Official Discussion Thread for "Update 45 Preview—Base Game Improvements"

ZOS_Kevin
ZOS_Kevin
Community Manager
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This is the official discussion thread for, "Update 45 Preview—Base Game Improvements"

"Check out the base game improvements coming with Update 45, including visually refreshed starter zones!"
Edited by ZOS_Kevin on March 4, 2025 6:11PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Sarannah
    Sarannah
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    Seems awesome!

    May I offer one more QoL suggestion: Remove the connections/dependencies from the green CP crafting tree completely. Like why would we need crafting inspiration boost to get to the other nodes, why would we need homemaker to get behind that node, why would we need gathering nodes to get to the riding node, why would we need the food buff node if we want the poison node, same goes for some of the other dependencies/connections. Just remove these completely, as these are wasted champion points for the players.

    Question: With hybridization in progress, are there any plans to merge the weapon and spell damage mundus stones into one?
  • AlienatedGoat
    AlienatedGoat
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    I love that yall are giving the base game zones a graphical refresh. Any chance we could get the same for other base game assets? Gear, objects, characters, enemies, etc could all use some higher quality textures, even if they're just an AI upscale or something similar. Many of the textures on these are so muddied or blurry. Given how 4k is becoming more and more normal, on both PC and console, its very important that these textures look good at higher definitions.
    PC-NA Goat - Bleat Bleat Baaah
  • cairnthul
    cairnthul
    Soul Shriven
    Although I appreciate the visual changes, the textures of those mountains/rocks still looks dated and, since they are everywhere, they are very noticeable.
    Hopefully they will also addressed in the future.

    For me the biggest visual problem with ESO aren't the textures but the animations, especially regarding movement (mount and character) and combat.
  • mague
    mague
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    Please give us a slider in the settings to reduce mount speed. Cyrodiil super speed is ok, but the mounts are to fast for immersive solo gameplay.
  • tsaescishoeshiner
    tsaescishoeshiner
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    mague wrote: »
    Please give us a slider in the settings to reduce mount speed. Cyrodiil super speed is ok, but the mounts are to fast for immersive solo gameplay.

    A "Jog" toggle would be nice for mounting semi-fast and walking in between walk and run speed.
    PC-NA
    in-game: @tsaescishoeshiner
  • Rohamad_Ali
    Rohamad_Ali
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    This is good progress.
  • Spiros78
    Spiros78
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    The change for mount speed feels the same as before, literally no speed increase after your tricky stats changes in tree and gallop, meant to make us believe you actually made mounts faster. IF there is any increase, that is no more than 10% and will not be noticeable or feel different. Good mockery in our face. :|
    PC specs for the record...... CPU: R7 5800x, GPU: 4060ti, RAM: 2x16 GB, Mainboard: ASUS STRIX B550-A, PSU: Corsair 850W, OS: Win 10
  • Soarora
    Soarora
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    Spiros78 wrote: »
    The change for mount speed feels the same as before, literally no speed increase after your tricky stats changes in tree and gallop, meant to make us believe you actually made mounts faster. IF there is any increase, that is no more than 10% and will not be noticeable or feel different. Good mockery in our face. :|

    It’s supposed to only be faster for people who don’t have max speed through the stablemaster. Is your mount leveled?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Spiros78 wrote: »
    The change for mount speed feels the same as before, literally no speed increase after your tricky stats changes in tree and gallop, meant to make us believe you actually made mounts faster. IF there is any increase, that is no more than 10% and will not be noticeable or feel different. Good mockery in our face. :|

    In the patch notes (both PTS patch notes and current live patch notes) we highlight that the changes impact the mount starter experience. Below is the section from the patch notes and we bolded the specific reference for clarity.
    ZOS_Kevin wrote: »

    Updates to Initial Mount Speed
    The team wanted your initial experience unlocking a mount to be more impactful, so we've made significant improvements to the speed of mounts prior to unlocking Major Gallop. The end result of these changes is that mounts will start out noticeably faster than they did previously, i.e. you are now much less likely to be overtaken on foot when mounted, while still ending up at the same speed (or very slightly faster at the top end). The details of these changes are:
    • Increased the base mounted speed bonus to 42%, up from 15%.
    • Major Gallop is now Gallop, and counts as a Minor buff instead of a Major buff. The multiplicative bonus of Gallop is now 15% instead of 30%.
      • Note: Due to the way that this bonus multiplies with base speed, this ends up being no change for fully trained mounts, or a very slight buff if you’re also using the Gifted Rider champion star. See below for more detail!
    Here are the percent changes different folks can expect to see, as a percentage change from their prior speed:
    • Sprinting on a brand new mount: +19%
    • Sprinting on a trained mount: +13%
    • Sprinting on a brand new mount with Gallop: +5%
    • Sprinting on a trained mount with Gallop: No Change
    • Sprinting on a trained mount with Gallop and Gifted Rider: +1%
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Sllocsredle
    Thought I would write real quick showing the two pictures that might give confusion, probably just needs processing time, the picture shown in other media sites for a better preview

    Picture #1
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    The first picture is shown and the 2nd picture shows up when a button is clicked in the main site here

    Picture #2
    jlhpx91sy7ph.png

    The second picture appears to be different dimensions for the picture, think the pictures are awesome, not sure why the first picture is showing up rather than the 2nd picture first, thought I would communicate just in case for a better presentation for the Dungeon DLC coming in today in the hopes that by near the end of the month the DLC is more noticeable, awesome DLC
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