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What keeps you engaged in the ESO?

Two_Ears
Two_Ears
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Hi,

I have recently started the game and have gotten my character up to level 16.

While i like the vibe of the game, the visual representation and the freedom I am not sure about what more is there to gameplay.

I have done 2 daily dungeons - everyone just rushes past mobs to get to the boss. I don't even know why are we killing someone there.
Exploration - there are loads of quests in any area (im in Daggerfall). While cool to sink dozens of hours, im not sure if they get any more diverse. You need to go to a location, kill someone and return for reward. It feels like 80% quests have been like this. I am not hating, just saying my first impressions.

What is there at later stage? What is the gameplay loop, do you start facing combat challenges? Are there environmental challenges? Just thinking where do people find engagement for more than 100hrs. It can't be crafting :smiley:

I am mostly focusing on PVE side of things.

Cheers!
  • Renato90085
    Renato90085
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    For me
    it about pve endgame and teach pug do vet trial
    I have spent 6 months now for training sbs and so many month for other trial trifecta ...
    but more time i just afk in rimmen ,dance and chat with friend
    Edited by Renato90085 on March 1, 2025 1:13PM
  • Julia_Nix
    Julia_Nix
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    Doing Trifectas with my guild. If not for them I would have left the game some time ago. Been playing since 2015 and there is nothing that really keeps me here. Stopped caring about titles and rare drops a long time ago. I just enjoy spending time with my guild.
  • TaSheen
    TaSheen
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    I don't have any interest in "endgame" or pvp. I have lots of alts, each girl is her own person and each does different quests depending on herself and her backstory. I don't pursue a regimented questing process through the game, I've done the game's MQ twice years ago now, won't do it ever again. I'm an "in my own mind" roleplayer, so whichever girl I'm on at any given time is who I "am", and we do the next quest or exploration or delve from where I left off on her the last time (which might be months ago, or just the previous day). I don't group for anything, play strictly solo.

    If there's an event that is fun, I'll do that on several girls for whom it makes sense. Not doing this one - it's pvp, and not doing the pursuits ditto. I'm a dilettante - I only do what I find fun, and what's logical for whichever girl I'm playing at a given time.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • fred4
    fred4
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    Two_Ears wrote: »
    I have done 2 daily dungeons - everyone just rushes past mobs to get to the boss. I don't even know why are we killing someone there.
    Cause people have done those dungeons many times and are now farming for daily rewards or armor set pieces that drop there. They've also developed their combat skills (and gear) to a point where the only challenge is how fast you can do them.

    The best way to avoid this and have an adventure is to make friends with like-minded people who are also just starting the game. Playing overland and normal dungeons is easy. If you want an actual RPG adventure, it is probably better to only develop your combat skills gradually yourself rather than, say, looking up builds or guides on YouTube, and to avoid grouping with random players.
    Exploration - there are loads of quests in any area (im in Daggerfall). While cool to sink dozens of hours, im not sure if they get any more diverse. You need to go to a location, kill someone and return for reward. It feels like 80% quests have been like this. I am not hating, just saying my first impressions.
    Yep, it's an MMO, not a single-player RPG, and not even a good one for quest design and story-telling. That combines for a low bar. For better story-telling you'd have to look at other games, even some other MMOs. That said, what ESO - and Elder Scrolls in general - is IMO good at is the open world design, the landscapes, the immersion, the fact that you can go into houses, the feel that someone lives there, and the lore, if you're into that. Also the fact that everything is voiced, in case you don't care to read. That said, if you do read the lore books, someone once explained the intricate politics of Vvardenfell to me, based on those. Personally I find most of the lore and dialogue puerile and inane, though some quests are better than others. The main story of Molag Bal and the 5 companions is quite good, for example.
    What is there at later stage? What is the gameplay loop, do you start facing combat challenges? Are there environmental challenges? Just thinking where do people find engagement for more than 100hrs. It can't be crafting :smiley:
    The combat system is fundamentally amazing, even if it's gradual evolution hasn't been all for the better. That said, it doesn't seem to please everyone who is used to other games. It features a cross between an MMO and action-oriented playstyle, with fast and responsive controls by MMO standards, supported by the often misunderstood animation cancelling feature.

    You'll grow up to level 50, at which point you start accumulating champion points (CP) to customise your character further. Once you reach CP160, which will happen quite quickly - within a few days if you grind, you reach the gear level cap. At that point you are fundamentally competitive, at least from a gear perspective. You will eek out more power via CP and some other mechanisms, but combat-wise the game becomes one of exploring different roles and playstyles, and of tailoring your gear and playstyle to the occasion and difficulty-level you play at.

    Roughly speaking, in order of difficulty from easy to hard:
    • Overland content, questing
    • Delves and public dungeons
    • World bosses, normal dungeons, trials, and arenas
    • Veteran dungeons, trials, and arenas
    • DLC veteran dungeons, trials, and arenas
    • DLC hard mode veteran dungeons and, especially, trials
    • No death, speed run and trifecta achievements of the above
    • Scorepushing
    The combat system is generally lateral. Not every build and armor set will work equally in every situation, nor does the source of armor sets mean all that much. Some crafted and/or cheap/tradeable sets are very good, even meta. Skill and experience counts for a lot, both in endgame PvE and in PvP.

    This being an MMO, the community is a big draw. There's nothing better than playing with or against other players. The reason everyone rushes in dungeons is that those merely form a backdrop to player activity. It's not about the NPCs. It's not about the stories. It's about the other players. In the easy mode normal dungeons that you've probably run, it's merely about farming. Yeah, that can be terribly unimmersive and off-putting at your point of evolution. Where it gets interesting is when you group up to do harder content and you have to solve problems together or, realistically, someone experienced will explain mechanics to you and you learn, especially in the larger trial groups.

    There are different roles to learn. Like many MMOs, ESO has the trifecta of tanks, healers and damage dealers (DDs). In a veteran trial there are typically 2 tanks, 2 healers and 8 DDs. Tanks arguably have the most responsibility. Their role is to hold taunt on bosses, so the DDs and healers don't get annihilated by their big hits. The healers keep everyone alive. Both of these roles need to coordinate what they're doing, at least in the more difficult veteran DLC trials, but the DDs may also have specific jobs in some boss fights. At this difficulty level, you either follow commonly understood strategies in a random pickup group (PUG), or you go on voice chat, e.g. Discord.

    One of the best things about an MMO is socializing with other players on Discord and meeting people from different countries. This might be purely social, e.g. to just hang out while doing stuff together, but arguably the most real and rewarding thing is working with people through hard content. The latter is not something you have to do. You choose your difficulty level, but this is arguably the part that will keep you playing an MMO the longest. A new expansion will keep you busy for a week, maybe a few weeks, but going deeper into the combat or otherwise participating in the social side of the game, that can keep you busy for years, if you so choose.

    Outside of the above, we have:
    • PvP, which is hard to very hard and arguably has the most varied playstyles.
    • Infinite Archive, a rogue-like arena of escalating difficulty, solo or for two players, with it's own meta.
    • Housing and the house tour system, allowing you to find some amazing player creations.
    • The ingame economy, allowing you to trade armor sets, materials, furniture, and so on. For some people, trading is a game in itself.
    • Fishing, harvesting and farming (dragons), either for your own use or to sell, if you enjoy a mindless diversion.
    • Build-crafting your own (solo) builds and exploring different playstyles, even outside of group scenarios.
    • Tales of Tribute, the ingame card game.
  • LunaFlora
    LunaFlora
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    - Housing.
    - Tales of Tribute.
    - Fishing.
    - Daily quests.
    - finishing story quests if i still have any left to do, currently there's still a zone story and some side quests left for me.
    - Infinite Archive.

    - Daily random dungeons occasionally.
    - Trials if there's open groups in the Group Finder because I'm too scared to make my own groups.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Soarora
    Soarora
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    There’s a lot of options, as others have outlined. Personally, I do: random vet dungeons, dungeon trifectas, trial HM/trifecta progs, battlegrounds, and occasionally photography and looking at peoples houses.

    Normal dungeons through the queue are going to have that speedrunning problem because people want to get levels and currency. Once you’re level 50 you can do veteran nondlc dungeons. I’ve found in vet that the speedrunning is more everyone moving quickly together and less running 12 miles ahead of the group (because speedrunners will die repeatedly without a tank present).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Two_Ears
    Two_Ears
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    Ey! Thanks for the replies everyone. All are different and similar answers at the same time. Cool! Sounds like the CP160 is where the game gets more about pushing loot and end game.

    Also, sounds like a guild is a must if I want to do some vet-dungeons and learn the ropes.

    I used to play GW2 quite a lot. The ultimate endgame there were legendary weapons and armors. Are there any long term chase items/achievements/QOL that ESO has?

    Thanks!
  • Soarora
    Soarora
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    Two_Ears wrote: »
    Ey! Thanks for the replies everyone. All are different and similar answers at the same time. Cool! Sounds like the CP160 is where the game gets more about pushing loot and end game.

    Also, sounds like a guild is a must if I want to do some vet-dungeons and learn the ropes.

    I used to play GW2 quite a lot. The ultimate endgame there were legendary weapons and armors. Are there any long term chase items/achievements/QOL that ESO has?

    Thanks!

    Ahh yes GW2’s legendaries haha I’ve heard of the grind. There’s nothing like that in ESO. Our grinds are more:
    - looking for leads to put together antiquities
    - getting materials/currency
    - running content repeatedly until you get the gear you need (its curated based on what you don’t have and you can reconstruct items you’ve collected previously)
    - hardmode and trifecta progs for dungeons and trials

    Of that list only the last one might take months, it depends on the group and the specific content (older content is usually, but not always, easier).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • fred4
    fred4
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    The rewards system in ESO is said to be bad. Some hard to very hard dungeon and trial achievements will unlock a skin or mount. You'll also get titles that you can display. Generally no one cares ... or maybe that's just me. As far as cosmetic value it's generally outweighed by crown store items.

    Being good at combat will allow you to farm some rare motifs or currency. If you have DLC veteran hard mode dungeon clears under your belt, there are cyclical motif farming periods where that helps your drop chances. Some of that stuff can sell for millions in gold. Why would you want that? To make a guild hall with all crafting stations, perhaps. Some house items are genuinely useful / functional, although many of them are also crown store only.

    I'm originally a PvPer. There is a PvPvE area, Imperial City, that allows you to earn currency by being good at both PvP and PvE. This was my favorite place for a long time.

    I became a PvEer with the introduction of the stickerbook. That system allows you to recreate gear you once farmed, without having to keep it in storage, and do so in your desired trait. Basically, it's heaven of theory-crafters, those who enjoy tinkering with different combat builds. This is what I am. This was the reward system that finally got me into the endgame vet trial scene. After about 2 1/2 years, I was able to recreate every piece of gear the game has to offer at break-even cost. If I want to make a different PvP build, or the meta shifts, or you need a specific tank, or healer, or DD in your group, I am now able to create that build at the drop of a hat, rather than having to farm.

    To be honest, this became an end in itself. It was fun in so far as, to fill the stickerbook completely, you have to learn some difficult content for the last remaining items. This is at the very edge of what you can farm with a PUG. The hardest thing was something called vAS+2, which has a very high failure rate outside of progression groups with voice chat. Better yet: Experienced groups. One of the darndest things, if you are a perfected trial gear farmer, is that you'll only ever end up playing with people in the same boat, those who are also still struggling with the content. That said, pugging the hardest things that people pug, e.g. random people without Discord, can be kind of exciting. vAS+2, vCR+X, vDSR, even vLC. Will the group make it? WIll it fail? Can you make a difference?
  • LalMirchi
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    Simply said: Everything.

    I spent my first few months ingame as a generic sorcerer light attacking all and sundry. Did not have the slightest clue about anything as I didn't seek knowledge for fear of being spoiled.

    Years later, perhaps unfortunately I now have knowledge, experience, well oiled maneuvers and encroaching boredom.

    However, everyday this game still delivers a rather enjoyable experience. At present using the Endeavour system to set daily time limits but otherwise I quest freely and enjoyably on my alternative characters as my mains have been there and done it all, or most of what's on the menu.

    Having spent innumerable hours decorating I must confess that housing & the antiquity system are quite enjoyable. Spending hours at the Outfit Station while very pleasing does raise a few qualms about time spent.

    Throwing myself at World Bosses, do or die! Soloing dungeons, venturing into PVP, I somehow feed that competitive nerve as well.

    There are many activities to do in this game and for me this is an exquisite waste of time.
  • davidtk
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    Mmm,
    What keeps me playing this game...
    • It is how to say "western style" game (I don't like anime or BDO, Lost Ark, Throne and Liberty styles)
    • Achievements to get
    • Some events
    • I'm going through the whole game again step by step with a translation into my language. All zones, all quests.
    • Have friends here in the game
    • Playing it with wife
    • Have accs on WoW, SWTOR and GW2 but don't have anyone to play it with
    Edited by davidtk on March 1, 2025 4:36PM
    Really sorry for my english
  • Smitch_59
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    I've been playing ESO for almost 10 years. These days, I usually only play for a few minutes each day to do Endeavors. My favorite activities are exploration and questing. But now it looks like we won't be getting new chapters, so with no new zone to explore, I'm not sure how long I will continue playing. I'll wait and see what ZOS comes up with, but for me the game is getting old and stale.
    Edited by Smitch_59 on March 1, 2025 5:32PM
    By Azura, by Azura, by Azura!
  • VoxAdActa
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    I've been playing for years, and there's still *so much* to do that I haven't done yet. Not because I don't want to, but because I just haven't gotten there.

    The endgame for me is trading/economy (selling/flipping things at guild stores) and fashion. I make a million or so gold a week through the guild trader, and I spend about 3/4ths of that on new outfit styles and motifs.

    I've never played any other game with a costume/outfit system as good as this one. Being able to configure each piece of armor individually, and apply dye colors to each piece separately, from a closet with hundreds of style choices for each piece and dozens of colors, which are available to every character account-wide, is fantastic. Unlike in a lot of other games, I don't have to spend a penny of real money to do any of that; almost all of the styles can be bought with in-game gold, and all of the dyes are earned through achievements from playing the game (which also pushes me into content I might not otherwise try out). (Full disclosure: I will admit to having bought a couple of crown-store-exclusive outfit styles, like Taseci for the hat. But even that can be done with in-game gold through crown traders.) Every one of my characters gets a whole new outfit roughly seasonally (but actually just whenever I get bored of their current outfit).

    There are some problems with it and some jank involved, sure. Loincloths that clip through pants, loincloths that clip through the character's legs (for example, Celestial medium), funky hip tassets, strange choices for color blocking/dye channels on some styles (like Wood Elf 1 medium), dye colors being inconsistent across styles and weights, that sort of thing. But the fact that I have the liberty to complain about those comparatively minor things is still great; every other game I've played, I'm complaining about much bigger things (like how IRL expensive an outfit I can't even customize is).

    I'm doing a deep dive into PvP now, which is an activity I would normally avoid pretty strongly, entirely because I can earn new dye colors from gaining alliance ranks and from certain accomplishments in the battlegrounds. I really want that bright red from killing 1000 players in the battlegrounds (30% done!), and I really want that purple from being promoted to Overlord in the alliance war. (I have no illusions that I'll ever earn Ruby Throne Red from being crowned emperor, and I've come to accept that.)

    Same with PvE. I'm a solo player by nature, but if I want some of the sharper jewel tones, I will have to group up and train for some really tough group content. I find the thieving/justice system to be mostly annoying, but I really want the bright purple color that comes from fencing 1,000,000g of stolen items. Solo arenas are a whole different skillset than what I currently have, but that super-deep black from Vateshran is high on my list of colors I need. So all of that is stuff I'm going to have to work on, which keeps me playing (even outside of my general love for achievement farming).
  • Desiato
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    For all the time I spend playing ESO, I find I don't have a good answer.

    I guess it's the combat system. It can be extremely gratifying, but only rarely because 99.9% of PVE content is ridiculously easy and PVP is a gameplay trainwreck.

    It has an enormous amount of gameplay depth, but it is only relevant in a small percentage of the content.

    The game is kind of a bridge to nowhere because most of the content depth is lateral. There's almost an endless number of things to do, but each path is very short.

    For example, if one gets into the PVE end game, they'll quickly run out of things to do because there are only 13 trials. This applies to all aspects of the game.

    I'm currently engaged in the PVE end game and it's repetitive. Because there is so little content, the focus is on learning to master each trial through no death hard mode speed runs. I don't prefer this and have trouble staying motivated to continue.

    In terms of questing, most of the quests are ungratifying fetch quests, but the main chapter and guild storylines are on par with something like Skyrim. I am saving all of this content for when I'm too old to be an effective combatant in the pve and pvp end games -- which could happen any time now.
    spending a year dead for tax reasons
  • SkaiFaith
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    I am amazed by how much stuff this game has put in it, I love it.
    There isn't a singular activity I devote myself to; instead I do what I feel and there is always plenty to do even after 7+ years.
    I think the better part of the game comes when you have enough gold and currencies (like Transmutes) to freely experiment with builds for your characters.

    During this event I got into Battlegrounds, I mean really into it - tried it occasionally before but these days is my main activity. I'm digging 8v8 solo matches, trying out proper PvP builds made out of my mind for the first time. I'm having a lot of fun :) I did a "Captain America" one and it makes me laugh so hard to bomb with a shield throw XD

    Maybe for a month I really get addicted to Infinite Archive, then for a month I work on a house project, and after that I go on a Dungeon spree, just to rediscover PvP and Tales of Tribute, and the circle continues, with Trading, Farming etc... You never run out of things to do if you don't rush everything.

    Go at your pace and enjoy every aspect! Don't limit yourself, try out :) and feel free to ask in zone chat; most of the time someone will help, even for just an endeavor.

    Welcome to Tamriel!
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • vet7years
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    Honestly the only reason I play this game anymore is to help new players. So few players today give any thought to let new players do quests in dungeons, teach them mechanics, and just communicate to them. I made a low level toon just to see how it was after many complaints about how toxic everyone was from new guildies, and it was frightening how rude and just downright mean so many players were.
  • Elsonso
    Elsonso
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    New stories and zones.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Orbital78
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    friends and guildmates, though I am looking for something new. Light No Fire cannot come soon enough. I am hoping to pull some friends with me, a few are already planning to join. The main thing I'm engaged with is a core group twice a week, other than that it is all casual.
    Edited by Orbital78 on March 1, 2025 9:41PM
  • Lixiviant
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    Been playing since 2015, and I'm just enjoying the ride. New things that come out each year from Zos, jumping into PVP when I feel like it, starting new characters, talking to my Guildies.

    I never really thought about end game with ESO, not like the other games where you get all the trophies and the Plat and then shelve the game.

    Plenty here to keep you entertained, and each year I find I go in a new direction with my builds.
  • Sluggy
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    Two_Ears wrote: »
    Hi,

    I have recently started the game and have gotten my character up to level 16.

    While i like the vibe of the game, the visual representation and the freedom I am not sure about what more is there to gameplay.

    I have done 2 daily dungeons - everyone just rushes past mobs to get to the boss. I don't even know why are we killing someone there.
    Exploration - there are loads of quests in any area (im in Daggerfall). While cool to sink dozens of hours, im not sure if they get any more diverse. You need to go to a location, kill someone and return for reward. It feels like 80% quests have been like this. I am not hating, just saying my first impressions.

    What is there at later stage? What is the gameplay loop, do you start facing combat challenges? Are there environmental challenges? Just thinking where do people find engagement for more than 100hrs. It can't be crafting :smiley:

    I am mostly focusing on PVE side of things.

    Cheers!

    Honestly, when I started I was pretty bored with the game almost immediately. It doesn't have that "Adventurer Lifestyle Simulator" feel that many other ES games have. Instead it felt like an absolutely bog-standard MMO complete with happy little lifeless mobs that all dutifully sit around waiting to be clicked on (sometimes to activate, sometimes to death).

    While I think this game is a terrible Elder Scrolls game, at one point it made a pretty decent dungeon crawler. I enjoy the combat system and early on I also found that tanking in dungeons was particularly engaging for me. However, those were in the early days when even the basic dungeons were a pretty decent challenge for anyone not fully leveled and the pledge versions (the ones that have a 2 in their name for historical reasons) were actually very hard to complete even when fully kitted when doing them on vet.

    Those days are long gone now and the only part I seem to return to is PvP anymore. It wasn't something I was initially attracted to at all but as I grew tired of dungeons and they became easier and more trivial I found the only way to express myself, both through the character builds I conceive and the way I engage with combat, it has been the only thing to consistently keep me on my toes and interested. Even PvP has a lot of problems these days and interestingly it revolves around a lot of the same power creep that has made most dungeons absolutely trivial. But nonetheless, I do come back now and then just to see what has changed and to get a taste of some of that excitement that you only get when you have a hundred or more players all rushing to meet at the line of battle.

    Admittedly, I'm currently playing again because of the PvP event and also because of the upcoming tests for the PvP portion of the game. I find this product absolutely fascinating at the development level and even when I'm not playing for months at a time I find myself checking in once a week or so just to see how things are developing, progressing, regressing, etc. I'm almost certainly not your typical player in this respect but it's still a huge part of what draws me.
    Edited by Sluggy on March 1, 2025 9:48PM
  • Icy_Waffles
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    I like building unique and diverse characters for different types of content!
  • madman65
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    I love this game but it is going down hill for me. I have my main account and an alternate account, the main is almost completed but the alternate has limited availability for the game because it is only base game with Morrowind. It has been a ride with ESO but things are slowing down and I feel like it is coming to an end.
  • GMdoghunter
    GMdoghunter
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    So like a few others here i have been playing this game for just over 10 years.
    What keeps me going is apart from anything else i have my own guild to look after.

    There has been so so many changes over the yuears and unfortunately a lot of them have not been for the better.
    Made lots of friends in eso long term life friends for that matter.

    Even most of them have left now for various reasons.
    But mainly because of changes and Not listening to the playerbase.

    I am normally on in the evenings but to be honest it is now getting to the poinmt that i really cannot be bothered anymore and just logging on to speak with friends adn when they log off i do to.
    There is next to nothing ingame at the moment that particularly keeps me 100% interested.

    Apart from leading some trials HM'S etc if it wasn't for that well i would quit and throw the towel in myself.

    Then you have this year for instance and there are going to be No major chapter releases like in the past,so again we all know what way or can guess what way that ios going to go-Another crown store item.

    If the game itself wasn't so unreliable with so many disconnections and extended maintenances that half of the time we don't even get compensated for then i would see myself in another 5 years still playing this and still being involved.

    At the moment on my main account i have completed everything that there is to do.
    So it becomes a bit of a grind.With just logging on to do dailies and catch up with friends.

    I have been subscribed to eso+ since it first came to light.That's questionable also now.

    Do i see myself being here long term,Unless things change and Zos start listening to the playerbase,i won't be around much longer.
    Sad to say as i really honestly do love eso as a game but just so so many bad decisions have made me come to this conclusion.

    Whatever you are all doing in eso enjoy it to the fullest or as much as you can as the way it's going,it is going on a downward trend pretty quickly indeed.

  • Malyore
    Malyore
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    I wouldn't play this game if I didn't have my long-time elder scrolls character in it. They are what keeps me engaged with the game, trying to build up to be powerful enough both in tankiness and damage to be able to solo game content like a regular elder scrolls game. If my character is no longer in the picture of ESO, then ESO is no longer on my radar.
  • Pixiepumpkin
    Pixiepumpkin
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    My characters. Being able to cusomize them and make them kinda unique to me. Not mods though. Mods drive me away from the game.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Supreme_Atromancer
    Supreme_Atromancer
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    I started playing in July, 2014 (I was a TES junky, but very reluctant about the idea of a MMO); made my main in late October the same year. All the quests, all the story. Some of the bigger achievements, I've done pretty much everything on her.

    There are some big concessions to the immersion, as @Sluggy points out above- but I've learned to cope with them. I can still play it like its one of the single player titles. And what it lacks relative to the other titles, it maybe makes up for with sheer quantity of content and just continuity. With Skyrim, even the die-hardest fan will run out of things to do. ESO keeps bringing updates and reasons to be in the game (if you want them).

    My partner plays this game too, so its shared quality time. We do the big content drops together. But I also just love being in the world. Post launch zones are beautiful. I still find things to explore. Run between zones doing various dailies, endeavours, duo dungeons for stickerbook and undaunted keys, help randoms with World Bosses, opportunistic treasure maps and surveys, public dungeon grinds for trophies, there's so much to do.

    I'm exited about all the new places we might go in the future; Winterhold, Blacklight, Alabaster, Helgen, Shivering Isles. I dream about seeing cities like Bruma, Cheydinhal and Chorrol remade with the stunning quality and attention to detail the newer cities have. Maybe we will get to see Sheogorad region in Vvardenfell. Maybe the unfinished Vivec city cantons now that we're "focussing on the older zones". And I still hold a lonely candle for Snowy Breton Jehanna. So that's reason for me to keep logging in too.

    That... and stockpiling furnishings hoping for my perfect player house to one day be realised!
  • Thumbless_Bot
    Thumbless_Bot
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    Since I'm a fan of Woody Allen movies, I'll just leave it at, "we need the eggs".
    Edited by Thumbless_Bot on March 3, 2025 1:50PM
  • Thysbe
    Thysbe
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    I am currently doing an immersion run - playing ESO like Skyrim or Morrowind (no dailies, AH, no group content and not using banker, shiny mounts,....). Its hard to keep it up sometimes with all the arcanist and crown store noise but the beautiful zones are making up for it. I try to fully enjoy them since I am not so sure what the revamp is goping to bring and how much is left of what I remember from launch on.

    The character is an immortal vampire and will then carry over into Morrowind, Oblivon and finally Skyrim.

    Having several alts, titles, houses and millions of gold the MMO part is getting boring and I decided to stop doing repetitive content pushed via endeavours or golden pursuits for a mount or cosmetic I am not going to use anyways. I dont see the entertainment in activities like kill xx of xx and collect xx of xx of which 95% of my playtime consisted before starting this run.
    Edited by Thysbe on March 3, 2025 2:04PM
  • xylena_lazarow
    xylena_lazarow
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    PvP
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • BXR_Lonestar
    BXR_Lonestar
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    More than anything, its the people that I play with that keeps me engaged. We're a small guild with probably 25ish active members and we have weekly PVE and PVP activities that keep the game fresh and when we don't have activities planned, there's always someone needing help farming for something or leveling a skill line on a new character, etc. Without that, I probably would have burned through the skill lines and completed all the dungeons on vet and be playing other games between content drops.
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