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Templar's Restoring Aura

Tonturri
Tonturri
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It's been a while and I know back in the day Repentance saw decent use to restore stam in dungeons after trash packs, but...I'm not the only one who thinks this thing could use some really vigorous, hard love, right? Radiant Aura is a very, VERY boring 60 second buff and nothing else, something I think should never exist in more action-y games just because of how passive it is. Dragon Knight's group wide weapon/spell damage buff has a similar issue, imo, in that it might be useful in saving some 'build power' resources for group members in coordinated groups who can now put those resources elsewhere cause someone else covers those buffs for everyone, but it's just...Boring to use, both alone/solo, in PvE, in PvP, open world..

I'm not sure how much use it sees, but Warden has Enchanted Growth, a whole gosh darn fangled AoE heal similar to restoration staff's Blessing of Protection. This might be a good spot to put major brutality/sorcery, and perhaps a short HoT or something.
  • Tonturri
    Tonturri
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    Okay I can't edit for some reason but OH OH OH, what if....Radiant Aura was changed to have a passive buff component that gave minor int and fortitude, then could be toggled on in an active aura for a greater effect? I think it'd be really cool to see an aura-> empowered aura skill with passive and active uses. Something that increased in effectiveness every 5-10 seconds with increasing cost per second.
  • Mrtoobyy
    Mrtoobyy
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    That would be really cool.
    I have had some ideas about making Radiant aura on activation maybe give allies the spearwall or Sacred ground passive.

    Something from the templars passive toolkit would be cool to be able to share
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