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Some scribing skills/options seem a little too strong, some a little too weak

Tonturri
Tonturri
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After playing with scribing for a while (and having a great time of it, don't get me wrong) I've noticed that the power and flexibility of some of the scribing skills and the buffs they can bring seem like they're doing too much. In some cases, they're outclassing (heh) class skills.

The best example of this, imo, is the burst heal. It heals for the same, but can be tweaked to cost a lot less, or have a bunch of other quite strong secondary effects - and if that wasn't enough, Wield Soul can give 10 seconds of Major Vitality. Wield Soul as a healing skill is basically better in every way than templar's class burst heal, which has been the same for as long as I can remember. Putting resource regen (600 mag/stam) on Wield Soul is so much better than the magicka return on Honor the Dead, and I'm...not really aware of BoL being used in any way. It's better than what night blade is Offering. The only skill I tend to run over it is DK's Coagulating Blood just because of the sheer OOMPH of being super low health + how easy it is to get high health that makes it bonkers strong (Green Dragon Blood, though, could use a lot of love imo, the HoT is downright wimpy). And it just blows necromancer's burst heal out of the water.

Meanwhile, I remember when Surprise Attack applied Major Breach, but it was nerfed to apply sundered (the crit is nice tho). But Wield Soul can scribed as a ranged spammable that applies major breach (or a host of other strong major debuffs). I recognize that class skills interact with class passives and Soul Magic skills don't, but there still seems to be a noticeable difference here.

On the flip side, we only get 10 seconds for buffs like major damage and major crit buffs, which is low enough for it to feel like a pain having to refresh them frequently (unless it's on a spammable). I don't think it'd be a wild expectation to see some particular combinations of scribing skills brought down a little bit and out of date class skills brought up a little. I think it's perfectly fine for scribing skills to be worth considering, but the current state where a scribing skill is so much stronger than a class skill in basically every way is very unpleasant.

Some major buffs, like resolve/major dmg/major crit, are perfectly fine to have at 15-20 seconds but are just lackluster at 10 seconds. Others, like major vitality, are probably too strong at 10 seconds (and I wonder if they should be there at all).

Honorable mention: DK and templar class scripts...5 seconds is a really short duration. I like the effects themselves, but the duration feels a tad too short. Even 7-8 seconds would make a world of a difference, to bring it in line with the 8% damage reduction you can put on Contingency (6 second base, guild passives bring it to 8 seconds).
  • Avran_Sylt
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    Possibly for 2-bar builds Wield may always be a better heal.

    Though... I been running a hybrid Oakensoul Bowblade (PvP) and I do like to have Shrewd slotted for the 35% cost reduction, 8% increased Max Magicka (it's my only siphoning skill slotted), and the occasional ult gain every 4s and 3% increased healing aren't too bad. I don't think I'd swap it out for Wield Soul with my current playstyle (backline Snipe/EleWeapon burst with cloak/merciless/meteor and situational healing support)

    As far as a Wield Soul being a spammable with Major Breach, you'll get more bang for your buck joining it with another spammable, using WS more like a debuffer skill since most of the other signature scripts applicable to it seem to have some sort of cooldown. Also, Surprise Attack deals more base damage (with my stats at least) and guarantees Sundered, which is a 100 WD/SP buff, instant damage (meaning it deals even more damage than WS), AND Sundered applies Minor Breach on target. Ideally you'd use both: Instigate with WS, then spam SA, such that the target has both Major and Minor Breach applied simultaneously.

    Though in terms of Add pull, pretty sure that Leashing soul outclasses Unrelenting Grip.

    Here's hoping they move Unrelenting Grip into the Earthen Heart Category (moving Molten/Fier Weapon into Ardent Flame) so casting the add pull buffs your team and gives you back stamina. (also making DK's that slot the Major Berserk Morph much more slot efficient and damaging (that could be problematic) while also removing the redundant 30% slow from the passive ardent flame tree and the listed Chains ability slow (since they don't stack)).

    (Edit: ah, it provides Major Expedition, not slows the enemy by 30%).
    Edited by Avran_Sylt on February 11, 2025 12:07PM
  • Tonturri
    Tonturri
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    Avran_Sylt wrote: »
    Possibly for 2-bar builds Wield may always be a better heal.

    Though... I been running a hybrid Oakensoul Bowblade (PvP) and I do like to have Shrewd slotted for the 35% cost reduction, 8% increased Max Magicka (it's my only siphoning skill slotted), and the occasional ult gain every 4s and 3% increased healing aren't too bad. I don't think I'd swap it out for Wield Soul with my current playstyle (backline Snipe/EleWeapon burst with cloak/merciless/meteor and situational healing support)

    As far as a Wield Soul being a spammable with Major Breach, you'll get more bang for your buck joining it with another spammable, using WS more like a debuffer skill since most of the other signature scripts applicable to it seem to have some sort of cooldown. Also, Surprise Attack deals more base damage (with my stats at least) and guarantees Sundered, which is a 100 WD/SP buff, instant damage (meaning it deals even more damage than WS), AND Sundered applies Minor Breach on target. Ideally you'd use both: Instigate with WS, then spam SA, such that the target has both Major and Minor Breach applied simultaneously.

    Though in terms of Add pull, pretty sure that Leashing soul outclasses Unrelenting Grip.

    Here's hoping they move Unrelenting Grip into the Earthen Heart Category (moving Molten/Fier Weapon into Ardent Flame) so casting the add pull buffs your team and gives you back stamina. (also making DK's that slot the Major Berserk Morph much more slot efficient and damaging (that could be problematic) while also removing the redundant 30% slow from the passive ardent flame tree and the listed Chains ability slow (since they don't stack)).

    (Edit: ah, it provides Major Expedition, not slows the enemy by 30%).

    I don't think very much consideration should be put towards how things work on 1 bar builds. It's a single gimmick mythic that fills a niche as an ezmode item.

    I don't think scribing skills need major nerfs or all class skills need major buffs (although some likely do >_>). I like the smaller changes, like swapping skills around in the class trees in a way that ends up being a buff (and I could go for that pull suggestion, I'm playing dk a lot rn and that would be nice to have). DK definitely has some skill problems, and I remain perpetually pissed that Igneous Weapons exists. The most boring skill in the game, imo, no matter how skill slot efficient it may be for groups - major dmg buff for 1.2 minutes. Imagine having 10 skill slots and one of them is a single buff you press every 72 seconds.
  • Taril
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    For the most part, this is due to the inherent design of Scribing.

    Since you have the 3 affixes that you MUST utilize, you end up with every skill having 2 bonus effects on it.

    While there are many regular skills that only have 1 bonus effect or even some that just do a single thing (Things like Molten/Igneous Weapons and Restoring/Radiant Aura literally are just buff skills for example)

    This is even more notable given that the Affix slot is entirely about the Major/Minor effects. You know, those noteworthy effects that are normally quite uncommonly found in normal skills. But EVERY scribed skill needs to provide at least 1 of them.

    So we have this situation where the initial goal was scribing allowing you to access something your build needs (Which it can because you have all these Major/Minor effects you can obtain via Scribing)

    But the end result is scribed skills often provide too much and can overshadow regular skills (The worse offender being Banner Bearer which is taking the position of being the main source of Necro/Arc's class mechanic because passively generating Corpses/Crux per 5 seconds using Banner is superior to actually using class skills to do so)
  • moo_2021
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    They could add benefits for not attaching all 3 effects, or reduce the main damage or increase cost the more effects you attach.
  • Tonturri
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    Taril wrote: »
    For the most part, this is due to the inherent design of Scribing.

    Since you have the 3 affixes that you MUST utilize, you end up with every skill having 2 bonus effects on it.

    While there are many regular skills that only have 1 bonus effect or even some that just do a single thing (Things like Molten/Igneous Weapons and Restoring/Radiant Aura literally are just buff skills for example)

    This is even more notable given that the Affix slot is entirely about the Major/Minor effects. You know, those noteworthy effects that are normally quite uncommonly found in normal skills. But EVERY scribed skill needs to provide at least 1 of them.

    So we have this situation where the initial goal was scribing allowing you to access something your build needs (Which it can because you have all these Major/Minor effects you can obtain via Scribing)

    But the end result is scribed skills often provide too much and can overshadow regular skills (The worse offender being Banner Bearer which is taking the position of being the main source of Necro/Arc's class mechanic because passively generating Corpses/Crux per 5 seconds using Banner is superior to actually using class skills to do so)

    moo_2021 wrote: »
    They could add benefits for not attaching all 3 effects, or reduce the main damage or increase cost the more effects you attach.
    I really like this. I'd happily trade some benefits for longer durations, too, like a longer duration on the DK class scripts.
  • Stx
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    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.
  • Tonturri
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    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.
    Ele sus has its own issues, although it's not entirely the skill's fault that some things are compounded by the vat staff. The skill really shouldn't be free to cast, imo. I wouldn't necessarily mind if we had more options, but my point is that class skills have noticeably fallen behind scribing skills. If a scribing skill can so easily get access to certain major buffs, it should be diminished elsewhere appropriately. And I could definitely go for adding a bit of extra oomph to melee weapons - it's nice that it looks like ZOS tried to make them more appealing in their pass over status effects, but it still feels like they fall short of their ranged counterparts. Hemorrhage is nice but somewhat rare.
  • YandereGirlfriend
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    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.
  • NoSoup
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    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    Hahah leave my ele sus alone!
    Formally SirDopey, lost forum account during the great reset.....
  • Tonturri
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    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.
  • Vonnegut2506
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    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.
  • Tonturri
    Tonturri
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    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.
  • Vonnegut2506
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    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.
  • YandereGirlfriend
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    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.
  • ESO_Nightingale
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    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    In my opinion, elemental susceptibility should be just that. Based on your staff type, it increases your damage done of your staff's type to that enemy by 15-20% and applying that elements status effect every 4 seconds. Not applying all status effects every 7.5s.

    E.g.

    Frost Susceptibility

    Send the element of frost to sap an enemy's defenses causing them to take 15% more frost damage from you and afflicting them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. Every 4 seconds the enemy is afflicted with the Chilled status effect.
    New effect
    Now has a cost but applies a damage bonus based on your staff's type and applies that element's status effect periodically while active.
    Edited by ESO_Nightingale on February 17, 2025 3:43AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • YandereGirlfriend
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    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    In my opinion, elemental susceptibility should be just that. Based on your staff type, it increases your damage done of your staff's type to that enemy by 15-20% and applying that elements status effect every 4 seconds. Not applying all status effects every 7.5s.

    E.g.

    Frost Susceptibility

    Send the element of frost to sap an enemy's defenses causing them to take 15% more frost damage from you and afflicting them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. Every 4 seconds the enemy is afflicted with the Chilled status effect.
    New effect
    Now has a cost but applies a damage bonus based on your staff's type and applies that element's status effect periodically while active.

    This is a vast improvement upon the current skill, as is your style. Well done!

    The current implementation of Ele Sus is completely incoherent from a thematic or balance POV and this thoughtfully solves all of those problems.
  • PudraSekeri
    [
    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.

    Op scribing skills that are sold for money are not a problem, but ele sus, it's a problem, right? Most of the people in the forum are trying to strengthen or weaken things for their own benefit.
  • PudraSekeri
    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.

    I see that you are trying on the forum to prevent Rush of agony from being weakened, but you want the elemental susceptibility skill to be weakened.🤔
    Edited by PudraSekeri on February 19, 2025 4:09PM
  • YandereGirlfriend
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    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.

    I see that you are trying on the forum to prevent Rush of agony from being weakened, but you want the elemental susceptibility skill to be weakened.🤔

    That's some classic whataboutism if ever I have seen it. Are you actually trying to defend Ele Sus on the merits?

    For the record, I use Ele Sus in the IA because only a fool wouldn't but it feels like the literal cheesiest thing on Nirn as well as a borderline exploit.

    Again, Nightblade Mark, the most comparable skill, costs ~3k Mag, can only be up on one target, and is FAR weaker than Ele Sus while Ele Sus is free. Make this make sense.

    Nightingale's idea is the best that I have seen for its needed adjustment.
  • PudraSekeri
    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.

    I see that you are trying on the forum to prevent Rush of agony from being weakened, but you want the elemental susceptibility skill to be weakened.🤔

    That's some classic whataboutism if ever I have seen it. Are you actually trying to defend Ele Sus on the merits?

    For the record, I use Ele Sus in the IA because only a fool wouldn't but it feels like the literal cheesiest thing on Nirn as well as a borderline exploit.

    Again, Nightblade Mark, the most comparable skill, costs ~3k Mag, can only be up on one target, and is FAR weaker than Ele Sus while Ele Sus is free. Make this make sense.

    Nightingale's idea is the best that I have seen for its needed adjustment.

    I am also uncomfortable with op skills sold for money. Why don't you mention these p2win skills under this topic?
  • PudraSekeri
    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.

    I see that you are trying on the forum to prevent Rush of agony from being weakened, but you want the elemental susceptibility skill to be weakened.🤔

    That's some classic whataboutism if ever I have seen it. Are you actually trying to defend Ele Sus on the merits?

    For the record, I use Ele Sus in the IA because only a fool wouldn't but it feels like the literal cheesiest thing on Nirn as well as a borderline exploit.

    Again, Nightblade Mark, the most comparable skill, costs ~3k Mag, can only be up on one target, and is FAR weaker than Ele Sus while Ele Sus is free. Make this make sense.

    Nightingale's idea is the best that I have seen for its needed adjustment.

    All of my class skills are weaker than the scribing skills. They should set all of those op skills to class skills
  • PudraSekeri
    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.

    I see that you are trying on the forum to prevent Rush of agony from being weakened, but you want the elemental susceptibility skill to be weakened.🤔

    That's some classic whataboutism if ever I have seen it. Are you actually trying to defend Ele Sus on the merits?

    For the record, I use Ele Sus in the IA because only a fool wouldn't but it feels like the literal cheesiest thing on Nirn as well as a borderline exploit.

    Again, Nightblade Mark, the most comparable skill, costs ~3k Mag, can only be up on one target, and is FAR weaker than Ele Sus while Ele Sus is free. Make this make sense.

    Nightingale's idea is the best that I have seen for its needed adjustment.

    I am a player who does not have access to the scribing skill, which gives two different features and imposes a major breach on top of it. There is no major breach in my class skills. While you continue to exploit new skills until they are nerfed, I have to use that skill as my only source of breach.
    Edited by PudraSekeri on February 22, 2025 6:21PM
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Tonturri wrote: »
    Tonturri wrote: »
    Stx wrote: »
    I would like more sources of major breach, not less. Ele sus is so much better than any other option it’s crazy. And it’s weird that melee weapons don’t even have the option to apply it. Other than sword and board of course.

    Ele Sus should just be nerfed into the ground, IMO. It at least needs to cost the same as a NB Mark.

    +1 to this. I've been catching my characters up recently (several years without playing) and wasn't really around for when ele sus started to be a thing. I've avoided using it, but I just started yesterday when refining a build and holy heck the free skill is better than a lot of skills that cost magicka, especially on those that have status-effect related bonuses. Make it cost magicka, buff the magickasteal morph somehow, and make ele sus only apply one status effect based on staff type in use (or only one other based on what's not in use, depending on desired coverage). Huge uptime on all 3 status effects is bonkers.

    I'm not sure why it matters that an ability is markedly better in a PvE setting though. If you are in a dungeon group, one person will probably be running it at least which helps everyone kill things faster. I guess I don't see the issue.

    It's an extremely strong skill in PvP, especially with the vat arena staff that adds a pretty good DoT to it. It's not really much of an issue in PvE.

    Right, so let's not advocate for nerfing it "into the ground," and just fix it so it isn't an issue in PvP.

    It should still be nerfed into the ground. Why is it free? Nobody has a compelling answer to this question. Especially vs. NB Mark which they slapped a substantial cost on around the same time that they made Ele Sus free. Make this make sense.

    I see that you are trying on the forum to prevent Rush of agony from being weakened, but you want the elemental susceptibility skill to be weakened.🤔

    That's some classic whataboutism if ever I have seen it. Are you actually trying to defend Ele Sus on the merits?

    For the record, I use Ele Sus in the IA because only a fool wouldn't but it feels like the literal cheesiest thing on Nirn as well as a borderline exploit.

    Again, Nightblade Mark, the most comparable skill, costs ~3k Mag, can only be up on one target, and is FAR weaker than Ele Sus while Ele Sus is free. Make this make sense.

    Nightingale's idea is the best that I have seen for its needed adjustment.

    I am also uncomfortable with op skills sold for money. Why don't you mention these p2win skills under this topic?

    P2W doesn’t mean what you think it means. Buying the latest expansion and having access to the latest content =\= pay to win.

    Imagine playing WoW and then accusing someone of P2W because they have 10 levels on you when they bought the latest expac and you didn’t.
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