ImmortalCX wrote: »
I think their goal is to get a larger% of players on eso+. If they shed players because of this, it could be seen as a good thing for their bottom line.
If the 1-month delay is not having the desired affect, they could make the delay longer (a year or more) or exclusive to eso+. Since there are no major chapters anymore (I just learned this), it means that everything will be DLC, and they will need to gate its access to free players. Think about it: A player who burns their server resources farming to buy crowns to play everything for free, and who doesn't spend $60 yearly, is net negative on the game.
This is the only logical outcome, given they aren't selling $60 expansions anymore. They can't have players like me running around for free if we aren't spending $60 yearly to play.
sans-culottes wrote: »However, I think where we differ is in how we perceive the value of Crowns under this system. You describe the delay as devaluing Crown purchases, but I’d argue that the exchange-value of Crowns hasn’t actually changed—1,500 Crowns still buys the same DLC. What’s shifted is its use-value relative to ESO+, because now, the immediate access ESO+ provides makes it comparatively more desirable. In other words, the utility of Crowns in accessing content has changed in relation to the new system, but the fundamental purchasing power of Crowns remains the same.
You're making a fundamental mistake by tying the purchasing power of Crowns to the nominal exchange value instead of the utility value. If the price of a chocolate bar stays the same but its size decreased by 10%, you can't argue it's all fine just because the exchange value hasn't budged. If the next Crown Crate costs the same as the last one, but has lower legendary and epic drop rates, nobody will care about the price being the same. If the price of Crown packs stays the same but everything in the Crown Store costs more Crowns, ... well I hope you get the point
This situation absolutely represents "a direct reduction in what is being purchased". The product I'm paying for isn't just the lines of code in the DLC, but also the experience of playing this MMO group content and the entertainment value that provides. A delay means fewer friends to play with and a very different dungeon experience, which directly reduces the utility value of the product. And if I have to pay the same amount of Crowns for less utility, my Crowns are comparatively worth less than before, even if the sticker price doesn't change.sans-culottes wrote: »Your chocolate bar analogy assumes a direct reduction in what is being purchased for the same price. That is not what is happening here. The amount of Crowns required to purchase a DLC has not increased, nor has the DLC itself been altered in scope or content. The transaction remains identical: 1,500 Crowns still buys the same permanent access to the DLC as before. What has changed is the timing of availability, which is a shift in convenience rather than a devaluation in purchasing power.
I'm afraid you're operating under the false premise that waiting doesn't diminish the value *. I could kind of get behind that argument, if this was about a new storyline or a solo arena. Even if I only get it a month later, the playing experience itself doesn't differ compared to immediate access. This however, is more like a movie night with friends vs. going to the cinema a month later by myself. While it might cost the same and nothing gets removed from the movie itself, it's objectively not the same experience and most people would agree I'm not getting the same money's worth in both cases. But I'm sure you'll find a nit to pick in this analogy as wellsans-culottes wrote: »Your second analogy—about Crown Crates having worse drop rates—also doesn’t map onto the situation. In that case, the product itself is objectively delivering less value for the same price. But in this case, nothing has been removed from the DLC purchase itself—there’s just a waiting period attached. A more accurate comparison would be a sale item with a delayed shipping date: you still receive the same product at the same price, just not immediately.
Devaluation can come in two forms. Higher price but same product or worse/less product but same price. So kindly explain how a reduction in the use-value of Crowns doesn't represent a devaluation of Crowns?sans-culottes wrote: »The only legitimate comparison would be if ZOS had increased the Crown cost of DLCs while keeping ESO+ the same price, thereby shifting the purchasing power of Crowns downward. That would be a clear devaluation. But that isn’t what has happened. Instead, the delay makes ESO+ a relatively more attractive option, which is a distinct issue from the absolute purchasing power of Crowns.