Maintenance for the week of October 13:
• PC/Mac: No maintenance – October 13
• NA megaservers for maintenance – October 15, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for maintenance – October 15, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – October 15, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/683901

My pet peeve about Malabal Tor

VoxAdActa
VoxAdActa
✭✭✭✭✭
Malabal Tor is a unique zone in that the big city with the crafting stations and the writ boards has no guild traders near it. Otherwise, it's absolutely perfect for doing writs; all the crafting tables are grouped close together, with the bank, boards, and turn-in spots just a few steps away. But if you need something from a trader, you're out of luck.

Meanwhile, all the way across the map, Bandari Trading Post has the zone's lone cluster of guild traders... but no crafting stations.

This has bothered me for years.

So since we're talking about base game QOL improvements, could we either move the guild traders to just outside Velyn Harbor (sort of like how they're positioned relative to Riften or Orsinium or Sentinel, since Velyn starts out as a quest/combat zone), or else add crafting tables and writ boards/turn-in to Bandari? It would improve the value of those guild traders immensely, and help make Malabal Tor a more populated zone since doing writs there would be more feasible.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I bought the Cyrodiil Jungle House for easy access to the Baandari guild traders, so I don't want these moved. But I would be fine with crafting stations being set up there.
    Edited by SilverBride on January 27, 2025 8:17PM
    PCNA
  • kringled_1
    kringled_1
    ✭✭✭✭✭
    ✭✭
    Velyn harbor is also unusual (for a craft table city) in that the state of the city is quest dependent and it's far easier to run into hostile mobs than in other cities
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    I bought the Cyrodiil Jungle House for easy access to the Bandari guild traders, so I don't want these moved. But I would be fine with crafting stations being set up there.

    That's a good point. I forgot about that house there.

    So yeah, I agree, keeping the traders where they are and moving (or adding) crafting stations/writ infrastructure to Bandari would be the way to go.

    Especially if we can keep it as compact as it is in Velyn. I hate having to navigate a maze of a city to find the woodworking table and the cooking station, or run all the way to the other side of town and out the front gate to turn the writs in.

    The joke in my friend group is that Woodworkers must be really stinky, which is why the other crafters don't let Woodworkers set up shop next to them. Sometimes they get pushed all the way to another area of the city!

    Edited by VoxAdActa on January 27, 2025 8:18PM
  • freespirit
    freespirit
    ✭✭✭✭✭
    ✭✭✭
    There are plenty, I mean loads of cities with compact crafting areas I would not count Velyn Harbour as one of those tbh, the alchemy, jewelry and enchanting tables are in a building aren't they? So need to go through a door and the woodwork table is up by the Fighter's Guild so again not exactly compact.

    I do agree that the traders should stay where they are though, I too use the house to access those!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    kringled_1 wrote: »
    Velyn harbor is also unusual (for a craft table city) in that the state of the city is quest dependent and it's far easier to run into hostile mobs than in other cities
    Yes you need to do the quest to get rid of the enemies. Dominion is full of places who changes then you do the quest.
    But Velyn harbor is the only city with writ boards you have to pacify, i think.
    Yes during the quest for Vulkhel Guard you loose access to the bank as a stage of the quest.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    freespirit wrote: »
    There are plenty, I mean loads of cities with compact crafting areas I would not count Velyn Harbour as one of those tbh, the alchemy, jewelry and enchanting tables are in a building aren't they? So need to go through a door and the woodwork table is up by the Fighter's Guild so again not exactly compact.

    I do agree that the traders should stay where they are though, I too use the house to access those!

    Yes, but the building is only like 6 steps from the crafting tables. Rawl is the only city I can think of where Enchanting/Alchemy isn't inside a building?
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    VoxAdActa wrote: »
    Rawl is the only city I can think of where Enchanting/Alchemy isn't inside a building?

    All the crafting tables are outside at Vivec City. The bank is even outside in the middle of the crafting stations. That is where I go now because of no loading screens while doing daily writs.

    Plus there are guild traders and a waysrhine just outside the crafting area. It's the perfect spot for doing daily writs.
    Edited by SilverBride on January 27, 2025 9:05PM
    PCNA
  • freespirit
    freespirit
    ✭✭✭✭✭
    ✭✭✭
    VoxAdActa wrote: »
    freespirit wrote: »
    There are plenty, I mean loads of cities with compact crafting areas I would not count Velyn Harbour as one of those tbh, the alchemy, jewelry and enchanting tables are in a building aren't they? So need to go through a door and the woodwork table is up by the Fighter's Guild so again not exactly compact.

    I do agree that the traders should stay where they are though, I too use the house to access those!

    Yes, but the building is only like 6 steps from the crafting tables. Rawl is the only city I can think of where Enchanting/Alchemy isn't inside a building?

    Summerset too, Alinor that is. :)

    Edit :- Though the bank is a pain there tbh
    Edited by freespirit on January 27, 2025 9:06PM
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    What about Leyiwiin ? Everything is outside but the bank. All right next to one another. Guild traders and turn spot a few steps away. There is even a merchant right there to sell excess stuff.

    PS5/NA
  • twisttop138
    twisttop138
    ✭✭✭✭
    I have loved Vivec city since it launched for its ease of crafting, writs, bank and guild traders. Alinor was also ok but a new favorite since returning from a long break is west weald. As I level a new toon to relearn the game, I can turn in daily quests, deconstruct and do writs. If only the bank was not behind a door.

    On topic, I see your point but im curious. Is that zone particularly popular? I'm genuinely curious as ive been away for 4ish years now so there's so much I have to catch up on. Is there a reason to change it up? Beyond good qol that is.
  • freespirit
    freespirit
    ✭✭✭✭✭
    ✭✭✭
    I have loved Vivec city since it launched for its ease of crafting, writs, bank and guild traders. Alinor was also ok but a new favorite since returning from a long break is west weald. As I level a new toon to relearn the game, I can turn in daily quests, deconstruct and do writs. If only the bank was not behind a door.

    On topic, I see your point but im curious. Is that zone particularly popular? I'm genuinely curious as ive been away for 4ish years now so there's so much I have to catch up on. Is there a reason to change it up? Beyond good qol that is.

    I think Vivec is still a very good choice. :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    Is that zone particularly popular?

    No, and that's kind of one of the problems I'd like to fix. It's a beautiful, well-designed zone, but it's super empty, except when the New Life festival forces people there for one of the quests. It's probably the most underused zone in the game. I regularly see far more people in Craglorn than Malabal Tor. I fully believe that part of the reason is that you can't do writs there without completing a relatively involved quest, and you have no access to guild traders while doing them.

    Moving the writs/crafting over to Bandari would let the zone quest stay as-is while making the zone much more appealing to players.

  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    I just avoid Malabal Tor like the Plague simply because it's just too much of a nuissance to get where you're going. The wayshrines are oddly placed, and a good 1/3rd of the map you can't get to without having to go waaay out of your way to get there.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    What about Leyiwiin ? Everything is outside but the bank. All right next to one another. Guild traders and turn spot a few steps away. There is even a merchant right there to sell excess stuff.

    I tried various crafting locations and always came back to Leyawiin. All the crafting tables conveniently located in one spot, writ turn-in not far away, guild traders nearby, wayshrine right there, bank just around the corner, and most of all... SCRITCHES!!!!!!! (though it breaks my heart that she jumps up and down for attention but I can't pet her).
  • ArielSira
    ArielSira
    ✭✭✭
    I just avoid Malabal Tor like the Plague simply because it's just too much of a nuissance to get where you're going. The wayshrines are oddly placed, and a good 1/3rd of the map you can't get to without having to go waaay out of your way to get there.

    A wayshrine near the public dungeon and the nearby dolmen would be so nice.
    Edited by ArielSira on January 27, 2025 11:10PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    The barrier to entry resulting in less players is precisely what makes this zone good for those who prefer a quieter and more relaxing experience. There's plenty of already created and available zones for crafting writs if someone wants a more lively hub.
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    spartaxoxo wrote: »
    The barrier to entry resulting in less players is precisely what makes this zone good for those who prefer a quieter and more relaxing experience. There's plenty of already created and available zones for crafting writs if someone wants a more lively hub.

    What if we put an optional toggle setting on it and added a new loot table? /s
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    VoxAdActa wrote: »
    spartaxoxo wrote: »
    The barrier to entry resulting in less players is precisely what makes this zone good for those who prefer a quieter and more relaxing experience. There's plenty of already created and available zones for crafting writs if someone wants a more lively hub.

    What if we put an optional toggle setting on it and added a new loot table? /s

    I legitimately have recommended this zone to players looking to escape the flappy birds and bears and such while doing their crafting writs. Velyn Harbor is perfect for that because not a lot of people use it due to being it a bit of a hassle.
  • freespirit
    freespirit
    ✭✭✭✭✭
    ✭✭✭
    I have to be honest here, I actually use Riften, all but the alchemy table are outside and I pre-craft my alchemy potions for daily writs anyway.

    The zone chat is active and frequently amusing(The Rift is home to Vamp and Werewolf shrines) but the city is fairly quiet.

    Bank is indoors but doesn't give me a load screen.

    I've just sort of got used to it and Old Mistveil Manor is handy for porting too.

    I suppose we all have our favourites!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    Yeah kind of unusual to have a zone's "primary" city instanced in that way. I guess it's kind of the opposite of Bleakrock Isle, where one loses access to a nice crafting area after completing the quest, lol.

    But more than the problems with the city, I think the wayshrine locations in Malabal Tor could use some rethinking if they ever decide to take another look at the zone.
  • Davvy123
    Davvy123
    ✭✭✭
    What about Leyiwiin ? Everything is outside but the bank. All right next to one another. Guild traders and turn spot a few steps away. There is even a merchant right there to sell excess stuff.

    Leyawiin is my Writ Crafting choice city for my toons that have maxed out their Stable training. Vivec City is the one for those who still need to get their riding skills fully leveled. Check them out, and see if you don't agree. :-)
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    I bought the Cyrodiil Jungle House for easy access to the Baandari guild traders, so I don't want these moved. But I would be fine with crafting stations being set up there.

    I use that house as my free fast travel location due to the proximity to the wayshrine (previously it was Rimmen until I realized that one was closer). I also have my armory station right inside the door of that house for the same reason - proximity to the wayshrine.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    cyclonus11 wrote: »
    I bought the Cyrodiil Jungle House for easy access to the Baandari guild traders, so I don't want these moved. But I would be fine with crafting stations being set up there.

    I use that house as my free fast travel location due to the proximity to the wayshrine (previously it was Rimmen until I realized that one was closer). I also have my armory station right inside the door of that house for the same reason - proximity to the wayshrine.

    I don't know if the wayshrine is closer than Rimmen, but I do prefer the Jungle House because it's right next to Black Vine Villa on the map. I intentionally do not purchase Black Vine Villa so that so I need only keep one entry focused in the map ui, and now have quick access to both a wayshrine port and a zone reset using the house preview method.
Sign In or Register to comment.