So I have a few points that are very problematic that affect general enjoyment and usability of the game.
First I've noticed that you are required to have 10 people to start a guild, which is a lot of people! This especially becomes concerning when wanting a 'family guild' which has maybe 5 people in total. I think it should be considered, to either lower the number of people required or get rid of a number requirement to begin with.
Also I must point out bag space is severely hindering for those that are doing any type of craft!! There needs to be some sort of help with that. And its ridiculous the price of buying more bag space for bank or personal bag! For those that are trying to craft, making money is very slow because the items that could be sold, are being used for crafting research or extracting the mats.
Third point, I feel as though being a clothie, that I am hindered more than other crafts because there are not enough 'game'(wolf, deer, goats, etc) in the world/drop rate to get enough rawhide scraps that someone hasn't already killed. I think if you increased the rate that they reappear, it will cause problems for those traveling. It may be more benificial to include more animals in different regions that will drop the hide.
My last point, is I think its wrong that when you attempt to improve your armor that it has the ability to destroy it. I think it would be better that it remains the same and you just loose the improving items(string, gems, etc..) This becomes a big problem for medium armor because its hard to find the mats, plus its sewing...logically if you mess up in sewing you just pull out the stitching. It makes more understanding to have it destroyed with blacksmithing than clothier.