SilverBride wrote: »I bought the Cyrodiil Jungle House for easy access to the Bandari guild traders, so I don't want these moved. But I would be fine with crafting stations being set up there.
Yes you need to do the quest to get rid of the enemies. Dominion is full of places who changes then you do the quest.kringled_1 wrote: »Velyn harbor is also unusual (for a craft table city) in that the state of the city is quest dependent and it's far easier to run into hostile mobs than in other cities
freespirit wrote: »There are plenty, I mean loads of cities with compact crafting areas I would not count Velyn Harbour as one of those tbh, the alchemy, jewelry and enchanting tables are in a building aren't they? So need to go through a door and the woodwork table is up by the Fighter's Guild so again not exactly compact.
I do agree that the traders should stay where they are though, I too use the house to access those!
Rawl is the only city I can think of where Enchanting/Alchemy isn't inside a building?
freespirit wrote: »There are plenty, I mean loads of cities with compact crafting areas I would not count Velyn Harbour as one of those tbh, the alchemy, jewelry and enchanting tables are in a building aren't they? So need to go through a door and the woodwork table is up by the Fighter's Guild so again not exactly compact.
I do agree that the traders should stay where they are though, I too use the house to access those!
Yes, but the building is only like 6 steps from the crafting tables. Rawl is the only city I can think of where Enchanting/Alchemy isn't inside a building?
twisttop138 wrote: »I have loved Vivec city since it launched for its ease of crafting, writs, bank and guild traders. Alinor was also ok but a new favorite since returning from a long break is west weald. As I level a new toon to relearn the game, I can turn in daily quests, deconstruct and do writs. If only the bank was not behind a door.
On topic, I see your point but im curious. Is that zone particularly popular? I'm genuinely curious as ive been away for 4ish years now so there's so much I have to catch up on. Is there a reason to change it up? Beyond good qol that is.
twisttop138 wrote: »Is that zone particularly popular?
MidniteOwl1913 wrote: »What about Leyiwiin ? Everything is outside but the bank. All right next to one another. Guild traders and turn spot a few steps away. There is even a merchant right there to sell excess stuff.
DenverRalphy wrote: »I just avoid Malabal Tor like the Plague simply because it's just too much of a nuissance to get where you're going. The wayshrines are oddly placed, and a good 1/3rd of the map you can't get to without having to go waaay out of your way to get there.
spartaxoxo wrote: »The barrier to entry resulting in less players is precisely what makes this zone good for those who prefer a quieter and more relaxing experience. There's plenty of already created and available zones for crafting writs if someone wants a more lively hub.
spartaxoxo wrote: »The barrier to entry resulting in less players is precisely what makes this zone good for those who prefer a quieter and more relaxing experience. There's plenty of already created and available zones for crafting writs if someone wants a more lively hub.
What if we put an optional toggle setting on it and added a new loot table? /s
MidniteOwl1913 wrote: »What about Leyiwiin ? Everything is outside but the bank. All right next to one another. Guild traders and turn spot a few steps away. There is even a merchant right there to sell excess stuff.
SilverBride wrote: »I bought the Cyrodiil Jungle House for easy access to the Baandari guild traders, so I don't want these moved. But I would be fine with crafting stations being set up there.
cyclonus11 wrote: »SilverBride wrote: »I bought the Cyrodiil Jungle House for easy access to the Baandari guild traders, so I don't want these moved. But I would be fine with crafting stations being set up there.
I use that house as my free fast travel location due to the proximity to the wayshrine (previously it was Rimmen until I realized that one was closer). I also have my armory station right inside the door of that house for the same reason - proximity to the wayshrine.