IsharaMeradin wrote: »Here is what I've done with dungeon quests that a character needs to do: Go in solo, take the quest and listen to all their dialog options. I then exit, queue for the dungeon and when I get it, tell the group that I'm doing the quest. Most of the time, they'll wait for me at any quest stopping points. The older dungeons do tend to require spamming through their mid-dungeon dialog until the quest continues as the others do get itchy to continue.
zharkovian wrote: »I am noticing this a lot now, PUGs run through and new players/toons have no time to accept quest before the group has killed all NPCs in the zone, with Selenes, the quest says something like contact the Bosner, and then they are all dead before even the quest blurb has finished and then each subsequent step on the quest is completed by the fast group.
Volenfell still bugged. Kindly and respectfully requested team to allow me to pull lever or else it would beg my quest. The tank trolled me and pulled the lever
Volenfell still bugged. Kindly and respectfully requested team to allow me to pull lever or else it would beg my quest. The tank trolled me and pulled the lever
or needed the quest update as well./quote]
As long as someone doing the quest does it, it advances the quest for all quest doers, so if one person doing the quest pulls the lever it won't mess it up for another quester. Misunderstanding is always possible, of course.
Dungeon quests should be more like trials. The way it should work is that everyone gets the quest automatically at the start and it completes automatically at the end, without additional stops for extra dialogue or whatever.
zharkovian wrote: »New toon, selenes web, group runs forward, kills bosmer before quest is taken. Bad.
El_Borracho wrote: »Some of these dungeons need to overhaul their quests. Selene's is one, Tempest Island is another, but Vaults of Madness is the king of "JUST GET ON WITH IT!!!" The long, forced delays for dialogue are simply brutal
Agree, also tel people to kill trash (enemies between bosses) while waiting.IsharaMeradin wrote: »Here is what I've done with dungeon quests that a character needs to do: Go in solo, take the quest and listen to all their dialog options. I then exit, queue for the dungeon and when I get it, tell the group that I'm doing the quest. Most of the time, they'll wait for me at any quest stopping points. The older dungeons do tend to require spamming through their mid-dungeon dialog until the quest continues as the others do get itchy to continue.