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Would you like to spend coins to buy private delve instance?

SamuelDraconis
SamuelDraconis
✭✭✭
For example 50k/hour. You get a private instance in a delve for yourself, your group members and your companions. Edit: paid instances would be optional and public instances remain free.
Private instances would be good to level up lycanthrophy.
Edited by SamuelDraconis on December 13, 2024 8:42PM
"Let me guess, someone stole your sweetroll."

Would you like to spend coins to buy private delve instance? 174 votes

Yes
4%
daryl.rasmusenb14_ESOold_scopie1945Mik195DirtyDeeds765MafiaCat115TinyDragonIrisDupree 7 votes
No
93%
AttorneyatlawlAtamaAuoraSakiridinger57_ESOSluggyopajWhiteCoatSyndromePoncho28wenchmore420b14_ESOXerenWolfshadeDanikatTarilValvefreespiritKhenarthiMuizerqwaurckc4bloyb16_ESO 162 votes
Other
2%
MinnesingerDreamyLuellmarieRBAP28XSTRONG 5 votes
  • SilverBride
    SilverBride
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    No
    I play an MMO rather than a single player game because I like seeing other players in the world.
    PCNA
  • robwolf666
    robwolf666
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    No
    You should have the option to do everything solo. Besides, I think they milk us enough as it is.
  • JemadarofCaerSalis
    JemadarofCaerSalis
    ✭✭✭✭
    No
    I just honestly don't really see the point in it.

    Most of the time the delves I go into are pretty empty anyway, and only during an event that encourages people to do delves do they get busy, but there are plenty of delves to choose from. So, if one is too busy, you can always just find another one.
  • UnseenCat
    UnseenCat
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    There's a fine line to walk since this is an MMO -- but I think what it boils down to is that sometimes -- and particularly during events -- any given instance of the game can become borderline overpopulated. When that happens, delves, public dungeons, world bosses, incursions etc. all become less challenging since there are often mobs of players sweeping through the mobs of enemies, ganging up on bosses, and in general effectively giving everyone a free carry.

    But that's not what everyone wants all the time. Sometimes its really fun to go in solo or with a friend or two, and have at it with limited backup. Going one-on-one or with limited allies against public dungeon bosses and large mobs are a great way to test how a build is working, or just fun for a challenge. Same with taking on world bosses with a friend or small group.

    When there are lots of events and prompted activities (like Golden Pursuits) going on, there are fewer opportunities for lulls in player activity where you can do these things for the challenge. Sometimes the impromptu lower difficulty is great and sometimes some of us miss the earlier days of the game when it was a bit less densely-populated everywhere and a bit less frenetic.

    So, some option to occupy a low-population-cap instance could be pleasant, and in line with some player's objectives for taking on challenges with limited likely group support beyond what they organize with friends/guildies.

    ESO doesn't so much need a "solo option", since it's designed around having others in-game and being part of the overall balance of power against enemies. But I can see the benefit of having a lower population in an instance for those who want the odds stacked a bit higher in favor of being challenged more by mobs and bosses. It might not be for everyone, and I suspect the conventional current population cap is fine with most players -- but it could be desirable for enough to make it an option.
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    No
    When I was doing the Golden Pursuit task for killing Delve Bosses, I just went to a delve I haven't visited since I first played through a zone's storyline. It was completely empty of other players, so that was perfect enough for me.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Taril
    Taril
    ✭✭✭✭✭
    No
    This is simply unnecessary really.

    Delves especially so given their overall lack of basically anything noteworthy in them (At least Public Dungeons have bunches of enemies making them better for grinding exp).

    Really, all Delves need is for all of the Daily Delves to have their respective boss instant-spawn when a quest carrier approaches (Most of them do, however, some like the one for Orc's Finger via Bolgrul doesn't)

    Public Dungeons could actually have some use with a private version, specifically for the aforementioned grinding. But even then, it's pretty minor especially with plenty of options available for exp grinding (All of which are FREE)

    For the most part Public Dungeons would be fine with faster boss respawns (Loot is already limited by the player cap on loot drops which are independant of PD boss spawns) that way trying to get the boss kills for the achievement would be less annoying for people who just came in after someone else cleared the place.

    P.s. Delves/PD's kind of suck for solo Werewolf grinding. Since Werewolf has trash AoE until rank 9 when you can get Infectious Claws... Also as Werewolf ranks are based on kills rather than exp it's better to go after low scaled enemies (Like Skeevers/Wolves/Mudcrabs that die in like 2 hits) or some other easy fast respawn enemies (Like low level areas that have fast respawns such as Saintsport or Hozzin's Folly)
  • doabhi
    doabhi
    ✭✭✭
    No
    No. Plenty of ways to level up Doggo mode, don't need a rent-a-delve to do that.
  • xXCJsniperXx7
    xXCJsniperXx7
    ✭✭✭
    No
    1.) No, spending gold to farm is a waste.
    2.) We have instanced delves already. They're the group delves in Craglorn, those torch with a plus icons.
    Edited by xXCJsniperXx7 on December 13, 2024 9:30PM
  • sshogrin
    sshogrin
    ✭✭✭
    No
    For example 50k/hour. You get a private instance in a delve for yourself, your group members and your companions. Edit: paid instances would be optional and public instances remain free.
    Private instances would be good to level up lycanthrophy.

    You do know that you can run the IA by yourself, with a friend, or companion? You can also go into a dungeon by yourself, there's also doing nDSA solo, solo arenas also...those get you more XP than running delves.
  • TaSheen
    TaSheen
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    ✭✭✭✭✭
    No
    Not necessary as far as I'm concerned.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Sometimes I find other people in delves annoying, mainly when I'm immersed in the setting and story, sneaking through and taking my time and someone comes in blasting everything. A couple of times I've had someone assign themselves to "help" me by burning down anything I attack and jumping around me in circles if I dare stop moving until I either ask them to stop or log out.

    But that doesn't always happen and if it does I think it'd be more annoying to go back to the entrance, load into a seperate copy of the delve and go back in than to wait for them to rush past and the enemies to reappear. I definitely wouldn't bother if I had to pay a small fortune in gold each time.

    Actually thinking about it, at 50k per hour I assume this is aimed at people who are farming something for profit in delves, rather than people who want immersive questing, because you don't get anywhere near that kind of money from quests. Also if it was for the sake of doing quests/exploring without being disturbed it would make more sense to charge per delve entry than based on the time spent inside.
    Edited by Danikat on December 13, 2024 11:13PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Tandor
    Tandor
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    No
    Why would I want to?

    The only time I've ever had problems with delves was in the very early days when bots were rampant at the bosses, and that stopped being a problem the day I was delighted to see a Game Master announcing that everyone should stand back as he was about to swing his ban hammer. Those left in range were kicked from the server instantly. I imagine they were unable to log back in.

    I enjoy delves a lot, and in part that's down to the other players who are there whenever there's a delve-related event on. Otherwise they're pretty quiet.
  • Orbital78
    Orbital78
    ✭✭✭✭
    I don't see the need, but on days they do kill delve bosses in a specific zone... It might be nice to lower the threshold or cap to make more instances. Those bosses melt and take too long when you miss it unless you are timing it.

    I feel the same way about overland aoe farm spots too though, would be nice to have more instances or better options in new zones compared to vanilla.
  • Mik195
    Mik195
    ✭✭✭✭✭
    Yes
    I'll take the opposite side. While 50k is a bit high for a new player, I remember how miserable it was starting out as a new and trying to do events where higher level players were melting through everything.

    I remember the first time I tried to do the Jester's festival where you have to collect dust(?) in a delve and while I was trying to kill someone standing on a pile of dust, stronger people would take the dust, kill everything in sight and leave me nothing.

    Same thing happened in other delves when my character was slowly running over to the boss and a another person would sprint past me, kill the boss and leave before my character found enough stamina to make it to the boss. It just wasn't fun.

    On the other hand, if an under 50, no CP option was available (not mandatory) for low level players, that would fix a lot of issues.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    No
    Mostly disagree, but 5% agree.

    I'm player from 10 years ago, and I used to be a beta test player.
    In early days of ESO, there're not much effective way of earning experience point.

    So, people keep killing same delve boss over and over, then game concept and immersion
    was totally broken. There're still same problem of endeavor menu.

    Just like "Kill 3 delve boss".

    We need more multiple task menu of endeavor for avoiding those disaster.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • DreamyLu
    DreamyLu
    ✭✭✭✭✭
    Other
    I'm mitigated.

    Just yesterday, I was in a delve at same time than a player having a crowd of followers. He and his gang were a real bother. I left the delve and came to it later. I remember thinking how nice that would be to have the delve for me alone... o:)

    However, it was happening to me for first time in ages and the solution was easy: Off me and later return, what doesn't cost anything.

    Soooooo, all in all, I have nothing against the idea, but realistically, I would probably very rarely pay for that, if ever at all. It makes me doubt that the "product" makes sense.
    I'm out of my mind, feel free to leave a message... PC/NA
  • TheMajority
    TheMajority
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    No
    no, the choice should not have a cost
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • Razmirra
    Razmirra
    ✭✭
    No
    Nope, not worth spending money on.
  • Poncho28
    Poncho28
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    No
    Some of us pay a premium every month so this sort of interruptions never occur. My question is, do we get our money back?+
    Poncho-Dovahkiin (Defilers of Molag Bal, Lost Souls of Tamriel, Rebellious Spirit, Greatest of all Time)
  • darvaria
    darvaria
    ✭✭✭✭✭
    No
    When is the last time you saw a delve that was crowded? With One Tamerial you have 100's of choices, at all combat lvls.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    No
    Taril wrote: »
    This is simply unnecessary really.

    Delves especially so given their overall lack of basically anything noteworthy in them (At least Public Dungeons have bunches of enemies making them better for grinding exp).

    Really, all Delves need is for all of the Daily Delves to have their respective boss instant-spawn when a quest carrier approaches (Most of them do, however, some like the one for Orc's Finger via Bolgrul doesn't)

    Public Dungeons could actually have some use with a private version, specifically for the aforementioned grinding. But even then, it's pretty minor especially with plenty of options available for exp grinding (All of which are FREE)

    For the most part Public Dungeons would be fine with faster boss respawns (Loot is already limited by the player cap on loot drops which are independant of PD boss spawns) that way trying to get the boss kills for the achievement would be less annoying for people who just came in after someone else cleared the place.

    P.s. Delves/PD's kind of suck for solo Werewolf grinding. Since Werewolf has trash AoE until rank 9 when you can get Infectious Claws... Also as Werewolf ranks are based on kills rather than exp it's better to go after low scaled enemies (Like Skeevers/Wolves/Mudcrabs that die in like 2 hits) or some other easy fast respawn enemies (Like low level areas that have fast respawns such as Saintsport or Hozzin's Folly)

    I ground out ww in the Rift on those necromancer type cultists or whatever they are. Took a few days...
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Not everything we do needs to be a gold sink
  • MJallday
    MJallday
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    No
    Feels like your trying to solve a problem that doesn’t exist - so it’s a no from me
  • ElvenOverlord
    ElvenOverlord
    ✭✭✭✭
    No
    How you even come up with this? 😂
  • ellmarie
    ellmarie
    ✭✭✭✭
    Other
    I can definitely see why you'd want this. I've been there, but recently did a werewolf character and went into a public dungeon to level and most people left me alone in my area. Seemed like they knew what I was doing.
    Mik195 wrote: »
    I'll take the opposite side. While 50k is a bit high for a new player, I remember how miserable it was starting out as a new and trying to do events where higher level players were melting through everything.

    I remember the first time I tried to do the Jester's festival where you have to collect dust(?) in a delve and while I was trying to kill someone standing on a pile of dust, stronger people would take the dust, kill everything in sight and leave me nothing.

    Same thing happened in other delves when my character was slowly running over to the boss and a another person would sprint past me, kill the boss and leave before my character found enough stamina to make it to the boss. It just wasn't fun.

    On the other hand, if an under 50, no CP option was available (not mandatory) for low level players, that would fix a lot of issues.

    I see this too. Now that I'm high level, I see a lower level and try very hard not to obliterate everything in the path. Some players don't pay attention to this sadly.
    Xbox X- NA
  • Minnesinger
    Minnesinger
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    Other
    if only the delve was in the form of house that could be furnished and enemies placed.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • liliub17_ESO
    liliub17_ESO
    ✭✭✭
    No
    I'd say no, though I can mostly understand your reasoning.

    Back in the day, my household played Guild Wars (the original, not the MMO version) seriously. Every map is instanced, so once you cleared a map, it stayed clear. No respawns. Of course, that was only really needed if you were trying for the exploration achievement - a whole different beast than in ESO! At any rate, it was nice to know that once killed, the foe stayed dead (until you spawned into the map again). But this is not GW. GW was not a MMO. And ultimately, it was a major factor in the shift of player base from it to whatever MMO came along. (Still has a player base, by the way. Great game.)

    Is it annoying when another player comes in behind me (typically if I'm playing one of my low levels) and kills everything in sight? Sometimes. Generally speaking, I consider it a perk, though, because I can get to the sky shard or boss that much quicker, and there's still getting out of the delve/dungeon to deal with for the experience points. Would it be nice if the foe stayed down so I could exit the silly delve/dungeon/area neatly? Definitely. But I deal with the newly arrived foe intent on avenging their fallen with a "what doesn't kill you gives you XP, bring it on!" attitude ;).

    Not all of us want uber-leveling, approach play as grind, or like to zerg.
  • Taril
    Taril
    ✭✭✭✭✭
    No
    Sakiri wrote: »
    Taril wrote: »
    This is simply unnecessary really.

    Delves especially so given their overall lack of basically anything noteworthy in them (At least Public Dungeons have bunches of enemies making them better for grinding exp).

    Really, all Delves need is for all of the Daily Delves to have their respective boss instant-spawn when a quest carrier approaches (Most of them do, however, some like the one for Orc's Finger via Bolgrul doesn't)

    Public Dungeons could actually have some use with a private version, specifically for the aforementioned grinding. But even then, it's pretty minor especially with plenty of options available for exp grinding (All of which are FREE)

    For the most part Public Dungeons would be fine with faster boss respawns (Loot is already limited by the player cap on loot drops which are independant of PD boss spawns) that way trying to get the boss kills for the achievement would be less annoying for people who just came in after someone else cleared the place.

    P.s. Delves/PD's kind of suck for solo Werewolf grinding. Since Werewolf has trash AoE until rank 9 when you can get Infectious Claws... Also as Werewolf ranks are based on kills rather than exp it's better to go after low scaled enemies (Like Skeevers/Wolves/Mudcrabs that die in like 2 hits) or some other easy fast respawn enemies (Like low level areas that have fast respawns such as Saintsport or Hozzin's Folly)

    I ground out ww in the Rift on those necromancer type cultists or whatever they are. Took a few days...

    I farmed out WW at the plantation in Khenarthi's Roost, the one that's been burned down (There's a bunch of Skeevers there and Mudcrabs on all the surrounding beaches) as well as in Saintsport on Stros M'kai.

    Both took me less than an hour to get to rank 10.

    If I get another WW character, I was thinking about trying Rivenspire. The area to the north of that southern Dolmen has tons of Skeever packs. I'd have to check their spawn rates but it could be a very quick farm if a rotation can be done.
  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    Other
    I wouldnt pay 50k/hour to be alone in a delve because delves are small and useally low on enemies and 1 boss.

    Public dungeon in a New Zone with maybe a new meta set to farm "if it ever happen again" i would probably pay gold to be alone and farm in that public dungeon but 50k is to much at least on ps5eu.

    When they realesed Oakensoul ring I would have paid 1 million to get rid of all the players at the strongboxes in murkmire lol.
  • JemadarofCaerSalis
    JemadarofCaerSalis
    ✭✭✭✭
    No
    I don't play a werewolf, so not sure what is involved in leveling one, but I decided to do the delves golden pursuit the other day and needed three boss kills. I still needed the kill 200 enemies with class skills and had already gotten the loot treasure chests task done.

    I went into a delve in Malabal tor I think, one of the AD base games, and it was empty. Think someone might have been in there just before, because the boss wasn't there when I showed up, but it showed up, I killed it, and while waiting for respawn, finished up my task of killing enemies and found enough chests to complete the task if I hadn't already done so. No one else showed up even after I waited around for the boss to respawn so I could take it down a third time.

    If it were something more along the lines of the geysers in Summerset, where when they put a style page behind RNG through one of them, I might see it being more worth it, because there weren't really any alternatives to those geysers. Add in that only one geyser is active at a time, and it was a recipe for having dozens of people all vying for the same boss. Same thing for any other content that has only one or two locations but still the game is pushing people to do that content.

    Delves, on the other hand, aren't like that, because there are plenty of delves, so the likely hood that every single one of them being filled is highly unlikely.

    (just as a note, I don't think I would support private geyser/other content either, I just think that the issue of pushing people towards a limited task like that should be something the developers take into account next time, and maybe put RNG limited rewards behind multiple tasks to try to spread out the playerbase and break up the tedium)
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