Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

ITT: Things you're not sure why are still in the game

  • DP99
    DP99
    ✭✭✭✭✭
    Grim Focus Permaglow!
  • Taril
    Taril
    ✭✭✭✭✭
    prices would absolutely not be lower in a central market, ive already seen it happen in games with a central market where an item would get monopolized overnight and its price would shoot up 1000x what it previously was worth

    And I've seen the opposite happen time and time again.

    I've also seen the opposite happen here in ESO. With things like the 2x resource drops. Where what happens? Oh right, prices go through the floor. Since more people selling more quantities means prices go down rather than having barons buy everything up and list it for their inflated price.

    Right now, there is more availability to monopolize because traders within a particular zone are limited in number. It's way easier to buy out all the competitions goods when there's only a handful of them than it is to buy out ALL goods from ALL traders in the entire game.
    you cant do that in the current market mostly due to the sheer quantity of guild traders. a situation like that could absolutely happen (and probably would) in a central market

    Your argument defeats your own point.

    You can't fully monopolize because there are so many people trading, you'd have to go and buy EVERYTHING and continue to buy EVERYTHING to keep the price that high.

    Which is why such tactics often fail in MMOs. I've seen it time and time again, someone tries that and buys out everything and lists it for an absurd price... Then hundreds more people start selling more for cheaper and everyone buys that while the person trying to create the monopoly is not sat on the trader (Or is waiting for their investment of buying thousands of items to return some money)
    not to mention the server strain of trying to load the entire games worth of items being listed, its already incredibly slow loading even a single populated guild store and perform a search on it (yes im sure it could probably be optimized, but im talking about how the game works right now)

    One has to wonder how much of this is due to the way guild traders themselves work, where the game has to load who currently owns that particular trader at that time and then sort through what is being sold. Compared to a central market where such things are irrelevant and all that needs to be done is reference the overall listings database.
  • AngryPenguin
    AngryPenguin
    ✭✭✭✭
    PVP

    ESO is designed with PvP as being the original end game activity and has as much or more to offer than PvE activities.

    And what exactly does it have to offer? the truth is ZOS made the right choice to move away from PvP.

    PvP has infinitely more to offer a gamer looking for a challenge and competition than any other aspect of ESO. PvE is pure casual with no challenge. Most PvE content can be easily completed while wearing mismatched pre level 50 gear they picked up while questing.

    It's absolutely not the truth that ZOS made the right choice when they repeatedly chose to short change the PvP community through the years by repeatedly lowering the population cap and so often not effectively addressing the performance issues. Choosing to move away from PvP resulted in the vast majority of the streamers and content creators for ESO leaving the game. ZOS is shooting themselves in the foot by not strongly supporting Cyrodiil and other PvP in ESO. That's the truth. Now the PvE players don't have those content creators creating the builds, the how to's and everything else the PvE community was benefiting from prior to U35.

    Edited by AngryPenguin on December 12, 2024 3:40AM
  • Barto92
    Barto92
    ✭✭✭
    PORTALS IN THE CORNER OF KEEPS:

    ut9svcbm2odf.jpg
  • dk_dunkirk
    dk_dunkirk
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    If surveys can be stacked, it seems like treasure maps should stack, too. I'm not talking about programming and database logistics, I'm talking about lore and immersion. I mean, how is it logical that you can get a survey for a location where there's an outcropping of ore (or whatever), go harvest it, ride off a little ways, turn around and ride back, and find the outcropping fully replenished as though you hadn't just harvested it a minute earlier? How does being able to do the same thing with a treasure map break immersion or logic or whatever, in any sort of way that surveys do not? And besides, you can dig up the same treasure map multiple times if you retrieve another copy of it from your bank or your storage coffers, so that basically destroys the point of not letting them stack (if there is a point).

    Runeboxes should also stack, IMO.

    Careful, someone at ZOS might see this and go, "Hey, wait a minute. Why are we allowing surveys to stack? Stop that nonsense immediately, and make them work like treasure maps!"
  • Tra_Lalan
    Tra_Lalan
    ✭✭✭✭✭
    This forum. For most of the times when I read it I get demotivated to play the game.

    Oh and ballgroups, pretty much the same :)
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Destai wrote: »
    My biggest one is horse training. Would be nice if I could buy it all in one go.

    You can.

    Just not with In-game gold.

    :#
  • wilykcat
    wilykcat
    ✭✭✭✭✭
    Those random birds in the game that can't be attacked.
    Edited by wilykcat on December 12, 2024 5:40PM
  • noblecron
    noblecron
    ✭✭✭✭
    Treasure maps that can't be stacked.

    The daily system. I'd love it if dailies were account but we got the rewards that we would get for doing it across multiple characters.

    Guild traders: Don't get me wrong. I love my trade guild. They're great. But an auciton hosue would be soooo much better similar to WOW's, gw2's and ff14
  • Kendric5
    Kendric5
    ✭✭✭
    Items that need to be collected that take up inventory space. I need 10 or 12 of these to use them but will be a long time before I get any more.

    I HATE THIS!!!!

    All like items should stack!!!

    I have some like items that say the same thing but some of them will not stack and I need 12 to use them!!!!!!
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Taril wrote: »
    prices would absolutely not be lower in a central market, ive already seen it happen in games with a central market where an item would get monopolized overnight and its price would shoot up 1000x what it previously was worth

    And I've seen the opposite happen time and time again.

    I've also seen the opposite happen here in ESO. With things like the 2x resource drops. Where what happens? Oh right, prices go through the floor. Since more people selling more quantities means prices go down rather than having barons buy everything up and list it for their inflated price.

    Right now, there is more availability to monopolize because traders within a particular zone are limited in number. It's way easier to buy out all the competitions goods when there's only a handful of them than it is to buy out ALL goods from ALL traders in the entire game.
    you cant do that in the current market mostly due to the sheer quantity of guild traders. a situation like that could absolutely happen (and probably would) in a central market

    Your argument defeats your own point.

    You can't fully monopolize because there are so many people trading, you'd have to go and buy EVERYTHING and continue to buy EVERYTHING to keep the price that high.

    Which is why such tactics often fail in MMOs. I've seen it time and time again, someone tries that and buys out everything and lists it for an absurd price... Then hundreds more people start selling more for cheaper and everyone buys that while the person trying to create the monopoly is not sat on the trader (Or is waiting for their investment of buying thousands of items to return some money)
    not to mention the server strain of trying to load the entire games worth of items being listed, its already incredibly slow loading even a single populated guild store and perform a search on it (yes im sure it could probably be optimized, but im talking about how the game works right now)

    One has to wonder how much of this is due to the way guild traders themselves work, where the game has to load who currently owns that particular trader at that time and then sort through what is being sold. Compared to a central market where such things are irrelevant and all that needs to be done is reference the overall listings database.

    for this part specifically on monopolizing, i have absolutely seen it done

    if an item has 100000 items being traded, its likely so common its not worth that much

    if an item has 1000 items being traded, thats in the realm someone could monopolize it, and yes i have seen it happen

    if its 100 items or less, its usually rare enough people will just buy and flip smaller quantities (also leading to higher prices, because they will camp out at the auction house, and the moment any item is listed will buy it and relist it at higher prices, a different issue from monoplization is flipping)

    for the technical aspect i cant comment on exactly how ESO is setup since i dont know, but i do know that the current method is already slow trying to load even 1000+ listings, extrapolating the current system to a central system would mean instead of 1000 listings to load and sort through, its now got to do say 1,000,000

    the current system even only loads 1 page of listings at a time

    ive played games with central systems, and even with no time or experience put into the system, i can make money on the system, if ive played the game awhile with the system, i really can make money on the system but i never buy on the system because everything is so overpriced for what i would be willing to pay

    because its central, you dont have to go hunting down anything, you can camp in 1 spot never move and flip or monoplize items whenever you feel like it, you could almost script it if it wasnt against rules of botting
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
Sign In or Register to comment.