This is what they call weaving. They claim its not exploitive, lol
Thanks for that screen shot though.
It looks like he’s not on the global cooldown or lag maybe? Your client only gathers what’s sent to it and it’s possible that it was slow sending it to you. The client, for timing purposes, is not authoritative.
ESOs global cooldown is ~1 second. There are 3 cast ed, direct damage abilities being initial fury, healing soul, and streak, in the screenshot above. Those alone should take ~3 seconds.
(I didn’t include light attacks because of weaving nor the proc of fury or crystal weapons)
Macro couldn't do anything the game doesn't allow you to do, since it only automates keyboard/mouse commands.
Crystal weapons were preloaded to fire twice.
Endless fury refired in 1.5s but should have been 4s.
It could be due to desync. Never checked sorc but it's quite common with templar or arcanist beams. Often I couldn't see anything until 1-2 seconds already passed, despite my desync is around 100-150ms.
Nightwiish wrote: »Sorc dmg. Anyone care to explain how this is ok?
Alchimiste1 wrote: »Honestly based on the timing for the numbers alone it's pretty sus because things are happening that ignore the global cooldown. Now I don't know if that's actually what happened or just the addon not working right because of lag.
RealLoveBVB wrote: »
Nightwiish wrote: »
Look at all the Light Attacks, all 3 are literally being fired within .001 second of the actual skill which is impossible to do manually weaving...
Alchimiste1 wrote: »Honestly based on the timing for the numbers alone it's pretty sus because things are happening that ignore the global cooldown. Now I don't know if that's actually what happened or just the addon not working right because of lag.
You would normally expected the standard 1s global cooldown but the timing on logs you should see more like hit log, rather than cast logs. You can end up with sub 1s numbers on casts like this. Even on a dummy you can get sub 1s weaves if some forward movement is involved between two casts.
This can happen due to projectile flight time, for example cast one light attack from range, target uses a gap closer, and gets hit by next la. The projectile flight time is subtracted from the logs. For some skills even animation cancelling can do this, like hard cast crystal into proc cast crystal.
Cast time is actually not visible to us so better to look at gap between casts.
61.0: Light Attack + Endless Fury HIT
61.6: Light Attack + Soul HIT
62.8: Light Attack + Streak HIT
0.6s gap followed by 1.2 s gap. First one can happen with movement, the second one is more standard.
You can also see this as as .9s +.9s, which looks more realistic. This is logs doing logs things and you have to read it carefully.
Nightwiish wrote: »Sorc dmg. Anyone care to explain how this is ok?
What you've got here is a person who pre-cast Crystal Weapon and then light attacked you three times with skills weaved in.
"Healing Soul" is actually the Shock damage scribe of Wield Soul, the display is bugged on combat log and shows you the morph you have yourself instead.
Full rotation of the person:
Crystal Weapon (lasts 5 seconds, gives you two damage instances when you connect next two light attacks)
Light Attack+Endless Fury
Light Attack+Healing Shocking Soul
Light Attack+Streak
<Endless Fury goes off as you drop in the execute range>