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Banner visuals also need adjustments

Desiato
Desiato
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There's been many posts about audio issues with banners, but I think the visual spam is just as bad. Perhaps not so in a highly structured group, but in GF pugs, it's total visual chaos sometimes.

ESO was originally designed with a minimal UI because the goal was for us to be able to see and hear abilities/cues affecting our characters. Not only is that no longer practical, but often times I can't see the red bad ae ground effects because of banners. I'm able to manage because of experience, but what about new and less experienced players trying to learn trials for the first time? Banners aren't making it easier for them to learn vdsr twins.

IMO, there's simply no need for banners to be so visually dominant. I don't think a giant circle is even necessary. The visual effect could be entirely on the flag. The radius is so large, that players shouldn't have problems staying within it without the visual component.
spending a year dead for tax reasons
  • Soarora
    Soarora
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    I feel like at this point there should just be a simplification toggle that makes everyone's mounts and skills stop glowing and all area effects become plain circles.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • sshogrin
    sshogrin
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    Soarora wrote: »
    I feel like at this point there should just be a simplification toggle that makes everyone's mounts and skills stop glowing and all area effects become plain circles.

    The crazy thing is there's a setting already in base game about that under Settings/Video/Show Additional Ally Effects. That setting was introduced after Aegis Caller set because multiple people using Aegis Caller would cause video rendering issues and lag.
  • sarahthes
    sarahthes
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    Desiato wrote: »
    There's been many posts about audio issues with banners, but I think the visual spam is just as bad. Perhaps not so in a highly structured group, but in GF pugs, it's total visual chaos sometimes.

    ESO was originally designed with a minimal UI because the goal was for us to be able to see and hear abilities/cues affecting our characters. Not only is that no longer practical, but often times I can't see the red bad ae ground effects because of banners. I'm able to manage because of experience, but what about new and less experienced players trying to learn trials for the first time? Banners aren't making it easier for them to learn vdsr twins.

    IMO, there's simply no need for banners to be so visually dominant. I don't think a giant circle is even necessary. The visual effect could be entirely on the flag. The radius is so large, that players shouldn't have problems staying within it without the visual component.

    I find they bug out and just don't show in trials almost as often as they do.

    Certainly they're invisible in the Orphic shard boss arena in Lucent, at least on hard mode.
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