This is exactly why I stated at the very beginning of my post that I'm referring to PvE, since I couldn't care less about PvP.Sorry I've tried stam toons for years and have never been able to make any of them work. I guess if you're zerging down the enemy and outnumber them by a lot it would be fun to execute them with the 2H Executioner ability. But if it's an even or outnumbered fight I think you'll just get run over like I do every time I try a stam toon. Mag sorc can stack 57K or more mag, have the crazy high shield with heal, have streak, and have skills like Crystal Frag and haunting curse that do more damage than any stam skill and from far away. There's no comparison. Not even with a shiny Maelstrom sword. Oh and you have all your stam to roll dodge and run while having the close to 60k resources to cast skills. It's not even a little bit close. Nevermind that good versions of Nightblade and Dragonknight skills are mag too. I know that most of the PVP population agree with me. I barely see any 2H players at all in Cyrodiil these days. And they're killed before they even get close to another player to use a Wrecking Blow.
So I went from playing a magic version of Sorcerer to stam and even paid a good amount of money to change my race. I reset the morphs of all my class skills and noticed that there really aren't stam versions of most of the skills. So not only do I lose the ability to range attack (unless I use a bow which hasn't been strong in years since most of the related proc sets were nerfed) but I can barely find any effective offensive skills to use either. Sure I can use spin to win in dual wield but the rest of the dual wield skills are awful. They require you to get up-close to the enemy and put yourself in harms way and don't do much damage either. And 2H skills are OK but the same thing goes here too. You have to be right in the midst of the enemy and the skills are slow and don't do much damage. I noticed also on Nightblade and DragonKnight that most of the skills, or at least good ones, are magic based. You must have a character that has plenty of magic to cast a lot of the class skills. So stam toons aren't viable. If you want to play a stam version of the 3-classes mentioned above good luck. There is a lack of skills using stam that are effective. Nevermind that you have to share a resource pool with dodge rolling and running. Sure you may get slightly better defense with medium armor instead of light and a little bit more speed. But it doesn't account for having to always be in danger, the lack of skills you can use, and the fact that you're sharing resources. I really don't know why anyone would want to play a stam toon now with so many disadvantages. Even if you made a viable morph or all mag sorc skills that cost stam you're still sharing the resource pool and still have to be in melee range vs. ranged and you'll die more. The considerations above I'm sure are why it's really only viable to be a mag version of at least Nightblade, Sorcerer, and Dragonknight. I haven't played my Templar in a while but I think it was the same thing there. Why would anyone want to play a stam toon these days? These imbalances need to be fixed. At the very least make good viable alternatives to mag class skills that cost stam and add some ranged stam skills (besides bow) as well. And no, hybridization doesn't help here because you need the large stam resource pool to cast stam skills. And you'll still be sharing that with running and dodge rolling.
An example skill is Crystal Shard for the Sorcerer. Why not make a morph for stamsorcs that costs stam and still allows the skill to be ranged? For example it could say that the Sorcerer picks up a boulder and throws it at the enemy. It would still do comparable damage and still allow the characters to stay ranged. Crystal Weapon is a really bad skill that I don't even want to use. It doesn't even do any damage itself but just buffs melee light and heavy attacks which are really difficult to use in the first place. Gone is a skill that itself actually does damage (a lot) and from far away no less. I could go on and on comparing how few stam skills there are and how just about all of them are inferior.
This assertion is not true. You don't need a large stam pool nor do you need a small mag pool. You need a strategy that allows you to perform what you want when you want it. The weapons you choose are also part of your strategy. I will conceded that the advantages of ranged weapons right now are pretty strong but most people that are focusing on maximum possible damage are still running dual wield regardless of their resource preferences.If you want to be a stam sorc and use 2H or dual wield skills you need to have your max stam pool be large and your mag pool.
Sure I would! I don't spam the ability non-stop. It's there for a killing blow so there's no worry of running out of mag because I'll only bother to cast it when its proc is up and I'm ready to try for a kill.So you're not going to be casting Crystal Fragments because your max mag pool will be small and you'll need to save what little you have for shield or heals.
The range is also nice to have even when playing melee because it means I have a tool to assault enemies that have tried to break away. Just because you are using melee weapons doesn't mean you can't use ranged skills.It hits from 28+ meters away and is one of the strongest damage abilities in the game.
Why would I ever cast it raw? A hard-cast frag is easy to avoid or interrupt, does less damage, costs more, and has a cast time.And that's without the proc that lets you cast 1 faster and for more damage.
You only have to get within melee range if you are melee only. There are plenty out there that prefer this morph when using staff and it works with bows too.The other morph for stam characters is a completely different ability that does no damage by itself. It buffs your light attack or heavy attack. So you have to cast this, get within melee range, and then use la or ha.
The stam version is still a very hard-hitting skill that has additional bonuses. What it lacks in damage compared to frags it makes up for in pressure and utility. The most common way to use it is as a layed burst component. You pre-cast just before an attack so that it stack with the other ability that is inevitably going to land at the same time. You can also use it rapid fire to really lay some pressure on. It's very cheap to do so. If you are gassing out of stam using this then that means you aren't gauging the fight well and managing your resources accordingly.It will buff your la or ha by less than half the damage that Crystal Fragments hits for from range and you have to get really close to the enemy to even use it. So the "stam" morph of this skill is very inferior to the "mag" morph of this skill.
Many of your best skills cost mag but aren't cast non-stop so there's really no reason to worry about resources so much. As for the others, Dark Deal and Dark Conversion are designed to allow you to pick your desired sustain strategy based on preference. Both forms of Mage's Fury are so good that stam sorcs were using it long before hybridization. Streak is perfect for a stam sorc because you don't pressure that stamina that you are so worried about. Armaments and Aegis are both useful tools and it entirely depends on what you are going for as to which, if either, you choose. Who even uses lightening splash? Many of the rest of the skills aren't cast non-stop so their cost is even less relevant.The same applies down the line to pretty much all the damage sorc skills. There either isn't a "stam" version of sorc damage class skills or they aren't nearly as good.
As a solo DK, Noxious breath is on every build I play. Period. I'll give you that Poop Rock is... poop. Honestly, I liked it better when it was a mag ranged stun and I used it regularly even though I was playing stam.Same goes for DK
Their stam-based armor buff and jabs are objectively better than the mag ones.Templar
Nightblades literally cannot run dry of resources with the change to siphoning. They have the single strongest tool in the entire game to the point where they don't need anything else. My regen for both pools is like sub-900.NB
Warden's are fine. I run even less max stats an less regen on my warden than I do on my DK AND it's a stage 3 vampire. You just need to leverage in to their Animal Companion and Green Balance passives. I also run five pieces of heavy because it gives me extra defense and a ton of extra sustain tools via passives.possibly others.
I don't. I've already showed you that I don't. And many people actually run both types of weapons to leverage heavy attacks for both pools.If you want to use weapons instead of staves you build into max stam instead of mag.