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Wanted: Unique Builds

DestroyerPewnack
DestroyerPewnack
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Share your builds, or other people's builds that you've come across, that do more than their traditional roles, even if it's at the expense of it being off-meta.

To better describe what I'm looking for, here are two examples:

1. HackTheMinotaur's (I think) mob farming build:

In his build, he used Shooting Star on the backbar, because of this line: "You generate 12 Ultimate for each enemy hit by the initial blast."
And on his front bar, he used Soul Harvest, because of this line: "While slotted on either bar, any time you kill an enemy you gain 10 Ultimate."
He would group up mobs, hit them with Shooting Star, switch to his front bar before it killed anything, and gain the full benefit of Soul Harvest (which used to require you to be on that specific bar back then,) giving him his full ult back, before pulling the next mob group and repeating the whole thing again.
His choice of sets included something to group up the adds (like Dark Convergence,) and an ult-generating set (like Dead-Water's Guile.)

2. Ult-generating healer build:

Not sure who was the first to come up with this, but it works especially well on Necro's and Nightblades.
You wear 5 piece Spell Power Cure to buff your group, along with 5 piece Arkasis (preferably on the jewelry and weapons.) You use the Cryptcanon Vestments mythic.
So, instead of being a generic healer, you now have more responsibilities, such as drinking your potion on cooldown when in combat, spamming Exhilarating Drain to build even more ult, using Cryptcanon frequently, to reduce the amount of ult wasted, and saving it before a boss fight, so that you can fire it right after your group dumps their ults.
Even though it's off-meta, it's quite fun to play, and is definitely more engaging.

So, to summarize, I am looking for nuanced, off-meta builds that perform non-traditional roles exceptionally well, possibly class-specific; something to make running 20 random dungeons a day an enjoyable experience.
  • abkam
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    There are no truly "unique builds" in ESO when it comes to PvE group content. If you’re not running the same meta gear as everyone else, the group leader will likely kick you because your damage won’t be competitive.

    The only way to have a truly unique build is by playing solo. That’s when you can use any skills, gear, or playstyle you want, making your build genuinely your own.

    How often do group leaders demand to see your gear when you join as Class A or Class B? How often do healers get kicked just because they’re not wearing RoJo or SPC/PP? Of course, PvE groups need organization—but "unique builds"? Only if you’re playing 100% solo. Otherwise, every class ends up running the same setups.


    [EDIT:]
    Two days ago, I joined a veteran trial with my Oakensorc. Since there were no Nightblades in the group and all the other DPS were Arcanists, I thought I’d use some Dark Magic skills to provide Minor Prophecy and help the group.
    I got kicked because "HA Sorcerers don’t use Daedric Tomb"—lol. Even as a Heavy Attack Sorcerer, if you don’t follow the exact same setup as everyone else, there’s a high chance you’ll be punished for it.

    Once again, there are no truly unique builds in ESO—only the meta!
    Edited by abkam on February 19, 2025 1:55PM
  • DestroyerPewnack
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    @abkam - You're right. That's why I said "something to make running 20 random dungeons a day an enjoyable experience."
    I'm not looking for competitive builds to run by a hypothetical group leader. I have my meta setups for that.
  • abkam
    abkam
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    @abkam - You're right. That's why I said "something to make running 20 random dungeons a day an enjoyable experience."
    I'm not looking for competitive builds to run by a hypothetical group leader. I have my meta setups for that.

    If you try using a different build in dungeons just to make the game more fun, sooner or later, people will notice that your DPS is lower than others—not because you’re playing poorly, but simply because you want to enjoy the game your way.

    And believe me or not, but once that happens, they’ll remember you. The next time you join them, they’ll avoid you, just because you didn’t follow the "correct" build. You might not believe me, but trust me, it will happen.

    The only truly unique build you can run in this game is playing solo, not in group content. There are too many things in ESO that shouldn’t be available to players, like DPS sharing, logs, and similar tools. Because of those, the moment you try a "unique build"( enjoy the game), you’ll find yourself excluded.
    Edited by abkam on February 19, 2025 2:03PM
  • SilverIce58
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    Wow what a buzzkill. I swear not all of us are like this guy/gal.

    You absolutely can and will find people who would be willing to run through dungeons with you in lesser gear/skills. Not everything is about beating the dungeons as fast as possible, some of us know how to still have fun lol. I can understand the newer dlc dungeons or trials, but most base game dungeons can be done with any kind of build.

    Try leaning into a theme around your class skills. I use a poison dk (which is maybe not the most unique admittedly lol) with moderate success where all/most of his skills are poison damage, and its an interesting experience in some of the base game dungeons.
    Edited by SilverIce58 on February 19, 2025 2:12PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • DestroyerPewnack
    DestroyerPewnack
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    @abkam - My dude, I am not someone who refuses to play meta builds. I use meta builds and help carry fellow guildies with difficult content all the time.
    I am talking about builds that can be useful outside of endgame content. You absolutely do not need to do 120k dps for a random normal dungeon. As a healer, you can literally put down 2 or 3 AoE heals and call it a day. And tanks just need to taunt. Actually, you can get through most of it, even if the tank refuses to taunt.
    You are talking about something, and I am talking about something entirely different.
  • DestroyerPewnack
    DestroyerPewnack
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    Wow what a buzzkill. I swear not all of us are like this guy/gal.

    You absolutely can and will find people who would be willing to run through dungeons with you in lesser gear/skills. Not everything is about beating the dungeons as fast as possible, some of us know how to still have fun lol. I can understand the newer dlc dungeons or trials, but most base game dungeons can be done with any kind of build.

    Try leaning into a theme around your class skills. I use a poison dk (which is maybe not the most unique admittedly lol) with moderate success where all/most of his skills are poison damage, and its an interesting experience in some of the base game dungeons.

    I don't think he understands the topic.

    Anyway, tell me more about your DK build. Do you use any sets or setups to get the most out of all that poison damage? :)
  • Kittytravel
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    I'll throw in my goofy one.

    I typically pug-heal a lot of vets; which means running into a lot of newer players that don't have great resource management. So I run the following:
    Symphony of Blades
    Chimera's Rebuke
    Lamia's Song

    I resto-staff front bar, back-bar a bow. I'll alternate giving resources to the group and I play a sorc-healer so between heroism potions and my Decisive traits on both weapons I can usually solo-warhorn the group with a 5-8 second downtime.
    I just make it my job to keep everyone's resources topped off.

    As for the Ultimate Generating Healer build I actually did run a version of that once.
    Same sorc healer, so reduced ultimate costs.
    Used Arkasis's Genius (jewelry and weapons) with same decisive traits. I put Glyph of Potion Reduce x3 on so that potion CD was 40 to match up. Also let me chug potions to deal with the missing magicka from using Arkasis's.
    Then used Eye of the Grasp to get some ultimate from crits.

    It was alright; great when people were running super potent ultimates but sometimes people were running weaker ones so it felt lackluster to me. This might be even better now with scribing to be honest; I don't know how much of scribing can generate extra ultimate.
    Edited by Kittytravel on February 19, 2025 2:21PM
  • abkam
    abkam
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    @abkam - My dude, I am not someone who refuses to play meta builds. I use meta builds and help carry fellow guildies with difficult content all the time.
    I am talking about builds that can be useful outside of endgame content. You absolutely do not need to do 120k dps for a random normal dungeon. As a healer, you can literally put down 2 or 3 AoE heals and call it a day. And tanks just need to taunt. Actually, you can get through most of it, even if the tank refuses to taunt.
    You are talking about something, and I am talking about something entirely different.

    What I’m trying to say is what I already said. xD
    If you start using a "different unique build," sooner or later, people will notice you and your setup. Then, they’ll exclude you because "you don’t know the game."

    But yeah, this is just a forum, and I’m just sharing my opinion—that’s all.
  • DestroyerPewnack
    DestroyerPewnack
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    I'll throw in my goofy one.

    I typically pug-heal a lot of vets; which means running into a lot of newer players that don't have great resource management. So I run the following:
    Symphony of Blades
    Chimera's Rebuke
    Lamia's Song

    I resto-staff front bar, back-bar a bow. I'll alternate giving resources to the group and I play a sorc-healer so between heroism potions and my Decisive traits on both weapons I can usually solo-warhorn the group with a 5-8 second downtime.
    I just make it my job to keep everyone's resources topped off.

    As for the Ultimate Generating Healer build I actually did run a version of that once.
    Same sorc healer, so reduced ultimate costs.
    Used Arkasis's Genius (jewelry and weapons) with same decisive traits. I put Glyph of Potion Reduce x3 on so that potion CD was 40 to match up. Also let me chug potions to deal with the missing magicka from using Arkasis's.
    Then used Eye of the Grasp to get some ultimate from crits.

    It was alright; great when people were running super potent ultimates but sometimes people were running weaker ones so it felt lackluster to me. This might be even better now with scribing to be honest; I don't know how much of scribing can generate extra ultimate.

    Of all those sets, I wasn't familiar with Chimera's Rebuke. Just looked it up. Kind of crazy that it has no cooldown. o_O
    Pretty cool builds!
    I also have a limited experience with scribing, but I know that you can get minor heroism. Saw an Infinite Archive DK build that used one, to maintain Magma Shell and push higher arcs.
  • DestroyerPewnack
    DestroyerPewnack
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    abkam wrote: »
    What I’m trying to say is what I already said. xD
    If you start using a "different unique build," sooner or later, people will notice you and your setup. Then, they’ll exclude you because "you don’t know the game."

    But yeah, this is just a forum, and I’m just sharing my opinion—that’s all.

    Okay. Thank you for sharing your opinion.
  • SilverIce58
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    Wow what a buzzkill. I swear not all of us are like this guy/gal.

    You absolutely can and will find people who would be willing to run through dungeons with you in lesser gear/skills. Not everything is about beating the dungeons as fast as possible, some of us know how to still have fun lol. I can understand the newer dlc dungeons or trials, but most base game dungeons can be done with any kind of build.

    Try leaning into a theme around your class skills. I use a poison dk (which is maybe not the most unique admittedly lol) with moderate success where all/most of his skills are poison damage, and its an interesting experience in some of the base game dungeons.

    I don't think he understands the topic.

    Anyway, tell me more about your DK build. Do you use any sets or setups to get the most out of all that poison damage? :)

    Tbh ive had leeching plate on him for a while (mostly bc I LOVE hearing Lord Warden trapped in my shield), but its been a minute since I used him, so Ill have to make some adjustments as I'm not sure what the other set was. But tbh everytime I make an Argonian, I try to center them around one specific theme, like the poison one, so I also have an arcanist (where I try other skills than the beam), and an Ice warden which self-explanitory lol. I have others, but none fully fleshed out, tho I do have a Khajiit templar I like to use dark magic skills with as few light magic as possible.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Yudo
    Yudo
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    So i have this tank build, but rather than focusing on only buff support, it leans more into health support.
    Mainly use it for Pve, but sometimes i take it for a spin in pvp.

    Almalexia's mercy + pearlescent ward + Syrabane's ward on my sorc.
    Full divines, max magicka, sitting at a comfortable 25K hp, double ice, pure magicka tank.

    Concept: "stay within range of me, and you shall survive" It got healing, recovery, mitigation, shields, tons of buffs and debuffs as you would expect from a normal tank.

    Why only 25K and Almalexia on the body? Well obviously im a mage, and mages wield staves and wear light armor (according to my RP). This is how it all really started.

    How meta? Amazing for 3dd dungeon runs, great for anything else. Not as great for optimised trials runs but awesome if you just want to clear.

    How viable? Tanking every single vet / hm out there like a pro (with some very few exceptions due to real hp checks). But be ready to be called out as a fake tank and get kicked out of group. :'(

    Fun fact: logs will think you are a healer instead of tank in case you cannot find it :smile:
  • tmacedo
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    I ran a "drunken argonian plar" for a time, as a tank for 4-people content. It was basically Saxhleel Champion on body (which fits perfectly an argonian by its name) and Arkasis Genius backbar with Archdruid Devyric as monster and Void Bash. The idea was drinking the potions constantly for Arkasis, taking advantage of the argonian passive for sustain too. I used two potions cooldown time reducing enchants in jewelry to match Arkasis cooldown. It was very fun. Since Saxhleel, I could use any ult I wanted. Dropping suns like hell in everyone.

    Named it the Saxhleel's Genius lol
    Edited by tmacedo on February 19, 2025 5:36PM
  • SirLeeMinion
    SirLeeMinion
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    Altaholic baby toon build:

    5 piece Shacklebreaker
    5 piece Ancient Dragonguard
    2 piece Druid's Braid

    Armor
    2 heavy pieces, 2 light pieces, rest medium
    2 impen pieces, rest divines
    health enchants on head chest and legs
    split rest of enchants between mag and stam

    Jewelry
    bloodthirsty or triune to taste
    weapon damage enchants

    Weapon
    sharp or infused
    oblivion damage, or enchant to taste
    I tend to run shock staff back bar and 1h+shield front bar simply because I like the cc from 1h and shield in BGs and the staff's ability to contribute to damage in rnds; ymmv.

    Mundus
    switch depending upon role

    Concept:
    Make this set once, use it again and again for any and all content from your first to your 101st alt. I've tanked normal trials at level 30, solo'd group dungeons with no CP slotted, taken Cyrodiil keeps solo in the no-cp campaign, and done well in countless BGs with this build. It's not great at anything, but it is good at everything. It shines with Werewolf at low levels. When you hit level 50, switch to real gear, and hang this in the closet for your next alt.
  • DestroyerPewnack
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    @Yudo - I've always wanted a hybrid tank/healer, and I even attempted it a few times, but always failed. Your build really sounds promising. :open_mouth:
    I think I'm going to play around with a version of it. Got some ideas I want to test. Really awesome build!

    @tmacedo - Akrasis and Saxhleel sounds like a potent combo! Any reason why you went with Templar instead of, say, Necromancer?

    @SirLeeMinion - I'm actually in the process of leveling 13 alts, so this will most certainly come in handy. :D
    I'll have to switch out one five piece set with Heartland Conqueror to get double the training trait on the weapons. If you had to drop one of those sets, which one would it be? Shacklebreaker?
  • Soarora
    Soarora
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    abkam wrote: »
    @abkam - My dude, I am not someone who refuses to play meta builds. I use meta builds and help carry fellow guildies with difficult content all the time.
    I am talking about builds that can be useful outside of endgame content. You absolutely do not need to do 120k dps for a random normal dungeon. As a healer, you can literally put down 2 or 3 AoE heals and call it a day. And tanks just need to taunt. Actually, you can get through most of it, even if the tank refuses to taunt.
    You are talking about something, and I am talking about something entirely different.

    What I’m trying to say is what I already said. xD
    If you start using a "different unique build," sooner or later, people will notice you and your setup. Then, they’ll exclude you because "you don’t know the game."

    But yeah, this is just a forum, and I’m just sharing my opinion—that’s all.

    Not in dungeons. On any level, most people don’t really care what you’re running as long as it’s good enough. Off-meta builds can do damage. My warden is a frost warden using dsa ice / frostbite / whorl of the depths. I used to run bleed nightblade running dro’zakar / pillar of nirn / maelstrom 2h / maelstrom(?) dual wield. Both parsed over 80k. Currently I’m running hybrid healer nightblade with swallow soul spammable, still figuring out sets but rn I’ve got ozezan / soulcleaver / spell power cure / maelstrom inferno.

    The bleed nightblade may be better suited for stam warden. Blooddrinker may do more damage than dro’zakar, I never figured that out. Aegis caller more damage than pillar too.
    Edited by Soarora on February 19, 2025 7:34PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Lozeenge
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    i run SPC + Pillagers + Naz + Ehlnofey on a nightblade healer for dungeon pugs, unless the tank specifically communicates that they're also running Naz (rarely happens but appreciated nonetheless.) Pillagers can do all the work for group ult gen while i can just focus on farming my own ult through like six different sources.

    i prefer a horn over cryptcannon because from my experience it's a lot better than having to chase DPS down with spaulders or combat prayer while they continuously orbit the boss or sit in a corner with a bow/bow build.
    PC-NA / 1600+ CP / PVE sometimes / "Mama didn't raise no tank."
  • C_Inside
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    I can give you 2 off meta builds that I have that are competitive even in HM content. 1 I got rid of as I wasn't enjoying much, the other I still use:

    1. Serpent themed DK with poison damage (almost) exclusively - This is the one I don't use anymore
    1.1 Gear:
    - Oakensoul RIng
    - Morag Tong set
    - Velidreth monster set
    - Master's (perfected) bow or Blackrose (perfected) bow depending on whether you want to use Acid Spray or not. Master if you do, Blackrose if you don't. Use a flame damage glyph so you have a way to proc Burning.
    - 2 pieces of random gear that have crit chance as the 2-piece bonus

    1.2 Skills:
    Lethal Arrow, Poison Injection, Venom Claw, Noxius Breath, Acid Spray (if using Master's Bow), Magnum Shot (if using Blackrose bow).
    Ultimate should be either Toxic Barrage or Corrosive Armor based on needs.

    1.3 Premise:
    Morag Tong makes it so the enemy takes 10% more damage from poison and disease attacks. Because of this in terms of gear you need to load up on as many poison/disease damage proc sets as possible. There aren't any that give Minor Slayer so we need Oakensoul for that. The lack of a 2nd bar isn't too much of an issue as you only have like 5-6 poison damage skills anyway.

    Morag Tong itself is a very rarely ran set in group content because it's difficult to make a support build around it. It's very powerful, though, particularly if you have Necros as all of their most damaging skills are Poison/Disease damage. So even though your damage won't be super high (it'll still be pretty respectable though) you'll still be a relatively valuable asset to the group.

    The Blackrose bow might look like a weird pick but it can become ridiculously powerful in the right circumstances. It's damage is based on the initial hit of Magnum Shot. If MS crits then the DOT from the Blackrose bow will be way stronger, outdamaging even Rele's proc. It's also Poison damage which is further boosted by Morag Tong and DKs passives.

    1.4 Outfit
    Sellistrix monster mask, Dark Brotherhood medium shoulders, belt and gauntlets, Celestial medium chest and boots, Pyandonean bow. Colors should be a combination of Ophidian Jade and Viridian Venom. This will give you a beautiful, very saturated green and black color with an outfit with many snake motifs. DB shoulders and gauntlets are used as the diamond shapes look like big snake scales.

    2. Snow themed gryphon warrior Warden - This one I use pretty often in HM dungeon runs with my guild.
    2.1 Gear:
    - Harpooner's Wading Kilt
    - (perfected) Whorl of the Depths if the fight doesn't have much moving around, (perfected) Ansuul if it does
    - Iceheart monter set
    - Asylum's (perfected) lightning staff on the front bar with frost damage glyph
    - Maelstrom (perfected) ice staff on the back bar with a berserker glyph
    - 2 pieces of random gear that have crit chance as the 2-piece bonus

    2.2 Skills:
    - Front bar: Crushing Shock, Subterranean Assault, Cutting Dive, Barbed Trap, Blue Betty, Wild Guardian
    - Back bar: Elemental Blockade, Winter's Revenge, Arctic Blast, Frost Reach, *flex spot*, Northern Storm (for trash), Wild Guardian (for bosses)

    2.3 Premise:
    What this build lacks in raw damage it more than makes up for in sheer utility. Firstly it has great cleave that unlike a Necro, doesn't need to be repositioned if it's a mobile fight. Secondly, it's mostly ranged damage. Because of those 2 points this is a build that performs great no matter what kind of fight it is. Single target, AOE, static, dynamic, close range, long range, doesn't matter. Also, while I did say the build lacks raw damage, that's comparatively. I'm still able to pull just over 110K dps on the trial dummy with it. And that's with 3 of my armor pieces purple and with both my staves not being perfected.

    Thirdly, as you're running Crushing Shock as a spammable it means you'll always have a ranged interrupt. There are a lot of difficult fights where you need to interrupt enemies (vAS+2 or Castle Thorn HM anyone?) so you having the ability to do that at range without needing to change your build or equip a weapon you don't want is a massive boon for any group. Don't need a ranged interrupt? No problem, just switch to the other morph for even more cleave.

    2.4 Outfit:
    Kargaeda monster mask, Wayward Guardian light shoulders, Xivkyn medium gloves, Meridian medium pants, Welkynar light chest, Welkynar heavy belt, Meridian light shoes, Dreadsails Staff on both bars. In general colors should be Entoloma Blue for the leather/cloth and Frozen Blood for the metal parts. The gloves are an exception. Slot 1 should be Adamantine Silver as Entoloma Blue has a different shade from the rest of the leather for some reason. The other slots should be Frozen Blood as explained. For the helmet you want Stendaar White in slot 1 and Entoloma Blue for the rest. Stendaar White matches the best with the Frozen Blood metal without being too shiny.

    For the staff, I use Dreadsails as the spiky design looks like sharp icicles when using Frozen Blood as the color. Use that one in slot 1 and Entoloma Blue in slot 2 and 3.

    All that will make your character look like a proper bird-human hybrid, befitting of a true gryphon warrior. Not like those lame Welkynars in Cloudrest. The gloves and boots give you a beautiful pair of large, shiny metal claws on both hands and feet, like a real bird of prey. And the mask completes the look with a proper gryphonic visage.

    That's it. Hope you enjoy.
    Edited by C_Inside on February 19, 2025 9:57PM
  • SirLeeMinion
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    .. If you had to drop one of those sets, which one would it be? Shacklebreaker?

    I think that's the right call. I tend not to rush leveling these days, but if I wanted to get to 50 quickly (e.g. for crafting alts) I'd prefer the damage from Ancient Dragonguard over the stats and recovery from Shacklebreaker.
  • necro_the_crafter
    necro_the_crafter
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    DK shielder tank

    5x Blind path indiction
    5x Lunar Bastion
    2x The blind monster-set


    Spam obsidian shield, use magma armor off cooldown
    Also can slot new scribing AoE shields as well
    Did most of new dungeons on vet, and some bosses on hm with that setup, adds a bunch of survivabilty to a 3dd comps.

    Warden the damage reducing tank

    5 x Gardener of seasons
    5 x Torug pact
    Back bar infused frost staff with weakening enchants.

    Bosses that have less than ~1200 weapon damage stop dealing any damage whatsoever, but they are usually in normal mode dungeons. In archives if you can stack enchant boosts you can also reduse a big chunk of bosses damage.
  • Desiato
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    I have a "normal dungeon" tank build I had fun with for a while, but I don't know if I would call it unique. It was also useful for base game vet dungeons.

    There's no reason it couldn't be adapted for vet dlc dungeons, but in vet randoms, one is more likely to encounter healers in spell power cure which also applies major courage, so I would prefer to stick to more standardized builds in vet randoms.

    5 olorime with daggers front bar
    5 rush of agony for trash, 5 powerful assault for bosses
    1 slimecraw or 1 trainee
    master's ice staff back bar
    ring of the wild hunt for trash, velothi ur-mage amulet for bosses

    It's been a couple of months since I played it, but I think it was 3 light, 3 medium and 1 heavy. All attribute points were in magicka. I usually used mag/mag recovery drink, but would sometimes switch to jewels of misrule if I wanted a little more health and stam recovery.

    It was a great success that resulted in smooth, very quick runs. I played it on a templar that could throw spear shards from the back bar, swapping to the front bar before it lands to apply the buff. It was ideal for a 3 dps group.

    The only downside is that it seemed IMPOSSIBLE to make most people understand there was a buff on the ground, so I had to be strategic in placement so they would step in it by accident.

    Edited by Desiato on February 20, 2025 12:54AM
    spending a year dead for tax reasons
  • belial5221_ESO
    belial5221_ESO
    ✭✭✭✭✭
    I use 5 New Moon,5 Oakfather,Kra'gh helm,and oakensoul.All armor divine/health/medium.It's a good all around setup ,if you don't do trials,or heavy into PVP.It works as an ok PVP setup,but sometimes I'll swap oakfather for plaguebreak,depending on how I feel,lol.
  • OsUfi
    OsUfi
    ✭✭✭✭✭
    Soul Cro. One of my fave builds.

    Oblivions Foe + War Maiden + Oaken with Resto Staff

    Soul Splitting Trap
    Wield Soul - Magic Damage + DoT
    Soul Burst - Magic Damage + DoT
    Intensive Mender
    Ulfsilds - Heal + HoT

    Stats in health. Tri stat runes on gear. Life absorb enchant. All gear in light as I play solo a lot and like the extra pen.

    Make everything sparkle with soul magic, heavy attacks for extra heals + resource regen. Between Ulfsilds and Mender you can pug heal normal damage while keeping up 30k single target DPS and lots of dots for spawn with extra dot damage from necros dot buff. Can solo nearly all world bosses in the game.

    Enough health for excursions into Imp City for dailies without getting blown up in one hit from a gank blade. Even enough for 8v8 BGs. Fun in Cyro sieges as you leave Dots everywhere in big battles. Just numbers everywhere going up the screen.

    Did a bit of normal trials and a few vet dungeons with guildies, but I wouldn't recommend it for harder group content. It's a bit selfish.

    Just a fun thematic build Soul magic build.






  • DigiAngel
    DigiAngel
    ✭✭✭✭✭
    Templar - Healer...good for overland and normal dungeons.

    the atronoch
    wichmother's potent brew

    occult overload
    focused mending
    ironclad
    exploiter

    pains refuge
    boundless vitality
    fortified
    bastion

    head sellistrix - well-fitted - health
    shoulders sellistrix - impenatrable - health
    deadly bracers - divines - stamina
    deadly guards - divines - stamina
    deadly boots - divines - stamina
    deadly belt - divines - stamina
    deadly jack - divines - stamina
    sea-serpents coil - protective - physical resistance
    ring of the trainee - swift - health
    rinf of vengeance leech - bloodthirsty
    mace of vengeance leech - sharpened - absorb stamina x 2
    the masters restoration staff - powered

    24 health
    40 stamina

    fb
    power of the light
    binding javalin
    radiant oppresion
    echoing vigor
    biting jabs
    practiced incantation

    bb
    illustrious healing
    combat prayer
    extended ritual
    race against time
    radiating regeneration
    life giver
  • frogthroat
    frogthroat
    ✭✭✭✭
    1. HackTheMinotaur's (I think) mob farming build:
    I have a very similar setup but for templar.

    Templar - Dawn's Wrath passive -> Ultimate is 5% cheaper
    Templar - Dawn's Wrath passive -> 3 ultimate every 6 seconds when you use Dawn's Wrath ability
    Dead-Water's Guile set -> 15 ultimate every time you kill an enemy
    Oakensoul Ring -> Minor Heroism always on.
    Potentates set -> Ultimate is 15% cheaper.
    Shooting Star -> 12 ultimate per enemy hit

    With this Shooting Star costs 168 ultimate.

    Hitting 6 enemies gives 72 ultimate.
    Killing 6 enemies gives 90 ultimate.

    But yeah, if you take into account NB's Soul Harvest, NB will probably generate more ulti - although you can't use Oakensoul and lose out on the minor heroism. But with this Templar build I can pretty freely spam Shooting Star in Skyreach. Just hitting and killing 6 and I almost have the ulti full. Light attacks, Dawn's Wrath passive and Oakensoul's Minor Heroism fills out the rest of the ulti. But at least the first hits when I collect the mob I have alway ulti immediately full so I can just spam 3-4 Shooting Stars in a row. I'm sure NB would be more optimal, but templar works just fine.
    2. Ult-generating healer build:
    Ulti-gen NB healer is not off meta. It is the meta, along with ROJO Warden.

  • frogthroat
    frogthroat
    ✭✭✭✭
    DigiAngel wrote: »
    Templar - Healer...good for overland and normal dungeons.
    Are you sure you didn't mean "good for Cyrodiil"?

  • DigiAngel
    DigiAngel
    ✭✭✭✭✭
    frogthroat wrote: »
    DigiAngel wrote: »
    Templar - Healer...good for overland and normal dungeons.
    Are you sure you didn't mean "good for Cyrodiil"?

    Huh....you know I haven't tried....guess I'll have to give that a go :)
  • frogthroat
    frogthroat
    ✭✭✭✭
    Oh yeah, I do have a "build" that requires no set farming.
    vefh8jrw0cjc.png

    And it has decent buffs:
    peq26fkquf0o.png

    Here's some gameplay with a bit older iteration of this build:
    https://www.youtube.com/watch?v=Gm51gqZt7Aw
    (I have no idea how to tank, so this build would perform much better in the hands of a tank main.)
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    A decently nice mob-clear/random normal tank build:

    5pc Rush of Agony
    -add grouping
    2pc Anthelmir's Construct
    - Synergizes with Empower and applies additional resistance shred on bosses
    2pc Master's Greatsword w/Infused Crusher
    -Synergizes with Rush of Agony
    2pc Heavy Trainee Chest/Legs
    1pc Oakensoul

    64 into Magicka

    Leashing Soul
    - Pull
    - Class Mastery (resource restore on targets with full HP/Extra crit if below 50%)
    - Major Breach for 10s
    - Rush of Agony

    Lotus Fan
    - Minor Vulnerability
    - Rush of Agony

    Merciless Resolve/Shrewd Offering (depending on if there's a healer)
    -Additional damage/healing or Strong single-target healing

    Brawler
    - Shielding (so you don't need to block basic attacks)
    - Grouped enemies give massive uncapped shields
    - Master's Greatsword add-clear

    Binding Burst
    - Immobilize pulled groups
    - DoT Heal
    - Minor Breach

    Aggressive Horn
    - Major Force
    - Teamwide stat buffs = more damage
    - Used mainly on Bosses

    All in all I deal decent damage as a psuedo Heavy Attack/skill Weaving build, and shred about 13K resistances + Minor Vuln against bosses for the rest of the team when keeping all the debuffs up, while still being able to pull/group enemies fairly quickly.
  • tmacedo
    tmacedo
    ✭✭✭
    @tmacedo - Akrasis and Saxhleel sounds like a potent combo! Any reason why you went with Templar instead of, say, Necromancer?

    Not at all, I just wanted to tank as plar, that people say is the worst tank. Its my favorite class and I wanted to do every role. But feel free to try necro, must be even better!
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