Kelenan7368 wrote: »A few months ago ESO had an event where you could earn THE STAFF OF WORMS from farming dolmans.
Myself and thousands of others in the community spent days farming dolmans to get this drop.
And now in this event you can get it with a click of a button! Making the value of this rare drop earned item valueless!
I don't know who made this decision to make a rare earned item easy to obtain for the whole community but its a bad 1!
Making rare items common that people spends days to earn take all the value from it and makes the game Valueless!
I quit Rift for doing this practice and I will quit ESO if this practice of taking things I have spent days earning in this game due to the rarity of the item and making them available to everyone with a click of a button!
Why on earth would I continue to pay ESO money to undo my efforts in this game!
Please review what you have done here, and please do not make rare items easy and common place any longer!
It's the other way around. You were trained to accept artificial scarcity as good game design, which it isn't, and gave in to FOMO.They will always give in and they have to because they have trained their playerbase to expect it.
It's the other way around. You were trained to accept artificial scarcity as good game design, which it isn't, and gave in to FOMO.They will always give in and they have to because they have trained their playerbase to expect it.
On the other hand those who didn't allow themselves to be "trained" and refused to accept artificial scarcity and FOMO as good game design either lucked out last year, or reaped some baubles a year later, while not enduring hours upon hours of suffering. I still remember the horror stories being posted here about not getting drop X for 7-8 hours straight (and I do remember people getting the drops in 2-3 tries due to RNG, so skill was also not involved in any way or form).
Gary Gygax and the other creators of dungeons and dragons didn't innovate loot tables that included rare items to induce FOMO. It was done because it's exciting to find rare treasure.
No, it's not the other way around.
No, it's not the other way around.
It absolutely is, I've even explained how and why, so you decided to just rebuke with a hollow "no" and an attempt to steer the conversation to Gygax, and thereby shot yourself in the foot without even realizing it, because the hallmark of his design philosophy is to have fun, no matter the tables, rolls, and rules - to have fun regardless of the rules, to override the rules should they turn detrimental to the game's experience. That's what set aside his system from others - the DM can bend the rules. Rules, tables, rolls and such are but tools to the DM, not something the DM should be bound to. And to conclude while staying on topic, D&D transpositions reflect this: they do not feature artificial scarcity. It's exciting to loot Carsomyr off of Firkraag's body because it's a challenging fight, not because there's artificial scarcity or FOMO involved. Gygax and by extension D&D transpositions do not attempt to train, but to entertain.
<snip>No, it's not the other way around.
And to conclude while staying on topic, D&D transpositions reflect this: they do not feature artificial scarcity. It's exciting to loot Carsomyr off of Firkraag's body because it's a challenging fight, not because there's artificial scarcity or FOMO involved. Gygax and by extension D&D transpositions do not attempt to train, but to entertain.
Of course it affects people differently, I've never claimed otherwise. My point is that you claimed people had been "trained" to appreciate certain implementations, where in fact it is you who took the lure, so to speak. And if you're aware we're discouraged from discussing "psychology" and such on the forums (of which I found no mention in the rules which I just double-checked), why did you even start? It's you who first took the "training" tangent. Now, "training" in the context you've used it is offensive to both ZOS and a subset of the player base, as it implies that ZOS somewhat brainwashes ("trains") players, so I can only surmise you're playing games of sophistry, and will leave you to your... standing points.No, it's not the other way around.
It absolutely is, I've even explained how and why, so you decided to just rebuke with a hollow "no" and an attempt to steer the conversation to Gygax, and thereby shot yourself in the foot without even realizing it, because the hallmark of his design philosophy is to have fun, no matter the tables, rolls, and rules - to have fun regardless of the rules, to override the rules should they turn detrimental to the game's experience. That's what set aside his system from others - the DM can bend the rules. Rules, tables, rolls and such are but tools to the DM, not something the DM should be bound to. And to conclude while staying on topic, D&D transpositions reflect this: they do not feature artificial scarcity. It's exciting to loot Carsomyr off of Firkraag's body because it's a challenging fight, not because there's artificial scarcity or FOMO involved. Gygax and by extension D&D transpositions do not attempt to train, but to entertain.
First of all, FOMO is a subjective thing. If one experiences it, it is a them thing. While it's true all marketers use it, if a person is affected by it, it is fully within their power to control.
(snip)
This is a difficult topic to discuss in the forums because it relates to psychology and other things we are discouraged to discuss here, so I'll let my points stand.
AcadianPaladin wrote: »Do people actually pay attention/notice/care what motif others use on their weapon? Honestly, the only thing I generally notice about other players is when they have an annoying mount that explodes into neon cartoon graphics when summoned. And in that case, 'impressed' is not the word that comes to mind.
Unless they change their minds and implement the change permanently, I think curated Fish is only for the duration of the event.You could say the same for fishing. I spent months to become Master Angler and now the rare fish drops are curated... Great for those who don´t have the title yet and I have to admit that it leaves a bitter taste for me since I could have spent my time in ESO with something more interesting than fishing for days and weeks, but thats like it is - one time you have to suffer, but maybe next time you are the one who benefits of something.
In older times walking to to school uphill both ways in deadly storms was the normal, hunkering down with bended backs was excruciating to say the least.
In newer times one can take a shortcut, what's not to like?