SamuelDraconis wrote: »For example 50k/hour. You get a private instance in a delve for yourself, your group members and your companions. Edit: paid instances would be optional and public instances remain free.
Private instances would be good to level up lycanthrophy.
This is simply unnecessary really.
Delves especially so given their overall lack of basically anything noteworthy in them (At least Public Dungeons have bunches of enemies making them better for grinding exp).
Really, all Delves need is for all of the Daily Delves to have their respective boss instant-spawn when a quest carrier approaches (Most of them do, however, some like the one for Orc's Finger via Bolgrul doesn't)
Public Dungeons could actually have some use with a private version, specifically for the aforementioned grinding. But even then, it's pretty minor especially with plenty of options available for exp grinding (All of which are FREE)
For the most part Public Dungeons would be fine with faster boss respawns (Loot is already limited by the player cap on loot drops which are independant of PD boss spawns) that way trying to get the boss kills for the achievement would be less annoying for people who just came in after someone else cleared the place.
P.s. Delves/PD's kind of suck for solo Werewolf grinding. Since Werewolf has trash AoE until rank 9 when you can get Infectious Claws... Also as Werewolf ranks are based on kills rather than exp it's better to go after low scaled enemies (Like Skeevers/Wolves/Mudcrabs that die in like 2 hits) or some other easy fast respawn enemies (Like low level areas that have fast respawns such as Saintsport or Hozzin's Folly)
I'll take the opposite side. While 50k is a bit high for a new player, I remember how miserable it was starting out as a new and trying to do events where higher level players were melting through everything.
I remember the first time I tried to do the Jester's festival where you have to collect dust(?) in a delve and while I was trying to kill someone standing on a pile of dust, stronger people would take the dust, kill everything in sight and leave me nothing.
Same thing happened in other delves when my character was slowly running over to the boss and a another person would sprint past me, kill the boss and leave before my character found enough stamina to make it to the boss. It just wasn't fun.
On the other hand, if an under 50, no CP option was available (not mandatory) for low level players, that would fix a lot of issues.
This is simply unnecessary really.
Delves especially so given their overall lack of basically anything noteworthy in them (At least Public Dungeons have bunches of enemies making them better for grinding exp).
Really, all Delves need is for all of the Daily Delves to have their respective boss instant-spawn when a quest carrier approaches (Most of them do, however, some like the one for Orc's Finger via Bolgrul doesn't)
Public Dungeons could actually have some use with a private version, specifically for the aforementioned grinding. But even then, it's pretty minor especially with plenty of options available for exp grinding (All of which are FREE)
For the most part Public Dungeons would be fine with faster boss respawns (Loot is already limited by the player cap on loot drops which are independant of PD boss spawns) that way trying to get the boss kills for the achievement would be less annoying for people who just came in after someone else cleared the place.
P.s. Delves/PD's kind of suck for solo Werewolf grinding. Since Werewolf has trash AoE until rank 9 when you can get Infectious Claws... Also as Werewolf ranks are based on kills rather than exp it's better to go after low scaled enemies (Like Skeevers/Wolves/Mudcrabs that die in like 2 hits) or some other easy fast respawn enemies (Like low level areas that have fast respawns such as Saintsport or Hozzin's Folly)
I ground out ww in the Rift on those necromancer type cultists or whatever they are. Took a few days...