xylena_lazarow wrote: »If your team scores first, the optimal strat becomes for your whole team to turtle on your own relic doing basically nothing for the next 14 minutes. Going for another grab when you're up 100-0 amounts to all risk, no reward. It's also obnoxious how you can grab the relic through solid geometry on some of the maps. This mode needs help.
Ishtarknows wrote: »[quote="Sarannah;c-8273943"
Another issue in 8x8 is the chaosball transformations, you are just waiting to die. Remove those transformations when taking the ball!
Check this one out. I was the primary relic defender for this match, often alone, did it perfect. The game was surprisingly competitive, the other team simply couldn't score. Apparently the 0-5 on the team with 0 points did more than me (no thanks to the game not even tracking all the cross-shielding I'm putting on my allies who help defend).Pixiepumpkin wrote: »I'll never understand why games do not give rewards for node defenders.
Actually someone mentioned have one relic. You could then place in central location that is random require both teams to fight for and take back to base for score. Maybe allow multiple relics and lower score from 100 to 50 for each relic capture
the1andonlyskwex wrote: »
There's another game that has/had (I haven't played in over a decade) a really good mode like this. It also allowed players to pass the relic to teammates (or accidentally to opponents) and had special map designs with timed hazards that made it impossible to just grab the "relic" and sprint straight to base. I think the timed hazards were particularly important in order to force people into fights while carrying the "relic".
Part of the problem with ESO's CTR mode is that getting back to base after grabbing the relic is too easy. Unless you're really slow, you can usually just sprint back to base without any opponents being able to catch you. This results in very little counter play once a relic has been grabbed in the first place. I liked the timed environmental hazards in the other game that forced carriers to stop and wait for their opponents to catch up, but I suspect even something like a 50% relic carrier speed debuff would be better than what we have now.
the1andonlyskwex wrote: »
There's another game that has/had (I haven't played in over a decade) a really good mode like this. It also allowed players to pass the relic to teammates (or accidentally to opponents) and had special map designs with timed hazards that made it impossible to just grab the "relic" and sprint straight to base. I think the timed hazards were particularly important in order to force people into fights while carrying the "relic".
Part of the problem with ESO's CTR mode is that getting back to base after grabbing the relic is too easy. Unless you're really slow, you can usually just sprint back to base without any opponents being able to catch you. This results in very little counter play once a relic has been grabbed in the first place. I liked the timed environmental hazards in the other game that forced carriers to stop and wait for their opponents to catch up, but I suspect even something like a 50% relic carrier speed debuff would be better than what we have now.
Pixiepumpkin wrote: »
Huttball in SWTOR. You could pass it, the arena had hazards. Was a lot of fun!
Actually someone mentioned have one relic. You could then place in central location that is random require both teams to fight for and take back to base for score. Maybe allow multiple relics and lower score from 100 to 50 for each relic capture
Ishtarknows wrote: »
Is there any way to heal when you have the vampire transformation? I usually run BGs as a healer and can keep team mates alive when morphed, but when I'm vampire myself? I just watch my health steadily drop. None of the skills seem to do anything to help!
Veinblood1965 wrote: »
I'd like to know this also. Unless I'm attacked attack back just standing there i just watch my health drop.
Is there any way to heal when you have the vampire transformation?
There is a self-heal on the vampire bar (L1 / 4th skill), but despite the tooltip, it never seems very effective. And it has a 3 second cast time. (/facepalm)Ishtarknows wrote: »Is there any way to heal when you have the vampire transformation? I usually run BGs as a healer and can keep team mates alive when morphed, but when I'm vampire myself? I just watch my health steadily drop. None of the skills seem to do anything to help!