it for content.
Meanwhile l, right now can max out alchemy at level 3 and put points into it after a few skyshards and quests.
That's a massive scaling jump, and only benefits players with spare cp and no gold or mats. That's not exactly a large percentage of the player base. Yes newer players won't really need the passive for a while, but it sure helps once you start working on your cp and the cp grind moving that back to probably 1000 or 1200 cp is just going to lose those players faster. It's far easier to grind the mats or gold needed to level the skill.
As for mat prices, they been in the tank for a year and with anniversary event on the horizon it's not likely to go up. So leveling the skill is at the cheapest and fastest it's ever been.
If it's not in your rp to be an Alchemist then just rp that it's either an Uber common skill or you have an enchantment you bought that gives you that skill. You have the option to RP around anything, or how do you explain that swinging a Greatsword with more effort RESTORES stamina? Or a mount that you can pocket summon and is hydrophobic even If it's made of water? Or any of the other things that don't make sense in reality ( infinite respawns of everything, no children, no tiolets, no sleeping)
y'all need to ease off on telling me how to rp. I guess I shouldn't have mentioned that part at all; but I did pretty clearly state that it would enhance my experience. Explaining headcanon to me over and over again, or pointing out the many silly gamified aspects of ESO isn't gonna do much for that. I'm glad it's not an issue for the rest of you, so lets focus on the aspects that are less subjective.
As for the numbers, directly replacing Rationer with Liquid Efficiency would put the minimum point investment for all three levels at 65.
- 10 - Breakfall
- 15 - Wanderer
- 10 - Steadfast Enchantment
- 30 - Medicinal Use (formerly Rationer)
I do think players should have access to this prior to gear cap, so we could always make it a source star. That'd reduce the minimum champion level to 90 from 195.
For the new Fitness star, we could give it any value we want. I say put it on The Warrior's mouth and make it a source star, so we can start on it right away.
Gourmand and Connoisseur provide 20 minutes with three skill points each, total of 6 skill points. Kind of awkward... The full buff of Rationer + Gourmand + Connoisseur is 50 minutes for both food and drink. So, easy: 50 points, chunks of 10, 10 minutes per chunk. 20 (at a CP total of 60) gets you the equivalent of both craft skills, and the rest is extra. Presently, we need a minimum of 75 to even start investing in Rationer.
Trust me, I'm not saying we should gate this behind hundreds of champion points. I was just curious to know that if Fitness got a new star, how many of us would immediately be able to sink points into it. That in no way excludes new players on their first character from these stars. Just before and just after half way to gear cap is a very reasonable point to get these passives.
Bottom line: Leveling alchemy and provisioning is easy, but not nearly as easy as assigning champion points. Also, champion points are free. Sure, it would take a longer initial time investment to get these passives through champion points on a fresh account, but the time saved in the long run outweighs that work by an order of magnitude.
But hey, If everyone would rather grind out two extra skill lines on every alt instead of assigning points we have available account wide, I guess I'm the odd one out. If that's what the consensus is, I'll drop it.
Unless, that is... All y'all're water salesmen that don't want your racket to devalue.
OK I will set aside the rp elements. As for the racket salesman comment I have no skin in whether it's one our the other.
I am looking at it from a global approach.
I have 50 accounts. Of those I have around a dozen that are specially set apart to not interact with the other ones. They don't trade they don't sell, everything is done solo. I do this so that I can recreate and re experience that 1st time player experience as close as possible.
Based solely on that I can tell that in the early game excesss skill points come a lot sooner for intended game play than cp. Especially for newer players. For experienced players it's flipped since cp becomes available upon character creation. But the choices will be limited until more cp is earned.
TL; DR your moving what can be obtained in early game for new and low cp players to a mid to late game choice for very little to no benefit to those players.
Credible_Joe wrote: »
- QOL
- Leveling alchemy isn't all that difficult, but it is expensive. Ironically, potion solvents between minimum and maximum level sell for the most, as they don't stockpile in everyone's inventory like natural / clear water and tears of lorkhan do. It's not prohibitively expensive, but still irritating tracking down the guild traders with the leveled solvents you need for your alchemy power leveling.
- Also, doing this for every alt is wildly time consuming compared to assigning account-wide champion points.
- I'm going over the rebuttals, and I can't find any math to suggest otherwise. No matter how easy leveling Alchemy and Provisioning is, unlocking these passives once per account is an order of magnitude faster and easier than grinding out two skill lines on every character.
- Besides automatically having access to these on every alt, the only difference would be for fresh accounts that would unlock these around C60 - C90, as opposed to... Whatever the minimum level you'd get from grinding Alchemy + Provisioning, plus the skill points required for three maxed out passives. 9 Skill points? That's wildly expensive for fresh accounts.
- Lastly, we need to remember that Champion Points apply to sub-50 characters unless explicitly stated otherwise. So after hitting the threshold where these can be slotted immediately, new alts will automatically have access to these passives by default, without ever even having to interact with an Alchemy Lab.
wolfie1.0. wrote: »That's a massive scaling jump, and only benefits players with spare cp and no gold or mats. That's not exactly a large percentage of the player base. Yes newer players won't really need the passive for a while, but it sure helps once you start working on your cp and the cp grind moving that back to probably 1000 or 1200 cp is just going to lose those players faster. It's far easier to grind the mats or gold needed to level the skill.