Ok, so many of these are minor gripes, but I also view these as things that should be / seem relatively simple. I don't know, I'm not a programmer.
But... most of what I'm suggesting shouldn't have any drawbacks to the player base as I'm only interested in adding flexibility or improvement where it does not take away or impede anything that already exists. On with the show...
LOGIN
- Change background AND audio for login on a per-character basis. (The ability to change the music on login was offered - but for some reason when Gold Road came online it changed all of mine to the default again. But I'd like my Nords to be in Greymoor, and my wood elves to be in Morrowind, etc, and be able to set the music AND background scene independently of each other)
- The ability to see what Armoury build a character has currently equipped before you log in would be useful. Even better, a watermark on the load screen with some useful information such as Armoury build would be good.
- On the load screen, I've seen every load screen tip at least eleventy bajillion times. Can I have an option to change it to anything in game such as "New day in hh:mm", "Current Event time remaining dd:hh:mm", "Golden Pursuit time remaining". (Those are useful things that would absolutely be beneficial to a seasoned player while they are waiting for the game to load. Combine with watermark above, or whatever.)
ADD-ON SUPPORT
- Add a database flag for the order in which characters appear on the Character Selection screen for Add-On authors to use. (Yes, we can re-order them, but add-ons don't recognise it and once you reorder them the add-ons tends to randomly shuffle characters in whatever lists they have once you move them thereafter - which is going backwards). People who have lots of similar character names or a lot of characters then really struggle. Some authors use alphabetical sorting which kinda solves the problem but still presents in an order that is not desired by a player.
- A handful off add-ons give options for players to make the UI better in minor but significant ways. Consider looking some portions of at FCO's Change Stuff, pChat, Dungeon Timer, Ody's Support Icons to name a few. (Some of the things they provide could be base-game options, especially if it takes the load off maintaining those add-ons to free them up for other community projects, and cuts down on having large numbers of add-ons to load in. We aren't talking the whole add-ons, but some of the things they offer that everyone uses. Talk to the authors and reward them for their efforts.)
GAME SETTINGS
- Add a flag to many of the in-game settings to mark them as "Account Wide" if we wish. (Having to change the same option 20 times is awful)
- Add a flag to the Controls tab so keybinds can get the same treatment to be Global. (All my characters have the same keybonds, and most players I know do the same. If we have a checkbox to 'make global' people may still have different ones for different characters if they wish).
- Tidy up the Settings as some of them do not make sense in the category they appear. (Trying to explain where to find a setting to someone over chat makes you sometimes sound like you're cooked)
ARMORY
- Add Costumes as an option to save with Armory profiles,
- Add Mount as an option to save with Armory profiles,
- Add Markings/Skins/Hairstyles as an option to save with Armory profiles
HOUSING
- When selecting one of your houses to travel to in the Collections tab, there should be nice big buttons for "Travel inside house" and "Travel outside house". Not a dropdown list.
- The Master Crafting Stations are a MASSIVE time sink to get the crafting stations attuned. Once is enough. Can all subsequent Master Crafting Stations purchased and bound to a player please already reflect what stations are fed into the first ones I've completed? (I'm less concerned about the writ voucher cost, and far more concerned about the immense time investment and inventory management fight to get all the attunables done. I only have so much time to actually play.)
- Can we please have an option to have our Companions in our houses (i.e. the furnishing) be able to wear Costumes or wear the Outfit we have made for them?
QUEST LOG
- The quest log could have greater divisions within, as you have trial quests appearing in zones, crafting is buried in there, guild quests, etc. Suggest having "Zone, Dungeon, Trials, Guilds, Crafting, Infinite Archive, PvP., Story Quest and so on as headers that seperate the quests out. As it stands, it's jumbled list and hard to find what you're after.
GUILDS
- The ability to re-order the Guilds you are in would be nice. (To re-order them you need to leave the guilds that are higher-order than the one you want as #1, and then get re-invited in the order you'd like them to appear after that.)
- There is the Alliance War Ownership and Guild Trader icons on the left in the Guild screen. Add a third for "Guild Hall" and put in settings for a Guild Leader and/or Officers to set their residences as Guild Hall(s). Clicking on it would fast-travel the player directly to that guild hall, instead of having to create a link in the guild text. (And put it at the top! Extra points if there could be three or five options there too.)
COLLECTIBLES
- Skins and Body Markings, etc, don't really give you much of a clue what they look like until you actually click them. Being able to 'scroll' through them to preview instead of having to target-click each one would save a lot of time - and if there has to be a one second cooldown, so be it. Even better, an actual station that has a bigger and easier interface for our houses would be great, with easy options to hide outfit/costumes concurrently as we browse.
- Some skins and markings cover up other things like head markings. Whilst this may be intended, is there a way to have a priority setting so if I want a particular skin but overlay a certain eye marking, that it would not hide it?
- Fragment sets that have been collected and combined should be placed in a "Completed" list so they don't loiter in a list that is already quite large. Those that can be re-completed / assembled several times should also have their own sub-category.
- The Upgrades, Allies, Mounts and Pets lists are getting very long to be just icons, as the icons are small and descriptors cause the alphabetical lists to be all cattywampus - as a famous streamer would put it. Separation headers to delineate sub-types would break up the massive blocks (i.e. in Mounts -> Cervines -> Ram, Indrik, Elk. In Non-Combat Pets -> Exotic -> Guar, Horses, Echalette, Crab, etc. I'm not one to define how the list must be set out, but anything would be a bit better than a wall of icons.)
In conclusion, there are many more things that the game could implement to improve player experience and cut down on player time spent stuffing around. More time playing enjoyably equals a higher opinion of the game, which translates to satisfaction going up - and hopefully a few players spending a few more Crowns. I know that I don't always get hours to play, and I'm less likely to buy Crowns or renew a subscription if a game is a huge chore to do before I have actual fun every time I sit down. Each little thing where you automate or remove a tiny step of a process to save a player clicking, or thinking about what they need to do next propels them back to the more fun aspects. Much of what I'm proposing is to do that.
Thanks for reading.