So it’s kind of odd and very unbalanced that for this long lightning staves (and resto staves) are the only viable weapons to use with a heavy attack build due to how they deal damage as a channel and how that damage interacts with sets that add a flat damage amount to heavy attacks such as Sergeants or Noble duelist.
Edit: and when I say viable, I mean currently when compared directly to Lightning, all other weapons deal roughly 25-33% less damage over time. I’m not talking about level of content or anything, strictly balance.
I think some changes could easily be made to bring all weapons into a space where they could be used for heavy attack builds to produce results closer to that of the Lightning staff.
1) All sets that “adds X damage to your heavy attacks” could be changed to either “your heavy attacks deal X% more damage” or “Increases the weapon and spell damage for heavy attacks by X” still keeping the ‘against monsters’ bit.
2) another option would be to adjust the current sets that add flat damage to heavy attacks to interact in a different way with channeled attacks (and also increase the amount to compensate). So that the flat damage listed on the set would apply itself over the course of the channel instead of with each tick. Basically this would buff all other weapons.
I love heavy attack builds for soloing and open world content, but I am getting tired of only using Lightning staves and regardless of me this is just common sense game balancing. Let’s make it happen!
Thank you
Edited by Stx on January 11, 2025 2:50AM