Special Interest Wish list

  • RouDantes
    RouDantes
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    Avoriaa wrote: »
    RouDantes wrote: »
    ...
    -Sotha Sil NPC present somewhere
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    -Dyes should look more consistent
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    -Option to hide the glowing shield when blocking
    ...
    He's not? I could have sworn he was In his chambers?
    Mirri likes to visit him no?

    Like seriously on the dyes, it's hecking frustrating when you have the perfect shade and then can't find a single unlocked color that can match it.

    Yes please, it breaks the aesthetic of so many transmogs and polymorphs. maybe they can sell customized actions for block, I'd kill for like a wall of falling leaves!

    He's in his chambers at first, but once you complete all the Clockwork City and Artaeum quests, he disappears. I have searched every location with any connection to him, but not found him anywhere.
    Cheers,
    Captain Rou Dantes
  • RouDantes
    RouDantes
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    It would be so wonderful if Master Writs, Gathering Surveys, and Treasure Maps had their own bag or took up no inventory space... especially the former 2!

    I finally got Trueflame! Hilariously, I pulled it from the very first and only fishing cast I did today. I do have both achievements that they said will give you a bonus chance, and I think it's safe to say it worked! XD Side note, I am also thrilled that it is dyeable. I think it's so silly that we can't dye certain weapon motifs. Maybe it makes sense to not be able to alter a Daedric Artifact, but we only have replicas.
    Edited by RouDantes on January 26, 2025 6:36AM
    Cheers,
    Captain Rou Dantes
  • ChaoticWings3
    ChaoticWings3
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    RouDantes wrote: »
    It would be so wonderful if Master Writs, Gathering Surveys, and Treasure Maps had their own bag or took up no inventory space... especially the former 2!

    I finally got Trueflame! Hilariously, I pulled it from the very first and only fishing cast I did today. I do have both achievements that they said will give you a bonus chance, and I think it's safe to say it worked! XD Side note, I am also thrilled that it is dyeable. I think it's so silly that we can't dye certain weapon motifs. Maybe it makes sense to not be able to alter a Daedric Artifact, but we only have replicas.

    I really like that idea. The amount of inventory management I spend to deal with the sheer amount of surveys I get really tires me out after awhile. If it were considered as part of the craft bag (with filters) I think a lot of us would appreciate it. Since we would be able to do them without having to make sure we defiantly have them on our current character and taking up a hundred slots of space. I would also add that the treasure maps really should be stackable. Its one of the few things that I don't quite understand.

    Another part of my wish list is possibly mini zone(s) events where there are double drops, resources, gold, and lead drop rates. Mostly saying this for lead drops since some of them are kind of very difficult to get but it would be a way to populate old zones to do some more of the activities there again.

    Also awesome job getting the trueflame. :) That one took me about an hour during the anniversary event so I'm really glad its easier to get this time around. :)
  • AzuraFan
    AzuraFan
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    I want to be able to see where I am in the dungeon queue. As a DPS, I'm sometimes in the queue for 30+ minutes. Not often, but often enough. Sometimes I've finished everything else I planned to do in that gaming session so I'm wondering whether to log off. Am I near the front of the queue? Would I still have another 20 minutes to wait (in which case I'd log off)? I have no idea. Give me some idea. Even something as simple as needing to go to the bathroom - if I go, will the queue pop 15 seconds later and then time out?

    Also, there's a bug that sometimes rears its head if the queue pops but someone else declines (or times out). So you're told you're at the front of the queue. That's great. Except the queue never pops again. This only happens sometimes, but it's annoying if you've already been in the queue for a while and now because someone declined, you're in never-never land. Fix the bug.

    And either (a) offer a story mode for dungeons/trials, or (b - my preferred option) have all instanced content scale to the number of real live human players in the group. Not players and companions. The number of real players in the group. All instanced content should scale to that number and remove all mechanics that require more than one live player.
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