Wow. I LOVE Grahtwood's map, and from day one (meaning from when I was a new player myself) I haven't had any issue getting around it. One of my favorite zones.... and the first one I explored from top to bottom, edge to edge....
Sorry you've had such a problem with it. I personally don't want to see things like that made "easier".
These people never played TES 3: Morrowind. Not only was the map just like that, but you couldn't run because you lost stamina too quickly.
These people never played TES 3: Morrowind. Not only was the map just like that, but you couldn't run because you lost stamina too quickly.
Just_Attivi wrote: »I mean, from a "Im going on an adventure" stand point, Grahtwood is pretty dope.
From a "I want to get these surveys done" standpoint, I literally just dont do grahtwood, because cliffs (theres an enchanting one in particular that is absolutely obnoxious, that also doesnt reset until youre so far away, and its just the worst lol)
100% agree, map could better indicate where cliffs are. Adding vines to climb might be nice too (which I didnt even know was a thing in the game for an embarrassingly long time)
SeaGtGruff wrote: »I can relate to the feeling of frustration when trying to get around in certain zones. However, the challenge of figuring out how to get from point A to point B has been an integral feature of adventure RPGs for decades.
SeaGtGruff wrote: »I can relate to the feeling of frustration when trying to get around in certain zones. However, the challenge of figuring out how to get from point A to point B has been an integral feature of adventure RPGs for decades.
GeneralGrundmann wrote: »It's part of the game, perhaps of all games where you can move freely, to learn to navigate (the map). You can also learn to read the map. Yes, cliffs and mountains might be marked better in some way on the map, but personally I think it's already quite good readable.
On a not so serious side note: Perhaps the devs could add an "auto-pilot travel-option". Just mark the spot on the map you want to go to, hit 'a' and your mount rides you the shortest/fastest legal way to this spot, also automatically avoiding enemies, and you can just enjoy the ride and look around.
I have also retravelled in these areas - Grahtwood and Greenshade - for some treasure maps and leads. I completed the zones perhaps 9 years ago. I had the same feeling: I want to get the task done ASAP and leave the area, because of the map design.
It is really annoying to go one way, and discover that your destination is on the edge of some rock, but you need to go around 5 more minutes to get there.
Maybe the devs could add some slopes or at least some vines/ladder to go up/down. In Blackreach we have those nice void anomalies that allow teleports. Maybe that could be an idea. I also believe that some wayshrines have to be moved or even added, especially in cases where an incursion point, like a dolmen, is too far.
SeaGtGruff wrote: »I still think that learning the easiest and/or fastest way to get around on the map is part of adventure RPGs. Once you figure out the best route to get to a particular destination, you can take that route the next time. If you stay away for so long that you forget the route, then you just need to relearn it from scratch or refresh your memory.
It's like most of the treasure maps in this game. They can be extremely difficult to figure out the first time (unless you're using an addon or an external reference), but after you dig up a particular map a few times you should be able to go right to it with little or no problems-- unless you don't do that particular map for an extended while and forget, in which case you need to find it again from scratch. I don't use any addons at all, and dislike having to look up treasure map locations if I can avoid it (but I will do so without remorse if I just cannot seem to find it on my own), yet there are many maps which were difficult to find the first several times-- even using an external reference-- which I'm now able to go directly to lickery-split without any trouble.
I don't know - as a new player a few years back, I mainly focused on exploring the world and doing story quests, and going to a precise point as quickly and efficiently as possible wasn't really my main preoccupation - travelling a bit more to reach a destination was part of the discovery, and maybe I just wiped out the bad memories but I don't remember really struggling in these zones.
That being sayed, I do agree they are not the most pleasant to navigate when you redo content, or do repetitive content. Houses really help, and I was a fool to not buy the Grahtwood one sooner. But I wouldn't call that a new player problem - just a problem, althought maybe not a big one.