you’ll need a craft bag to store those in…shadyjane62 wrote: »I too am in maintenance mode. Gathering heartwood is my main job now.
moderatelyfatman wrote: »Hi All,
So I've read the announcement and I'm giving my 2 cents as to why I think we're heading into Maintenance Mode.
Previously, when ZOS promised us new dungeons at the end of Q1 and Q3 we got new dungeons at the end of Q1 and Q3. Likewise, with a new Chapter, we knew we were getting a new overland zone and trial at the end of Q2.
My main concern is that everything they have stated in their release has no specific due date which means can be delayed indefinitely with various excuses. We've seen this already happen in 2023 and 2024 with Q3/4 dedicated towards performance and QoL updates. Will these changes arrive in 2025 or be cut and pasted every year much like the 'Year of Performance' that happened in 2017 and then again in 2018, 2019 and 2020 (I'm no longer sure which years now because I've stopped listening). They can literally use the excuse 'We're still working on it' to deliver absolutely nothing for the next 5-10 years.
I suspect the only thing we're going to get in 2025 is the overland difficulty setting. They can do it fairly easily by making a variation of the Battlespirit buff from PvP. Then again, given all the issues with Battlespirit and item sets, who knows?
Updating visuals and graphics from skills and revamping old zones could be done but we haven't seen a single image of this which suggests they haven't started yet. Once again, not 2025 for any significant changes.
What sets off my Skatole detector the most is the comments about a separate set of skills for PvP. I remember reading somewhere that since the game still supported PS4 consoles, they had to switch to Account Wide Achievements to add Tales of Tribute. Matt Firor also admitted that it took them 2 years to free up enough memory to add the arcanist class. I'm not convinced that ZOS have the resources to be able to do a complete rewrite of the skills in every class in the game for PvP purposes when most MMOs that do this (e.g. GW2, BDO) have done this as part of their core design. Given how heavily dependent PvP has become on proc sets, ZOS will also have to write as set of PvP rules for nearly every proc set in the game.
Bear in mind that as someone who loves this game, I dearly wish to be proven wrong by ZOS. However, given their track record so far...
Cooperharley wrote: »I didn't read it like that at all. We've been asking for them to switch it up and change that.
Overland difficulty increase
Improving visuals in old zones and textures moving forward
New stories to experience throughout the year
More experimentation
A change up in pvp, specifically cyrodiil, to improve pop caps
Seasons w/ cool new rewards
New difficult zones like OG craglorn
I'm confused as to how that's going into maintenance mode. They're little checking off most of the stuff we've been asking for?
moderatelyfatman wrote: »Cooperharley wrote: »I didn't read it like that at all. We've been asking for them to switch it up and change that.
Overland difficulty increase
Improving visuals in old zones and textures moving forward
New stories to experience throughout the year
More experimentation
A change up in pvp, specifically cyrodiil, to improve pop caps
Seasons w/ cool new rewards
New difficult zones like OG craglorn
I'm confused as to how that's going into maintenance mode. They're little checking off most of the stuff we've been asking for?
If CD Projekt Red or Larian made this comment, I'd take it at face value. But with ESO, the only time when things get delivered reliably and in a (mostly) working state is when it has a specific due date (e.g. Dungeons, Chapters and additional zones).
What you have quoted is vague in its scope and has no due date. Much like improved performance, this is the sort of thing that can be promised for years without ever delivering. Think about hybridisation and how it has been left unfinished and ask yourself what are the odds we'll get PvP fixed?
I will happily admit I'm wrong and change my mind if I see proof to the contrary, but these changes look far more like promises made to placate and stall an angry player base rather than something we're going to get.
Luke_Flamesword wrote: »"Maintenance Mode" is overused lately. This is not it, because they are doing new content and probably they will continue with it for years at least. There is too much money from ESO to just abandon it.
But!
There is trend to make less and less content. In previous letter ZOS promised bigger chapters and more new features and QoL changes as replacement of Q3 dungeons and Q4 zone. It was a lie. We had smallest chapter yet, typical Q3 base update but without dungeons (Home Tours is such a small feature, with so BASIC funcionality, that was normally small part of update not, main attraction) and just a underwhelming refresh of already existing feature (BG) in Q4.
They didn't apologise for that, but they pretend that's perfect year and everything is exactly as should be. As customer I don't believe anymore in their promises and I have every reason to believe that new strategy is just next step in this direction of doing less and less content.
Unfadingsilence wrote: »Everyone who plays this game loves this game i play on all platforms all servers over 50k hours played and have spent over 10k real money on this game and 100% ZOS needed to go into maintenance mode 8 years ago this is a much needed change and looking forward to seeing how it plays out.
spartaxoxo wrote: »Maintenance mode does not invest in new players.
The name of the game is extracting more success from less content being delivered. Shareholders want to see that profit margin get wider and wider.
Cooperharley wrote: »moderatelyfatman wrote: »Cooperharley wrote: »I didn't read it like that at all. We've been asking for them to switch it up and change that.
Overland difficulty increase
Improving visuals in old zones and textures moving forward
New stories to experience throughout the year
More experimentation
A change up in pvp, specifically cyrodiil, to improve pop caps
Seasons w/ cool new rewards
New difficult zones like OG craglorn
I'm confused as to how that's going into maintenance mode. They're little checking off most of the stuff we've been asking for?
If CD Projekt Red or Larian made this comment, I'd take it at face value. But with ESO, the only time when things get delivered reliably and in a (mostly) working state is when it has a specific due date (e.g. Dungeons, Chapters and additional zones).
What you have quoted is vague in its scope and has no due date. Much like improved performance, this is the sort of thing that can be promised for years without ever delivering. Think about hybridisation and how it has been left unfinished and ask yourself what are the odds we'll get PvP fixed?
I will happily admit I'm wrong and change my mind if I see proof to the contrary, but these changes look far more like promises made to placate and stall an angry player base rather than something we're going to get.
It’s absolutely vague because it’s the studio director’s letter at the end of the year. I expect to hear actual specifics in Q1 about what we’ll see and when, but to know that they are at some point targeting that stuff is better than an empty chapter system like we’ve had for the past 3-4 years in my book.
Change isn’t always good, but this change in my book is needed and looks good from the outside. We can’t form any specific opinions on HOW good yet, but it looks good to me.
CatoUnchained wrote: »spartaxoxo wrote: »Maintenance mode does not invest in new players.
What "mode" invests in player retention? You know, what is ESO doing to keep veteran end game players sticking around?
CatoUnchained wrote: »spartaxoxo wrote: »Maintenance mode does not invest in new players.
What "mode" invests in player retention? You know, what is ESO doing to keep veteran end game players sticking around?
I'm sure player retention is fine. You have to remember that any game is going to focus their efforts on the new and/or casual player because veteran end gamers make up a very small portion of the player base realistically. The veteran end gamer - in any live service game - is always going to be completing the available content much faster than the developer can create more. The developer is always going to prioritize content that is relevant to the majority of their players, the new and casual players.
It's a tale as old as time. The loudest complainers are the top 5% wondering why a developer doesn't pump content into the game specifically for that 5% just as fast as those 5% exhaust the content that's already there. It's not unique to ESO by any means.
CatoUnchained wrote: »CatoUnchained wrote: »spartaxoxo wrote: »Maintenance mode does not invest in new players.
What "mode" invests in player retention? You know, what is ESO doing to keep veteran end game players sticking around?
I'm sure player retention is fine. You have to remember that any game is going to focus their efforts on the new and/or casual player because veteran end gamers make up a very small portion of the player base realistically. The veteran end gamer - in any live service game - is always going to be completing the available content much faster than the developer can create more. The developer is always going to prioritize content that is relevant to the majority of their players, the new and casual players.
It's a tale as old as time. The loudest complainers are the top 5% wondering why a developer doesn't pump content into the game specifically for that 5% just as fast as those 5% exhaust the content that's already there. It's not unique to ESO by any means.
Player retention is the opposite of fine for the last few years, and the problem is getting worse in a hurry. Why do you think ESO is releasing less and less content now days? When the vet players and content creators move on it's because they see the signs and it's not long after (2-3 years typically) for the game to shutter it's doors.
CatoUnchained wrote: »CatoUnchained wrote: »spartaxoxo wrote: »Maintenance mode does not invest in new players.
What "mode" invests in player retention? You know, what is ESO doing to keep veteran end game players sticking around?
I'm sure player retention is fine. You have to remember that any game is going to focus their efforts on the new and/or casual player because veteran end gamers make up a very small portion of the player base realistically. The veteran end gamer - in any live service game - is always going to be completing the available content much faster than the developer can create more. The developer is always going to prioritize content that is relevant to the majority of their players, the new and casual players.
It's a tale as old as time. The loudest complainers are the top 5% wondering why a developer doesn't pump content into the game specifically for that 5% just as fast as those 5% exhaust the content that's already there. It's not unique to ESO by any means.
Player retention is the opposite of fine for the last few years, and the problem is getting worse in a hurry. Why do you think ESO is releasing less and less content now days? When the vet players and content creators move on it's because they see the signs and it's not long after (2-3 years typically) for the game to shutter it's doors.
What concrete data have you gathered regarding historical and current trends to show that player retention is the "opposite of fine"? Anecdotes from content creators and/or your buddies don't count as a trend for the entire game population.
CatoUnchained wrote: »CatoUnchained wrote: »CatoUnchained wrote: »spartaxoxo wrote: »Maintenance mode does not invest in new players.
What "mode" invests in player retention? You know, what is ESO doing to keep veteran end game players sticking around?
I'm sure player retention is fine. You have to remember that any game is going to focus their efforts on the new and/or casual player because veteran end gamers make up a very small portion of the player base realistically. The veteran end gamer - in any live service game - is always going to be completing the available content much faster than the developer can create more. The developer is always going to prioritize content that is relevant to the majority of their players, the new and casual players.
It's a tale as old as time. The loudest complainers are the top 5% wondering why a developer doesn't pump content into the game specifically for that 5% just as fast as those 5% exhaust the content that's already there. It's not unique to ESO by any means.
Player retention is the opposite of fine for the last few years, and the problem is getting worse in a hurry. Why do you think ESO is releasing less and less content now days? When the vet players and content creators move on it's because they see the signs and it's not long after (2-3 years typically) for the game to shutter it's doors.
What concrete data have you gathered regarding historical and current trends to show that player retention is the "opposite of fine"? Anecdotes from content creators and/or your buddies don't count as a trend for the entire game population.
Are you new to ESO? I've been playing since 2014.
CatoUnchained wrote: »CatoUnchained wrote: »CatoUnchained wrote: »spartaxoxo wrote: »Maintenance mode does not invest in new players.
What "mode" invests in player retention? You know, what is ESO doing to keep veteran end game players sticking around?
I'm sure player retention is fine. You have to remember that any game is going to focus their efforts on the new and/or casual player because veteran end gamers make up a very small portion of the player base realistically. The veteran end gamer - in any live service game - is always going to be completing the available content much faster than the developer can create more. The developer is always going to prioritize content that is relevant to the majority of their players, the new and casual players.
It's a tale as old as time. The loudest complainers are the top 5% wondering why a developer doesn't pump content into the game specifically for that 5% just as fast as those 5% exhaust the content that's already there. It's not unique to ESO by any means.
Player retention is the opposite of fine for the last few years, and the problem is getting worse in a hurry. Why do you think ESO is releasing less and less content now days? When the vet players and content creators move on it's because they see the signs and it's not long after (2-3 years typically) for the game to shutter it's doors.
What concrete data have you gathered regarding historical and current trends to show that player retention is the "opposite of fine"? Anecdotes from content creators and/or your buddies don't count as a trend for the entire game population.
Are you new to ESO? I've been playing since 2014.
And? My point and question both still stand.
I read it as they are finally going to stop adding layer upon layer of new content without ever dealing with the underlying guts of the game and, freed from the chapter cycle, are going to be able to deal with the game *as a whole* in a way they never have been able to before.
CatoUnchained wrote: »CatoUnchained wrote: »spartaxoxo wrote: »Maintenance mode does not invest in new players.
What "mode" invests in player retention? You know, what is ESO doing to keep veteran end game players sticking around?
I'm sure player retention is fine. You have to remember that any game is going to focus their efforts on the new and/or casual player because veteran end gamers make up a very small portion of the player base realistically. The veteran end gamer - in any live service game - is always going to be completing the available content much faster than the developer can create more. The developer is always going to prioritize content that is relevant to the majority of their players, the new and casual players.
It's a tale as old as time. The loudest complainers are the top 5% wondering why a developer doesn't pump content into the game specifically for that 5% just as fast as those 5% exhaust the content that's already there. It's not unique to ESO by any means.
Player retention is the opposite of fine for the last few years, and the problem is getting worse in a hurry. Why do you think ESO is releasing less and less content now days? When the vet players and content creators move on it's because they see the signs and it's not long after (2-3 years typically) for the game to shutter it's doors.