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Is Selenes Web "Knowledge Gained" Impossible now, and other starter dungeons

zharkovian
zharkovian
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New toon, selenes web, group runs forward, kills bosmer before quest is taken. Bad.
Edited by zharkovian on December 12, 2024 1:00AM
  • zharkovian
    zharkovian
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    I am noticing this a lot now, PUGs run through and new players/toons have no time to accept quest before the group has killed all NPCs in the zone, with Selenes, the quest says something like contact the Bosner, and then they are all dead before even the quest blurb has finished and then each subsequent step on the quest is completed by the fast group.
  • valenwood_vegan
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    Is it "impossible?" No. Run it solo. Form a group of friends or guildies or using the group finder or zone chat, with people that you've communicated with, who are aware that you need the quest and are willing to wait. Or sure, roll the dice with the random queue and immediately let people know you need the quest and pray.

    But should selene's and some of the other old dungeons (vaults of madness is pretty bad too) be fixed so the quests can complete properly even if the other people in a random group don't do the exact right thing? Absolutely. Suggest other methods though, because zos doesn't seem to consider this a priority.
    Edited by valenwood_vegan on December 12, 2024 1:21AM
  • IsharaMeradin
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    Here is what I've done with dungeon quests that a character needs to do: Go in solo, take the quest and listen to all their dialog options. I then exit, queue for the dungeon and when I get it, tell the group that I'm doing the quest. Most of the time, they'll wait for me at any quest stopping points. The older dungeons do tend to require spamming through their mid-dungeon dialog until the quest continues as the others do get itchy to continue.
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  • AzuraFan
    AzuraFan
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    Here is what I've done with dungeon quests that a character needs to do: Go in solo, take the quest and listen to all their dialog options. I then exit, queue for the dungeon and when I get it, tell the group that I'm doing the quest. Most of the time, they'll wait for me at any quest stopping points. The older dungeons do tend to require spamming through their mid-dungeon dialog until the quest continues as the others do get itchy to continue.

    That's how I managed to complete the dungeon quests I hadn't done. I went in solo, accepted the quest, left the dungeon, then queued. Worked like a charm and I've completed all the dungeon quests now. Sure, you can't listen to all the optional dialogue as you're running with a pug, but it's not required to understand the dungeon story.
  • Circuitous
    Circuitous
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    Selene's Web is unfortunately very heavy on the slow talky bits, so trying to get that quest done properly through the queue is essentially impossible, unless you just happen to luck into a really patient group. It's easier to change your own circumstances than convince the rest of the player base to change their ways, so I definitely suggest asking your guilds, friends, or even just zone chat for assistance with that one (or really any dungeon you hope to experience the quest in).
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • irswat
    irswat
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    Volenfell still bugged. Kindly and respectfully requested team to allow me to pull lever or else it would beg my quest. The tank trolled me and pulled the lever
    The Lord Jesus Christ saved me from sin and darkness. His love has transformed me so that I am a new creature in Him. May you find Him too, and experience His richness and goodness!
  • blktauna
    blktauna
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    irswat wrote: »
    Volenfell still bugged. Kindly and respectfully requested team to allow me to pull lever or else it would beg my quest. The tank trolled me and pulled the lever

    I'm sorry you had an *** in your dungeon. Why do people fell that is "fun"????
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  • Ingel_Riday
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    zharkovian wrote: »
    I am noticing this a lot now, PUGs run through and new players/toons have no time to accept quest before the group has killed all NPCs in the zone, with Selenes, the quest says something like contact the Bosner, and then they are all dead before even the quest blurb has finished and then each subsequent step on the quest is completed by the fast group.

    Yeah, I got it done on my alts by doing the dungeon solo. Get them to max level, put on a decent CP 160 suit and a Ring of Pale Order, get a nice healing companion, and plow through. Lets you talk to all the npcs and enjoy the actual story / get the quest done.

    ZOS has done a great job making sure that you can get DLC dungeon quests done, regardless of whether or not the group rushes. Never had a problem in those, but a lot of the base game dungeons can be cruel. Nobody wants to wait for you to talk to the ghosts in Vault of Madness, or chat with the npcs in Blackheart Haven.

    Luckily, you can do MOST of the base game dungeons solo nowadays. Only a few have mechanics that require at least two players (such as Blackheart Haven). Selene's Web is one of the soloable ones. Tempest Island is another example. The quest in that dungeon is NOT proofed against rushing groups and breaks constantly if you don't have very kind, patient party members. But get max level in a good suit of solo gear with a companion and it's perfectly doable.

    Maybe during one of the Q4 quality-of-life updates, ZOS will tweak the few base-game dungons that aren't soloable or adjust the quests to be as friendly as the new DLC dungeon ones... but they have a lot of bigger fish to fry, so I imagine it'll be a long while.
  • Orbital78
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    irswat wrote: »
    Volenfell still bugged. Kindly and respectfully requested team to allow me to pull lever or else it would beg my quest. The tank trolled me and pulled the lever

    Perhaps he didn't understand your language or needed the quest update as well. I ended up just soloing it, since it was not worth the effort fighting over who pulls it. The older vanilla dungeon quests could use and update like they got with the joining encounter. Selenes, Volenfell, and Blackheart Haven to mention a few have always been annoying.
  • PeacefulAnarchy
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    Orbital78 wrote: »
    irswat wrote: »
    Volenfell still bugged. Kindly and respectfully requested team to allow me to pull lever or else it would beg my quest. The tank trolled me and pulled the lever

    or needed the quest update as well./quote]
    As long as someone doing the quest does it, it advances the quest for all quest doers, so if one person doing the quest pulls the lever it won't mess it up for another quester. Misunderstanding is always possible, of course.
  • Neugeniko
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    Ask the group nicely to stop while you get the quest since it bugs out if people are in a rush. Failing that, ask for them to kick you so you can requeue and try again. Failing that, 'roleplay' in chat until they kick you.
  • Jimbru
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    Dungeon quests should be more like trials. The way it should work is that everyone gets the quest automatically at the start and it completes automatically at the end, without additional stops for extra dialogue or whatever.
  • Desiato
    Desiato
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    I say "hi, on quest" and other players are usually cool about it.

    With that said, I can't understand why ZOS doesn't streamline the base game dungeon quests that are affected so this isn't an issue.

    It may be old content, but ESO is designed to replay old content for years! They obviously recognized it was a problem pretty early on, so why allow this to be extremely upsetting to players for years?

    Imagine how frustrating it is waiting 30+ mins in queue for a dungeon because you want the skill point from completing the quest, just for a speedrunner to break the quest so it can't be completed.

    Edited by Desiato on December 13, 2024 5:18PM
    spending a year dead for tax reasons
  • katanagirl1
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    Jimbru wrote: »
    Dungeon quests should be more like trials. The way it should work is that everyone gets the quest automatically at the start and it completes automatically at the end, without additional stops for extra dialogue or whatever.

    Trials are only like that once one player accepts the quest, I think. You get the prompt to accept the quest or not. The quest is repeatable there, though. Dungeons do the same thing if one person accepts and you haven’t done the quest. If players run past the questgiver without stopping, or have already done the quest, then it doesn’t work that way.
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  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    zharkovian wrote: »
    New toon, selenes web, group runs forward, kills bosmer before quest is taken. Bad.

    I always get the quest solo then queu if i want to do dungeon quest
  • Caligamy_ESO
    Caligamy_ESO
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    *sigh* The new player experience in this game has really become the absolute worst example in any game I think I have ever played.

    And I've played some really bad ones.
  • El_Borracho
    El_Borracho
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    Some of these dungeons need to overhaul their quests. Selene's is one, Tempest Island is another, but Vaults of Madness is the king of "JUST GET ON WITH IT!!!" The long, forced delays for dialogue are simply brutal
  • TwiceBornStar
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    As some people suggested here already, you should consider creating a group in Groupfinder, and maybe add people to your friend list so you can run Dungeons in a normal way more frequently.

    Pug-life is harsh!
  • AlnilamE
    AlnilamE
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    Altmer love the sound of their own voices. That's the problem with Selene's Web.
    The Moot Councillor
  • Ingel_Riday
    Ingel_Riday
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    Some of these dungeons need to overhaul their quests. Selene's is one, Tempest Island is another, but Vaults of Madness is the king of "JUST GET ON WITH IT!!!" The long, forced delays for dialogue are simply brutal

    I was so miserable the last time I did Valuts of Madness for one of my alts. The ghosts just kept talking, on and on, as one of the other dps got bored and started hoofing it to the next fight.

    Just surreal and oddly stressful, hoping that I get the quest to advance before he does something to unknowingly break it. :-D
  • zaria
    zaria
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    Here is what I've done with dungeon quests that a character needs to do: Go in solo, take the quest and listen to all their dialog options. I then exit, queue for the dungeon and when I get it, tell the group that I'm doing the quest. Most of the time, they'll wait for me at any quest stopping points. The older dungeons do tend to require spamming through their mid-dungeon dialog until the quest continues as the others do get itchy to continue.
    Agree, also tel people to kill trash (enemies between bosses) while waiting.
    New players will get stressed by this however.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Trier_Sero
    Trier_Sero
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    Selene's Web isn't really a problem though, unless you want to ready the dialogue and all that. All you have to do is to grab the quest and it will just skip stages once you kill the second boss, after you kill the giant hoarvor you can just straight run to the bear boss and back and it will skip all the stages.
    Now Volenfell is the real problematic one since that lever only counts for 1 player at a time, which means only 1 player at a time can finish the quest (maybe it also skips stages, but I haven't tested that).
  • M0ntie
    M0ntie
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    Volenfell is bugged. It should not be so that only ONE person can pull the lever and progress the quest. Either it needs to let each player pull the lever and progress their quest, or it should progress the quest for all players on it when one person pulls the lever.
    I agree with what many have said here. The old dungeons' quests need to be streamlined. Standing around waiting for boring dialog that wasn't that interesting the first time, but which you've heard countless times is beyond tedious.
  • IsharaMeradin
    IsharaMeradin
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    @Ingel_Riday
    It was mentioned earlier that Blackheart Haven couldn't be done solo. Just wanted to put it out there that it is possible. Requirements are:
    • A good healing companion.
    • Light / Heavy attack the skeleton mobs when morphed into the skeleton.
    • Put as many DOTs on the boss as possible when not morphed into the skeleton.
    • And patience as it may take a couple attempts.
    Between the DOTs and the companion, the boss will go down eventually.

    I have heard that being in werewolf form prevents the skeleton morph from happening, but I cannot attest to that. I tried the vampire form and was knocked right out of it.
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