I wish they would move away from everything happening in one year.
And start doing some time jumps, to move the three banners war along a bit, it's supposedly a 20+ year long war, why must we be stuck in the first few years of it for all time, just give new players a simple heads up in game that the latest released content takes place a few years later and let them decide if they want to go back and play the older content first or just jump straight into the newer quests.
That was people's main complaint a while ago and it resulted in High Isle story, which was...great (?).
That was people's main complaint a while ago and it resulted in High Isle story, which was...great (?).
No, it wasn't, it was one of the worst, if you include Firesong. But not because it didn't involve the destruction of ALL OF TAMRIEL!!! - because in the end, it basically did. It was unfocused, very predictable but not in a good way, didn't keep to its own promises, and in the end, it returned to every world-ending-villain-while-laughing-maniacally cliché ever devised by mankind.
They said they wanted to have less world-threatening and more local stories but apparently, they're unable to write them.
That was people's main complaint a while ago and it resulted in High Isle story, which was...great (?).
No, it wasn't, it was one of the worst, if you include Firesong. But not because it didn't involve the destruction of ALL OF TAMRIEL!!! - because in the end, it basically did. It was unfocused, very predictable but not in a good way, didn't keep to its own promises, and in the end, it returned to every world-ending-villain-while-laughing-maniacally cliché ever devised by mankind.
They said they wanted to have less world-threatening and more local stories but apparently, they're unable to write them.
Ugh.If I hear one more NPC utter this tired phrase I am going to puke.
Can we just have a DLC story that isn't centered around the potential destruction/enslavement of ALL OF TAMRIEL!!!?
I understand for a "main quest" the stakes have to feel like they're high, but how many times can one person save literally the entire world? It's getting harder to roleplay with every DLC.
Trier_Sero wrote: »Idk where you guys are getting the idea that everything is happening in one year, it's clearly not. NPCs recall your older interactions with them all the time. Even in High Isle if you have done thieves guild questline Emerick will comment on that.
Trier_Sero wrote: »Idk where you guys are getting the idea that everything is happening in one year, it's clearly not. NPCs recall your older interactions with them all the time. Even in High Isle if you have done thieves guild questline Emerick will comment on that.
Same, you can write some real and brutal stories within the TES world, the stakes for being deceived into supporting slavery would feel a lot higher to me than "oh no the multiverse" for the 894653th time.I want a subtle but devastating story eventually. Say like, a family in house dres tries to provide reparations to beast folk and rope you into the good will untill you find out they have been using mind control magic on the "saved" slaves.
magnusthorek wrote: »And I was thinking this topic would be about random NPCs greeting you for the same accomplishments every time you enter a town, like Alexandra Conele.
xylena_lazarow wrote: »Same, you can write some real and brutal stories within the TES world, the stakes for being deceived into supporting slavery would feel a lot higher to me than "oh no the multiverse" for the 894653th time.I want a subtle but devastating story eventually. Say like, a family in house dres tries to provide reparations to beast folk and rope you into the good will untill you find out they have been using mind control magic on the "saved" slaves.
magnusthorek wrote: »And I was thinking this topic would be about random NPCs greeting you for the same accomplishments every time you enter a town, like Alexandra Conele.
Haha I can hear him in my head but only a few bits and pieces. I also have no recollection of who that is.
"YOU were there when Alexandra Conele murmur murmur..." Is all I remember.
Or "To think Magister Vox/ a Dunmer could desecrate the shrine of st veloth. Why is the tribunal silent in the face of such atrocities?"
Nothing will be as traumatizing to ESO players though as the dialogue for when you haven't started a quest...
"Can you believe it? Dragons!..."
Trier_Sero wrote: »Idk where you guys are getting the idea that everything is happening in one year, it's clearly not. NPCs recall your older interactions with them all the time. Even in High Isle if you have done thieves guild questline Emerick will comment on that.
It's the game itself sourcing that it's the same year. That's where we are getting the idea from.
That was people's main complaint a while ago and it resulted in High Isle story, which was...great (?). I mean, i liked some things but it seemed the general feeling was the story was weak. This combined with supereasy overland combat totally breaks the immersion/will to play the content
That's why people love Thieves Guild to this day. At least the zone story is good.
Nomadic_Atmoran wrote: »That was people's main complaint a while ago and it resulted in High Isle story, which was...great (?). I mean, i liked some things but it seemed the general feeling was the story was weak. This combined with supereasy overland combat totally breaks the immersion/will to play the content
That's why people love Thieves Guild to this day. At least the zone story is good.
To add to this, the story wasn't actually contained to High Isle in the sense that it only impacted things there locally. The location was hosting a peace summit between the Alliance leaders and at every turn they were being targeted by assassins and kidnappers looking to install their own egotistical maniac as King/Emperor. It failed horribly at going back to what people really enjoyed about stories like Gold Coast, Thieves Guild and Orsinium. Stories that were localized and the impacts on things in the larger picture of Tamriel either being unknown or just so unimportant that it doesn't leave you feeling like its earth shattering if the bad guys have their way. It wasn't even that hard of a task to accomplish and somehow ZOS could not resist giving the story larger implications for the rest of the world.
Something I'm noticing in hindsight is that even though Zerith Vars quest has a big dangerous threat at the end, it didn't really feel that way throughout the quest. It felt more personal and intriguing to where I didn't event consider the large-scale threat. It also wasn't a big intense fight at the end, which extends the feeling that it was a personal journey, small to the world but big to us.They said they wanted to have less world-threatening and more local stories but apparently, they're unable to write them.
I agree that they don't seem able to write those kinds of stories anymore, but I think even having just some decent characters like the Zerith example can make or break why the quest feels important. (Sorry Leramil et al... who I can't remember the names of. It just didn't feel like you mattered to me or the story of Gold Road. It's like I was playing with cardboard cutouts tied to me on a string, with them dragging on the ground and flapping in the wind, making unimportant noise wherever I run through the quest).
Am I correct in hearing though that the person who wrote the awesome Clockwork City story is the same one who worked on Zeriths, and that Zerith var was his last story for ESO?
Ugh.If I hear one more NPC utter this tired phrase I am going to puke.
Can we just have a DLC story that isn't centered around the potential destruction/enslavement of ALL OF TAMRIEL!!!?
I understand for a "main quest" the stakes have to feel like they're high, but how many times can one person save literally the entire world? It's getting harder to roleplay with every DLC.