LittlePinkDot wrote: »StaticWave wrote: »I've been seeing nerf Sorc threads and I think they're over-reacting. Yes, magSorc is still too tanky for their archetype and still needs to be toned down at the highest level of PvP, but a lot of the complaints are simply a learn to play issue. For example, take a look at this recent 1v4 video I had in Cyrodiil. In this video, I fought a magSorc, a stamSorc, a bow NB ganker, and a Jesus Beam spammer :https://youtu.be/Kux3g_VVuro
Breaking down the time stamps, we can see that:
- At 0:07, my armor buff was down and I took 4396 damage from a non crit Curse
- At 0:30, my armor buff was down and I took 5637 damage from a non crit Frag
- At 0:38, I took 4801 damage from a crit Frag
- At 0:47, I took 9916 damage from a crit Frag by the stamSorc and 5760 damage from a non crit Merciless Resolve by the NB
- At 0:48, I took a full Meteor + Streak combo by the stamSorc and only lost 2k HP
The most threatening moment in that video was at 0:47 when I took a 10k Frag and 5.7k Merciless Resolve, followed by a Meteor + Streak combo and I dropped to 58% HP for half a second, then instantly went back to full HP lol. Not once did I feel like I was going to die. You know why? Because I actually adapted and built tankier while still having high damage. At 0:13, I used Dawnbreaker and hit both those Sorcs for 9.1k and 9.8k NON CRIT damage. There is not a single chance any of them could have killed me in that fight, but I could kill them. That is why they ran away at the end. They knew they had no chance.
This is how most Cyrodiil fights are. Very rarely will you run into actual top tier magSorcs, and trust me, you will know it when you see one. The majority of Sorcs you face in Cyrodiil will be exactly like those 2 Sorcs in my video. Those Sorcs are most likely running meta builds too, but it's through sheer skill difference and theory crafting that I was able to shrug off their damage and force them to run away. If you die to these Sorcs, then the first thing you need to do is to update your build and relearn how to fight them. Magsorc is very powerful in the hands of a good player, but there are builds that will still farm them easily. You just need to discover that build via theory crafting and improve your mechanical skills to the point where the majority of your fights vs magsorcs won't feel extremely difficult.
So tell me how do I adapt my tanky Magicka Tentacular dread Arcanist to do as much damage as your sorc?
Static's build puts up the numbers on paper but you won't perform anywhere near a Sorc because you won't be landing nearly as many hits as a Sorc. Players can too easily just sidestep your beams and tentacles, while Sorc blindsides people from max range with instant burst, sticky delayed damage, and the threat of constant pressure.LittlePinkDot wrote: »So tell me how do I adapt my tanky Magicka Tentacular dread Arcanist to do as much damage as your sorc?
LittlePinkDot wrote: »StaticWave wrote: »I've been seeing nerf Sorc threads and I think they're over-reacting. Yes, magSorc is still too tanky for their archetype and still needs to be toned down at the highest level of PvP, but a lot of the complaints are simply a learn to play issue. For example, take a look at this recent 1v4 video I had in Cyrodiil. In this video, I fought a magSorc, a stamSorc, a bow NB ganker, and a Jesus Beam spammer :https://youtu.be/Kux3g_VVuro
Breaking down the time stamps, we can see that:
- At 0:07, my armor buff was down and I took 4396 damage from a non crit Curse
- At 0:30, my armor buff was down and I took 5637 damage from a non crit Frag
- At 0:38, I took 4801 damage from a crit Frag
- At 0:47, I took 9916 damage from a crit Frag by the stamSorc and 5760 damage from a non crit Merciless Resolve by the NB
- At 0:48, I took a full Meteor + Streak combo by the stamSorc and only lost 2k HP
The most threatening moment in that video was at 0:47 when I took a 10k Frag and 5.7k Merciless Resolve, followed by a Meteor + Streak combo and I dropped to 58% HP for half a second, then instantly went back to full HP lol. Not once did I feel like I was going to die. You know why? Because I actually adapted and built tankier while still having high damage. At 0:13, I used Dawnbreaker and hit both those Sorcs for 9.1k and 9.8k NON CRIT damage. There is not a single chance any of them could have killed me in that fight, but I could kill them. That is why they ran away at the end. They knew they had no chance.
This is how most Cyrodiil fights are. Very rarely will you run into actual top tier magSorcs, and trust me, you will know it when you see one. The majority of Sorcs you face in Cyrodiil will be exactly like those 2 Sorcs in my video. Those Sorcs are most likely running meta builds too, but it's through sheer skill difference and theory crafting that I was able to shrug off their damage and force them to run away. If you die to these Sorcs, then the first thing you need to do is to update your build and relearn how to fight them. Magsorc is very powerful in the hands of a good player, but there are builds that will still farm them easily. You just need to discover that build via theory crafting and improve your mechanical skills to the point where the majority of your fights vs magsorcs won't feel extremely difficult.
So tell me how do I adapt my tanky Magicka Tentacular dread Arcanist to do as much damage as your sorc?
StaticWave wrote: »StaticWave wrote: »Avran_Sylt wrote: »xylena_lazarow wrote: »Very wrong. OP outplayed those players by leveraging Streak and leaning heavily into skills that do NOT scale with damage stats: Surge and Dark Deal, which are fixed heal values that only scale with % healing buffs and crit.Avran_Sylt wrote: »Hmm, adapted and built tankier while still dealing high damage… Seems kinda like the whole Healing scales with DPS issue.
Fair, so he was just choosing a select video of a circumstance where not all factors are known (such as the skill and builds of the comparative players).
And tbh I didn't really see much outplay apart from the other players just being... well, bad.
He was at least using Vigor, and there is something to be said as well with Healing crits sourced via the same scaling stat as Damaging crits (just the crit stat in general).
But... Your sentiment with your comment, I guess Sorc is fine and doesn't need tweaks?
The average skill in Cyro is surprisingly pretty low. Most Cyrodiil players behave like that, even the ones with maxed out Alliance rank. Here’s another clip of me 1v7ing:https://youtu.be/7sNQTDWaOM0?si=ahsYQCyU8MaW0XDw
Mainly using line of sight and building decently tanky is enough for Cyrodiil. Sorc’s true power is displayed better by top tier players. The average magsorc won’t be able to tank multiple people unfortunately.
Uhh hey, any chance I can know what build you're using ? I'm getting bored of playing stamcro and I'd like to play stamsorc a bit. Rn I'm using the classic proc build with maarselok but I feel way too squishy for not enough damage :https://youtu.be/Tfo4LDEDR7Q
Yea sure! I'll post the UESP Build Editor link here, and a written version of the build.
Link:
Sets:- Essence Thief front bar
- Rallying Cry back bar
- Balorgh monster set
- Death Dealer’s Fete/Markyn/Saints of the Seducer mythics
Armor Weight:- 3 heavy, 3 medium, and 1 light for the armor pieces
- The belt must be light armor, and the chest must be heavy armor
Weapon Type:- Dualwield maces front bar and ice staff back bar
Traits:- Reinforced for heavy armor pieces, and impenetrable for the remaining armor pieces
- Nirnhoned mainhand and sharpened offhand for the maces, and defending for the ice staff
- All protective for the jewelries
Enchants:- All tri-stat glyphs on the body pieces
- All weapon damage glyphs for the jewelries
- Diseased and absorbed stamina glyphs for the maces, and berserker glyph for the ice staff
Race:- Imperial/Orc/Nord/Khajiit/Dark Elf all workAttribute Points:- For maximum damage, put 64 points into stamina
- For maximum tankiness, put 64 points into HP
- For a mix of both, do 50% into HP and the other 50% into stamina
Food:- For best value, use Orzoga’s Smoke Bear Haunch
- For maximum damage, use Bewitched Sugar Skulls
- For a mix of both, use Artaeum Takeaway Broth
Potions:- Must use Essence of Spell Critical for Major Prophecy
Champion Points:- Blue CPsDuelist Rebuff, Iron Clad, Resillience, Fighting Finesse
- Red CPs: Survival Instincts, Pain’s Refuge, Sustained by Suffering, Fortified
Skills:- Front bar: Blood for Blood, Bound Armaments, Quick Cloak, Crit Surge, Hurricane, Dawnbreaker of Smiting
- Back bar: Streak, Dark Deal, Vigor, Elemental Susceptibility, Vibrant Shroud, Temporal Guard
Note: You can swap Streak front bar if you are more offensive. You can also use Thrive in Chaos dualwield ult for outnumbered fights
Advantages of this build:
- High mitigation (33k+ resistances, 4k+ crit resist, Major Evasion, Major Maim, Minor Protection, and 3 defensive blue CPs)
- High mobility (Major + Minor Expedition and Streak)
- High single target burst damage (Bound Armaments and B4B can deal a total of 15-17k burst damage when crit)
- Rewards risky playstyle (B4B does more damage when your HP gets lower, which allows players with good mechanics to land 10k+ B4B hits)
- Decent DoT pressure (Burning, Hemorrhage, Quick Cloak, Hurricane)
- High recovery (B4B costing HP and Essence Thief)
- Decent group utility (Streak and Vibrant Shroud)
Disadvantages:
- Requires high APM (you need to perfect the light attack + spammable + bash weave, and use Bound Armaments every 4s to achieve maximum pressure)
- Does not offer good AoE damage (since your only AoE damage abilities are Quick Cloak, Hurricane, and Dawnbreaker)
- Requires getting used to picking up Essence Thief (Essence Thief can be unfamiliar for people)
- Can be inconsistent when kiting (can’t pick up Essence Thief consistently)
- No execute (this is an issue for most Sorcs)
In my opinion, this is currently the best stat build for stamsorc. It has everything you need, but isn’t easy to use and requires you to already be decent at the class, making it hard to be abused by everyone.
Hmm I thought this video proves the point about magsorcs being OP.
You killed off a squishy NB with a 16k DB, but never touched the sorcs, due to their shields. The sorc streaked away when your ally came riding up.
So the sorc could never be touched due to shields and could streak away indefinitely when needed.
Still nice job on the 1v4
StaticWave wrote: »StaticWave wrote: »Avran_Sylt wrote: »xylena_lazarow wrote: »Very wrong. OP outplayed those players by leveraging Streak and leaning heavily into skills that do NOT scale with damage stats: Surge and Dark Deal, which are fixed heal values that only scale with % healing buffs and crit.Avran_Sylt wrote: »Hmm, adapted and built tankier while still dealing high damage… Seems kinda like the whole Healing scales with DPS issue.
Fair, so he was just choosing a select video of a circumstance where not all factors are known (such as the skill and builds of the comparative players).
And tbh I didn't really see much outplay apart from the other players just being... well, bad.
He was at least using Vigor, and there is something to be said as well with Healing crits sourced via the same scaling stat as Damaging crits (just the crit stat in general).
But... Your sentiment with your comment, I guess Sorc is fine and doesn't need tweaks?
The average skill in Cyro is surprisingly pretty low. Most Cyrodiil players behave like that, even the ones with maxed out Alliance rank. Here’s another clip of me 1v7ing:https://youtu.be/7sNQTDWaOM0?si=ahsYQCyU8MaW0XDw
Mainly using line of sight and building decently tanky is enough for Cyrodiil. Sorc’s true power is displayed better by top tier players. The average magsorc won’t be able to tank multiple people unfortunately.
Uhh hey, any chance I can know what build you're using ? I'm getting bored of playing stamcro and I'd like to play stamsorc a bit. Rn I'm using the classic proc build with maarselok but I feel way too squishy for not enough damage :https://youtu.be/Tfo4LDEDR7Q
Yea sure! I'll post the UESP Build Editor link here, and a written version of the build.
Link:
Sets:- Essence Thief front bar
- Rallying Cry back bar
- Balorgh monster set
- Death Dealer’s Fete/Markyn/Saints of the Seducer mythics
Armor Weight:- 3 heavy, 3 medium, and 1 light for the armor pieces
- The belt must be light armor, and the chest must be heavy armor
Weapon Type:- Dualwield maces front bar and ice staff back bar
Traits:- Reinforced for heavy armor pieces, and impenetrable for the remaining armor pieces
- Nirnhoned mainhand and sharpened offhand for the maces, and defending for the ice staff
- All protective for the jewelries
Enchants:- All tri-stat glyphs on the body pieces
- All weapon damage glyphs for the jewelries
- Diseased and absorbed stamina glyphs for the maces, and berserker glyph for the ice staff
Race:- Imperial/Orc/Nord/Khajiit/Dark Elf all workAttribute Points:- For maximum damage, put 64 points into stamina
- For maximum tankiness, put 64 points into HP
- For a mix of both, do 50% into HP and the other 50% into stamina
Food:- For best value, use Orzoga’s Smoke Bear Haunch
- For maximum damage, use Bewitched Sugar Skulls
- For a mix of both, use Artaeum Takeaway Broth
Potions:- Must use Essence of Spell Critical for Major Prophecy
Champion Points:- Blue CPsDuelist Rebuff, Iron Clad, Resillience, Fighting Finesse
- Red CPs: Survival Instincts, Pain’s Refuge, Sustained by Suffering, Fortified
Skills:- Front bar: Blood for Blood, Bound Armaments, Quick Cloak, Crit Surge, Hurricane, Dawnbreaker of Smiting
- Back bar: Streak, Dark Deal, Vigor, Elemental Susceptibility, Vibrant Shroud, Temporal Guard
Note: You can swap Streak front bar if you are more offensive. You can also use Thrive in Chaos dualwield ult for outnumbered fights
Advantages of this build:
- High mitigation (33k+ resistances, 4k+ crit resist, Major Evasion, Major Maim, Minor Protection, and 3 defensive blue CPs)
- High mobility (Major + Minor Expedition and Streak)
- High single target burst damage (Bound Armaments and B4B can deal a total of 15-17k burst damage when crit)
- Rewards risky playstyle (B4B does more damage when your HP gets lower, which allows players with good mechanics to land 10k+ B4B hits)
- Decent DoT pressure (Burning, Hemorrhage, Quick Cloak, Hurricane)
- High recovery (B4B costing HP and Essence Thief)
- Decent group utility (Streak and Vibrant Shroud)
Disadvantages:
- Requires high APM (you need to perfect the light attack + spammable + bash weave, and use Bound Armaments every 4s to achieve maximum pressure)
- Does not offer good AoE damage (since your only AoE damage abilities are Quick Cloak, Hurricane, and Dawnbreaker)
- Requires getting used to picking up Essence Thief (Essence Thief can be unfamiliar for people)
- Can be inconsistent when kiting (can’t pick up Essence Thief consistently)
- No execute (this is an issue for most Sorcs)
In my opinion, this is currently the best stat build for stamsorc. It has everything you need, but isn’t easy to use and requires you to already be decent at the class, making it hard to be abused by everyone.
Thanks for very generously posting your build. It's amazing how tanky it is. But it is also a very high skill level as you note. I find essence thief annoying to find the pools. Do you have a recommendation for a replacement set for essence thief?
This further proves why CP is very bad and anti-competitive for the game. Magsorc/Stamsorc are still strong, but not absurdly busted in those scenarios. You have to balance defense and offense much more so in noCP compared to CP
@StaticWave I finally got around to trying your build and it was a revelation.I switched essence for orders wrath but otherwise the same. Amazingly tanky but still could deal damage. I have otherwise been running infused to get higher weapon damage and 4 offensive blue stars.
Now I understand better how you can be super tanky but still get offense, although I still need to incorporate bound armaments better. Also my blood for blood really wasn’t hitting all that high. But not one death in many chaotic fights.
Thanks again for posting your build. It is a high apm so I agree not everyone will like it since you have to constantly reapply the buffs etc
StaticWave wrote: »I've been seeing nerf Sorc threads and I think they're over-reacting.
AngryNecro wrote: »This build can only kill a normal player when catching at a weak moment and doing a full combo with an ultimate.StaticWave wrote: »I've been seeing nerf Sorc threads and I think they're over-reacting.
The players who never advance beyond that point are the first to cry when they can't crutch on their one broken gimmick anymore. You can 100% adapt a dueling build to open world for 1vX and cross heals/shields while still being able to beat other sweatlords on even ground. The best Sorc players were still dropping lethal Overload combos on Vengeance, while the guys crutching on overpowered zero-risk range spam faced a reckoning.MincMincMinc wrote: »Congrats you figured out the essence of how to build for 1vX now adays.
xylena_lazarow wrote: »The players who never advance beyond that point are the first to cry when they can't crutch on their one broken gimmick anymore. You can 100% adapt a dueling build to open world for 1vX and cross heals/shields while still being able to beat other sweatlords on even ground. The best Sorc players were still dropping lethal Overload combos on Vengeance, while the guys crutching on overpowered zero-risk range spam faced a reckoning.MincMincMinc wrote: »Congrats you figured out the essence of how to build for 1vX now adays.
Turn and burn is alive and well i.e. Thrive in Chaos. Turn and one-shot is gone, and that's a good thing.MincMincMinc wrote: »Yeah nobody really builds for turn and burn 1vX. Its just not as possible with high ttk healthbars and heals. Most are moving to these pseudo dueling builds that are modified for survival.
Turtle_Bot wrote: »CameraBeardThePirate wrote: »To be honest this is an issue across the board. 90% of people in Cyrodiil or BGs have no clue how to *actually* build for PvP, and just slap on the meta sets without taking the time to set up their resists and recoveries or learn their defensive rotation/good defensive movement.
This is more an issue of a lack of resources. The game doesn't have a good tutorial that actually teaches mechanics of the game, and PvP requires knowledge of mechanics.
PvP itself has been so neglected that there aren't many content creators left, so 90% of the resources to learn PvP online are either outdated or simply don't exist for newer skills/classes.
Exactly this. TBH. It's also becoming an issue in PvE too. So many players just copying the meta builds/strats without understanding the nuances/reasons behind using them and failing hard in content that should otherwise be relatively easy to clear with a more fitting build/strategy.
It's something the game really should teach the players much better than it ever has done. It doesn't have to be throwing players into hard mode trials the instant they start, but for example adding all the combat mechanics to the tutorials (like they used to have in wailing prison) where the player has to move out of the circle or behind a wall to avoid an attack/AoE, dodge roll an incoming attack, block an incoming attack, heal themselves to survive a hit, recast their buffs, etc. to teach the players these mechanics early when there's no pressure to get it right immediately.
Then have these things reinforced throughout all the story quests where bosses will each require using a couple of those different mechanics to successfully survive/beat them. The story itself is the perfect place to teach/train/reinforce these concepts because there's no penalty to failing outside of restarting the specific encounter and trying again.
This at least would prepare most players for things harder than overload and allow them to just casually develop those skills over time as they play/enjoy the game, allowing the players to learn the mechanics naturally, and then be able to easily apply them further if they choose to go on to do trials/vet/HM/PvP/etc. content.
It would help lessen the cliff-like learning curve that currently exists when moving up from overload/normal dungeons into vet/HM/DLC content and PvP.
xylena_lazarow wrote: »The experience has reinforced what I see as the problem with Sorc's design: it massively rewards low skill cheese gameplay, much moreso than 1vX or whatever one considers skilled gameplay. Sit somewhere 100% safe, inside a zerg or atop the roof, and go nuts blasting away at unaware opponents. Teleport away if you somehow get attacked. Never at any point should you actually engage opponents for normal PvP. Once you do, the game becomes as hard as on any other class.
____
The whole Sorc problem is the amount of zero risk damage they deal from safety, and their ability to spam teleports to stay in safety, where they never even need to press their shield button in the first place. I'm still not finding Sorcs "too tanky" when I end up in a real fight with one, but that's not happening outside staged duels unless the Sorc deliberately ignores overpowered cheese tactics to play their class worse.
supabicboi wrote: »now that pts sorc updates are here, sorc can say byebye to the meta discussion, once again seeing a sledgehammer nerf changes to this class, again. the sorc nerf buff nerf cycle is sickening lol, maybe sorc players will have to wait for another 5 years till it gets good again, HAHA
all whiners towards 'op immortal sorcs' have disappear now right
Oblivion_Protocol wrote: »supabicboi wrote: »now that pts sorc updates are here, sorc can say byebye to the meta discussion, once again seeing a sledgehammer nerf changes to this class, again. the sorc nerf buff nerf cycle is sickening lol, maybe sorc players will have to wait for another 5 years till it gets good again, HAHA
all whiners towards 'op immortal sorcs' have disappear now right
…Except that those “sledgehammer” nerfs have done nothing to affect the Sorc play style that most of the people in this thread are complaining about. Sorcs still have Streak. Frags and Curse can still nuke people from afar. And Scribing means that, unlike before the heal was added to Hardened Ward, Sorc still has access to decent healing options without needed to go to cross-classing (which is an entirely different kettle of potentially OP fish).
Oblivion_Protocol wrote: »supabicboi wrote: »now that pts sorc updates are here, sorc can say byebye to the meta discussion, once again seeing a sledgehammer nerf changes to this class, again. the sorc nerf buff nerf cycle is sickening lol, maybe sorc players will have to wait for another 5 years till it gets good again, HAHA
all whiners towards 'op immortal sorcs' have disappear now right
…Except that those “sledgehammer” nerfs have done nothing to affect the Sorc play style that most of the people in this thread are complaining about. Sorcs still have Streak. Frags and Curse can still nuke people from afar. And Scribing means that, unlike before the heal was added to Hardened Ward, Sorc still has access to decent healing options without needed to go to cross-classing (which is an entirely different kettle of potentially OP fish).