the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
Standard answer whenever anyone posts about another class/build being better than theirs in some activity:
"Play as you want" does not mean that your particular chosen class/build will be "best" at every activity in ESO (battlegrounds, infinite archive, veteran trials DPS, veteran trials tank, Cyrodiil 1vX PvP, whatever).
I suggest using seven of your character slots to create one of each class. That way, when you believe that another class is better at doing some ESO activity, you can play as that class.
I do not think that ZOS developers should rebalance the game whenever players post that another class that they are not playing needs nerfed because they think that another player is doing better than them.
Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
Standard answer whenever anyone posts about another class/build being better than theirs in some activity:
"Play as you want" does not mean that your particular chosen class/build will be "best" at every activity in ESO (battlegrounds, infinite archive, veteran trials DPS, veteran trials tank, Cyrodiil 1vX PvP, whatever).
I suggest using seven of your character slots to create one of each class. That way, when you believe that another class is better at doing some ESO activity, you can play as that class.
I do not think that ZOS developers should rebalance the game whenever players post that another class that they are not playing needs nerfed because they think that another player is doing better than them.
Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
Standard answer whenever anyone posts about another class/build being better than theirs in some activity:
"Play as you want" does not mean that your particular chosen class/build will be "best" at every activity in ESO (battlegrounds, infinite archive, veteran trials DPS, veteran trials tank, Cyrodiil 1vX PvP, whatever).
I suggest using seven of your character slots to create one of each class. That way, when you believe that another class is better at doing some ESO activity, you can play as that class.
I do not think that ZOS developers should rebalance the game whenever players post that another class that they are not playing needs nerfed because they think that another player is doing better than them.
Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
Standard answer whenever anyone posts about another class/build being better than theirs in some activity:
"Play as you want" does not mean that your particular chosen class/build will be "best" at every activity in ESO (battlegrounds, infinite archive, veteran trials DPS, veteran trials tank, Cyrodiil 1vX PvP, whatever).
I suggest using seven of your character slots to create one of each class. That way, when you believe that another class is better at doing some ESO activity, you can play as that class.
I do not think that ZOS developers should rebalance the game whenever players post that another class that they are not playing needs nerfed because they think that another player is doing better than them.
Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
And how much time do you actually spend doing those things? Almost none.
Shadowy Disguise and Streak are two of the most powerful PvP skills in the game, even in BGs. Sure, they can't be used when interacting with objectives in certain ways, but that doesn't make them useless, or even below average. Use them to get to objectives (or otherwise gain tactical advantage) and kill your opponents, then don't worry about them in the limited times when they're not allowed.
Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
And how much time do you actually spend doing those things? Almost none.
Shadowy Disguise and Streak are two of the most powerful PvP skills in the game, even in BGs. Sure, they can't be used when interacting with objectives in certain ways, but that doesn't make them useless, or even below average. Use them to get to objectives (or otherwise gain tactical advantage) and kill your opponents, then don't worry about them in the limited times when they're not allowed.
You're not wrong, but when "Everything is balanced", wouldn't the class that can use all of their abilities and class passive without restriction come out on top? Especially when such a class can be used and is designed around the prevention of death on an objective, almost tank-like?
To be frank I've played a lot of BG's this past week, and It's almost all DK's. To an absurdly annoying degree.
the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
And how much time do you actually spend doing those things? Almost none.
Shadowy Disguise and Streak are two of the most powerful PvP skills in the game, even in BGs. Sure, they can't be used when interacting with objectives in certain ways, but that doesn't make them useless, or even below average. Use them to get to objectives (or otherwise gain tactical advantage) and kill your opponents, then don't worry about them in the limited times when they're not allowed.
You're not wrong, but when "Everything is balanced", wouldn't the class that can use all of their abilities and class passive without restriction come out on top? Especially when such a class can be used and is designed around the prevention of death on an objective, almost tank-like?
To be frank I've played a lot of BG's this past week, and It's almost all DK's. To an absurdly annoying degree.
Balance has to cover lots of different content and play styles. Sorcerers and Nightblades who rely on those restricted skills for survivability may not be the best chaosball carriers, but they're also better than other classes at tons of other things. ESO certainly has balance issues, but Shadowy Disguise and Streak not working while holding relics isn't anywhere near the top of the list (and, if anything, is probably making balance better, not worse).
Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
And how much time do you actually spend doing those things? Almost none.
Shadowy Disguise and Streak are two of the most powerful PvP skills in the game, even in BGs. Sure, they can't be used when interacting with objectives in certain ways, but that doesn't make them useless, or even below average. Use them to get to objectives (or otherwise gain tactical advantage) and kill your opponents, then don't worry about them in the limited times when they're not allowed.
You're not wrong, but when "Everything is balanced", wouldn't the class that can use all of their abilities and class passive without restriction come out on top? Especially when such a class can be used and is designed around the prevention of death on an objective, almost tank-like?
To be frank I've played a lot of BG's this past week, and It's almost all DK's. To an absurdly annoying degree.
Balance has to cover lots of different content and play styles. Sorcerers and Nightblades who rely on those restricted skills for survivability may not be the best chaosball carriers, but they're also better than other classes at tons of other things. ESO certainly has balance issues, but Shadowy Disguise and Streak not working while holding relics isn't anywhere near the top of the list (and, if anything, is probably making balance better, not worse).
I don't disagree, but this is just more reason to standardize and segregate PvP from PvE. Maybe such that PvP has no classes, or that all players who play PvP must choose the Dragonknight Class. (In essence the same, but easier, just making PvP restricted to a given character class instead of needing to rebalance things)
the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
And how much time do you actually spend doing those things? Almost none.
Shadowy Disguise and Streak are two of the most powerful PvP skills in the game, even in BGs. Sure, they can't be used when interacting with objectives in certain ways, but that doesn't make them useless, or even below average. Use them to get to objectives (or otherwise gain tactical advantage) and kill your opponents, then don't worry about them in the limited times when they're not allowed.
You're not wrong, but when "Everything is balanced", wouldn't the class that can use all of their abilities and class passive without restriction come out on top? Especially when such a class can be used and is designed around the prevention of death on an objective, almost tank-like?
To be frank I've played a lot of BG's this past week, and It's almost all DK's. To an absurdly annoying degree.
Balance has to cover lots of different content and play styles. Sorcerers and Nightblades who rely on those restricted skills for survivability may not be the best chaosball carriers, but they're also better than other classes at tons of other things. ESO certainly has balance issues, but Shadowy Disguise and Streak not working while holding relics isn't anywhere near the top of the list (and, if anything, is probably making balance better, not worse).
I don't disagree, but this is just more reason to standardize and segregate PvP from PvE. Maybe such that PvP has no classes, or that all players who play PvP must choose the Dragonknight Class. (In essence the same, but easier, just making PvP restricted to a given character class instead of needing to rebalance things)
Terrible idea is terrible. If you want everyone to be the same, don't play an MMORPG.
Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
And how much time do you actually spend doing those things? Almost none.
Shadowy Disguise and Streak are two of the most powerful PvP skills in the game, even in BGs. Sure, they can't be used when interacting with objectives in certain ways, but that doesn't make them useless, or even below average. Use them to get to objectives (or otherwise gain tactical advantage) and kill your opponents, then don't worry about them in the limited times when they're not allowed.
You're not wrong, but when "Everything is balanced", wouldn't the class that can use all of their abilities and class passive without restriction come out on top? Especially when such a class can be used and is designed around the prevention of death on an objective, almost tank-like?
To be frank I've played a lot of BG's this past week, and It's almost all DK's. To an absurdly annoying degree.
Balance has to cover lots of different content and play styles. Sorcerers and Nightblades who rely on those restricted skills for survivability may not be the best chaosball carriers, but they're also better than other classes at tons of other things. ESO certainly has balance issues, but Shadowy Disguise and Streak not working while holding relics isn't anywhere near the top of the list (and, if anything, is probably making balance better, not worse).
I don't disagree, but this is just more reason to standardize and segregate PvP from PvE. Maybe such that PvP has no classes, or that all players who play PvP must choose the Dragonknight Class. (In essence the same, but easier, just making PvP restricted to a given character class instead of needing to rebalance things)
Terrible idea is terrible. If you want everyone to be the same, don't play an MMORPG.
Then why make an objective game-mode of a general concept (PvP), exclusively favoring a certain playstyle?
Vonnegut2506 wrote: »Oh good, another nerf a class post. I never get tired of these.
the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »Avran_Sylt wrote: »the1andonlyskwex wrote: »What are you talking about? Stealth and (especially) mobility work great in BGs.
?
Unless you're talking about specific move-speed % increases (which I'm unsure as to why they affect Relic Runners, as it's contradictory the removal of mobility skill useage while holding a relic), you cannot use any mobility skills while holding a Relic.
You also cannot use stealth while performing any interaction with BG objectives: Stealth cannot be used while holding a relic, nor can you capture a point while in stealth.
All objective actions must be performed while obvious to the other team.
And how much time do you actually spend doing those things? Almost none.
Shadowy Disguise and Streak are two of the most powerful PvP skills in the game, even in BGs. Sure, they can't be used when interacting with objectives in certain ways, but that doesn't make them useless, or even below average. Use them to get to objectives (or otherwise gain tactical advantage) and kill your opponents, then don't worry about them in the limited times when they're not allowed.
You're not wrong, but when "Everything is balanced", wouldn't the class that can use all of their abilities and class passive without restriction come out on top? Especially when such a class can be used and is designed around the prevention of death on an objective, almost tank-like?
To be frank I've played a lot of BG's this past week, and It's almost all DK's. To an absurdly annoying degree.
Balance has to cover lots of different content and play styles. Sorcerers and Nightblades who rely on those restricted skills for survivability may not be the best chaosball carriers, but they're also better than other classes at tons of other things. ESO certainly has balance issues, but Shadowy Disguise and Streak not working while holding relics isn't anywhere near the top of the list (and, if anything, is probably making balance better, not worse).
I don't disagree, but this is just more reason to standardize and segregate PvP from PvE. Maybe such that PvP has no classes, or that all players who play PvP must choose the Dragonknight Class. (In essence the same, but easier, just making PvP restricted to a given character class instead of needing to rebalance things)
Terrible idea is terrible. If you want everyone to be the same, don't play an MMORPG.
Then why make an objective game-mode of a general concept (PvP), exclusively favoring a certain playstyle?
It doesn't. A winning team relies on multiple play styles working together. Sure, a stealth nightblade might not be a good ball carrier, but they're still great at killing and defending ball carriers, which are the things that most people in any given match need to be doing anyway.
valenwood_vegan wrote: »Vonnegut2506 wrote: »Oh good, another nerf a class post. I never get tired of these.
ikr? Something killed me, it has to be deleted!
They should really just make pvp light and heavy attacks only, no skills, no sets, no classes... then it would be balanced.
Oblivion_Protocol wrote: »Avran, I’m going to explain this in the simple terms that I think everyone else is missing.
Cloak is an ability that turns you (and potentially) whatever you’re holding completely invisible. In a game mode where the objective is to find and take a thing, turning it and yourself invisible is broken and unfair. Imagine playing football, but one person can take the ball, turn invisible, and still run up the score while invisible. Does that sound like a fun game?
Streak is an ability that allows a Sorc to traverse the field faster than anyone or anything else in a few seconds. A practiced Sorc can literally be on the other side of the map faster than you could type ‘nerf Streak now’. In a game mode where part of the objective is to take something from another player, moving around at a thousand miles per hour is fundamentally unfair. Imagine that same game of football, but instead of turning invisible, one player can literally teleport every second. Does that still sound like a fun game?
When balancing class abilities, the devs primarily look at combat situations. Once you introduce objective play that offers scenarios where those abilities give intrinsically and insurmountably unfair advantages, those abilities have to be altered or banned altogether.
And before you say “but DK abilities are unfair and therefore should be banned, too”, a reminder that I said intrinsically and insurmountably unfair, as in, it alters the game and you can’t stop it. Battle Roar doesn’t do jack but squat for any objective play, and you can always kill a DK. Maybe it’ll take a little longer, but you can do it. If there is some cracked DK player who racks up 30+ kills and goes unbeaten, they would probably do the same on the other six classes.
Avran_Sylt wrote: »Oblivion_Protocol wrote: »Avran, I’m going to explain this in the simple terms that I think everyone else is missing.
Cloak is an ability that turns you (and potentially) whatever you’re holding completely invisible. In a game mode where the objective is to find and take a thing, turning it and yourself invisible is broken and unfair. Imagine playing football, but one person can take the ball, turn invisible, and still run up the score while invisible. Does that sound like a fun game?
Streak is an ability that allows a Sorc to traverse the field faster than anyone or anything else in a few seconds. A practiced Sorc can literally be on the other side of the map faster than you could type ‘nerf Streak now’. In a game mode where part of the objective is to take something from another player, moving around at a thousand miles per hour is fundamentally unfair. Imagine that same game of football, but instead of turning invisible, one player can literally teleport every second. Does that still sound like a fun game?
When balancing class abilities, the devs primarily look at combat situations. Once you introduce objective play that offers scenarios where those abilities give intrinsically and insurmountably unfair advantages, those abilities have to be altered or banned altogether.
And before you say “but DK abilities are unfair and therefore should be banned, too”, a reminder that I said intrinsically and insurmountably unfair, as in, it alters the game and you can’t stop it. Battle Roar doesn’t do jack but squat for any objective play, and you can always kill a DK. Maybe it’ll take a little longer, but you can do it. If there is some cracked DK player who racks up 30+ kills and goes unbeaten, they would probably do the same on the other six classes.
You have detect pots, detection skills, snares, gap closers, and range. Did you know that AoE attacks can break players out of stealth? Caltrops can be useful for that.
Slot the abilities and use the tools given to you to combat such abilities like everyone else is expected to against the tools allowed by the other classes, don't just disable to skills because it'd be too much work to make them balanced.
Avran_Sylt wrote: »Oblivion_Protocol wrote: »Avran, I’m going to explain this in the simple terms that I think everyone else is missing.
Cloak is an ability that turns you (and potentially) whatever you’re holding completely invisible. In a game mode where the objective is to find and take a thing, turning it and yourself invisible is broken and unfair. Imagine playing football, but one person can take the ball, turn invisible, and still run up the score while invisible. Does that sound like a fun game?
Streak is an ability that allows a Sorc to traverse the field faster than anyone or anything else in a few seconds. A practiced Sorc can literally be on the other side of the map faster than you could type ‘nerf Streak now’. In a game mode where part of the objective is to take something from another player, moving around at a thousand miles per hour is fundamentally unfair. Imagine that same game of football, but instead of turning invisible, one player can literally teleport every second. Does that still sound like a fun game?
When balancing class abilities, the devs primarily look at combat situations. Once you introduce objective play that offers scenarios where those abilities give intrinsically and insurmountably unfair advantages, those abilities have to be altered or banned altogether.
And before you say “but DK abilities are unfair and therefore should be banned, too”, a reminder that I said intrinsically and insurmountably unfair, as in, it alters the game and you can’t stop it. Battle Roar doesn’t do jack but squat for any objective play, and you can always kill a DK. Maybe it’ll take a little longer, but you can do it. If there is some cracked DK player who racks up 30+ kills and goes unbeaten, they would probably do the same on the other six classes.
You have detect pots, detection skills, snares, gap closers, and range. Did you know that AoE attacks can break players out of stealth? Caltrops can be useful for that.
Slot the abilities and use the tools given to you to combat such abilities like everyone else is expected to against the tools allowed by the other classes, don't just disable to skills because it'd be too much work to make them balanced.
Some of us don't have the luxury of having flex spots. I can't make room for a gap closer or a detect skill on my stamcro, neither can I unslot my weapon damage pot. Funny bar space or potion slots didn't cross your mind, as if you were playing one of the best classes in pvp..
Anyways, please consider the implications of what you're saying : you would need to design your build around nighblades and sorcs. I'm pretty sure the balance issues are already obvious enough, we don't have to make the "play nb/magsorc or get ***" update
MincMincMinc wrote: ».......Laughs in acuity warden being better than any other class
Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
BXR_Lonestar wrote: »Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
This is L2P man. A templar or a warden can be just as devastating in close quarters combat, but this is all going to be dictated on build and knowledge/skill of the player.
And the mobility/stealth classes are going to struggle a little bit in some of the BG matches, but that doesn't mean they can't function, you just need to learn the map and learn how you can use your abilities to your advantage in that map.
Avran_Sylt wrote: »MincMincMinc wrote: ».......Laughs in acuity warden being better than any other class
Is that because healstacking? Or using Shalks+Dizzy to pop undergeared players as you rotate around resource keep structures 2nd floor?
MincMincMinc wrote: »Avran_Sylt wrote: »MincMincMinc wrote: ».......Laughs in acuity warden being better than any other class
Is that because healstacking? Or using Shalks+Dizzy to pop undergeared players as you rotate around resource keep structures 2nd floor?
Warden is just overtuned beyond belief for many reasons. It is without a doubt the top class by far.
Do you want guidance in pvp? Build theory help? Practically anyone can hit cp160 and slot crafted gear within a day or two of playing the game. Which will be highly competitive in pvp for any class.
It seems others already explained why being able to cloak and streak with the objectives would be bad.
As far as the "tank meta" feel free to complain to zos about how max stam/mag has lost its importance and lead to people stacking 40-50khp on every build. Sustain being so easy to get that people are instead stacking only damage sets+enchants+mundus. Pen being so accessible that people are hitting 25-30k pen and still being able to run more damage sets on top of that. Movement speed so high that players can move in and out of melee distance each second. Snare and root counterplay so bad that players prefer to spam roll instead..........Rant, rant, rant
Avran_Sylt wrote: »DK can take advantage of their class Identity in Battlegrounds, through their close combat superiority. But Nightblade or Sorcerers cannot take advantage of their subtlety or maneuverability in BGs given the mobility and stealth restrictions on interacting with objectives.
Pls disable Dragonknights in BG's.
Standard answer whenever anyone posts about another class/build being better than theirs in some activity:
"Play as you want" does not mean that your particular chosen class/build will be "best" at every activity in ESO (battlegrounds, infinite archive, veteran trials DPS, veteran trials tank, Cyrodiil 1vX PvP, whatever).
I suggest using seven of your character slots to create one of each class. That way, when you believe that another class is better at doing some ESO activity, you can play as that class.
I do not think that ZOS developers should rebalance the game whenever players post that another class that they are not playing needs nerfed because they think that another player is doing better than them.
Tommy_The_Gun wrote: »Agree, but I am kinda puzzled by the title... Sorc was nerfed ? When ? In what way ?
As far as I can tell they are still dominating in Cyro.