Cause people have done those dungeons many times and are now farming for daily rewards or armor set pieces that drop there. They've also developed their combat skills (and gear) to a point where the only challenge is how fast you can do them.I have done 2 daily dungeons - everyone just rushes past mobs to get to the boss. I don't even know why are we killing someone there.
Yep, it's an MMO, not a single-player RPG, and not even a good one for quest design and story-telling. That combines for a low bar. For better story-telling you'd have to look at other games, even some other MMOs. That said, what ESO - and Elder Scrolls in general - is IMO good at is the open world design, the landscapes, the immersion, the fact that you can go into houses, the feel that someone lives there, and the lore, if you're into that. Also the fact that everything is voiced, in case you don't care to read. That said, if you do read the lore books, someone once explained the intricate politics of Vvardenfell to me, based on those. Personally I find most of the lore and dialogue puerile and inane, though some quests are better than others. The main story of Molag Bal and the 5 companions is quite good, for example.Exploration - there are loads of quests in any area (im in Daggerfall). While cool to sink dozens of hours, im not sure if they get any more diverse. You need to go to a location, kill someone and return for reward. It feels like 80% quests have been like this. I am not hating, just saying my first impressions.
The combat system is fundamentally amazing, even if it's gradual evolution hasn't been all for the better. That said, it doesn't seem to please everyone who is used to other games. It features a cross between an MMO and action-oriented playstyle, with fast and responsive controls by MMO standards, supported by the often misunderstood animation cancelling feature.What is there at later stage? What is the gameplay loop, do you start facing combat challenges? Are there environmental challenges? Just thinking where do people find engagement for more than 100hrs. It can't be crafting
Ey! Thanks for the replies everyone. All are different and similar answers at the same time. Cool! Sounds like the CP160 is where the game gets more about pushing loot and end game.
Also, sounds like a guild is a must if I want to do some vet-dungeons and learn the ropes.
I used to play GW2 quite a lot. The ultimate endgame there were legendary weapons and armors. Are there any long term chase items/achievements/QOL that ESO has?
Thanks!
Hi,
I have recently started the game and have gotten my character up to level 16.
While i like the vibe of the game, the visual representation and the freedom I am not sure about what more is there to gameplay.
I have done 2 daily dungeons - everyone just rushes past mobs to get to the boss. I don't even know why are we killing someone there.
Exploration - there are loads of quests in any area (im in Daggerfall). While cool to sink dozens of hours, im not sure if they get any more diverse. You need to go to a location, kill someone and return for reward. It feels like 80% quests have been like this. I am not hating, just saying my first impressions.
What is there at later stage? What is the gameplay loop, do you start facing combat challenges? Are there environmental challenges? Just thinking where do people find engagement for more than 100hrs. It can't be crafting
I am mostly focusing on PVE side of things.
Cheers!