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BG: Too few players understand or play the game mode of the running BG

AnduinTryggva
AnduinTryggva
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While I think it is normal that in random groups you have ppl who don't understand how to win a match like crazy king or similar I frequently observe that the knowledge level in the two groups is unevenly distributed. One team knows exactly how to play while many players of the other just play somehow but in an inefficient way. The team composition really works very very bad.

And I should note that I ALWAYS queue for solo BG so actually both teams should be randomly composed. This makes BG just a lottery. I am either in the team where everyone knows what to do or in the other one...

Then we have the people who just want to play death matches. Is there no way for the system to identify those players who consistently play for the objective and those who consistently don't? I think if we get special medals for playing the objective, counting these and relate them to the number of BG played we can get a fair impression of who plays for objectives and who doesn't. After 20 BGs or so we should have a fair statistic basis to know who consistently plays for objectives or not. And those players who consistently don't play for objectives could get priority for team death matches or are evenly distributed between teams.

I think it would also be ok after teams are set in solo BGs to run a last check and swap players before start of BG to evenly match teams.
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