Community Feedback and Communication
Lastly, I’d like Matt to address how the team handles community feedback. Lately, there’s been a sense that changes are introduced that “no one asked for,” and with each major update, more long-time players seem to be leaving. I wonder if ZOS is aware of this perception internally and if they have plans—such as more community surveys or deeper engagement—to implement changes the community is actually asking for.
Just wanted to chime in on this real quickly. We have been chatting about this internally and setting up some plans like more surveys and ways to better implement more player feedback into direct action. Matt will touch on this to some degree in his letter, but wanted to mention it here as well. We have already started with some of this stuff, like the guild survey we had a few months ago. But we do plan to ramp up more of the requested communication methods in 2025. And we'll make adjustments throughout the year based on feedback. Obviously, this goes without saying but we don't want you to just trust what we say, but keep us accountable with our actions. When we roll these things out throughout the year, please let us know what is working and what isn't. Like Gina mentioned, please look forward to Matt's letter on Dec. 17th.
It’s that time of year again—the annual end-of-year letter from Studio Director, Matt Firor, is just around the corner.
What are you hoping to hear from Matt this year? Is there anything specific you’d like him to address? As always, please keep the conversation respectful and constructive.
At the very least, I want to see some senior level acknowledgement of the major performance issues so many of us have been having this year (issues that have driven a number of us away to other games), what has been done to date about the problem, and some reassurances that it will actually be addressed in 2025. An apology for the poor performance and the long delay in identifying/fixing the problem would be appreciated, too.
At the very least, I want to see some senior level acknowledgement of the major performance issues so many of us have been having this year (issues that have driven a number of us away to other games), what has been done to date about the problem, and some reassurances that it will actually be addressed in 2025. An apology for the poor performance and the long delay in identifying/fixing the problem would be appreciated, too.
As they have done that in the past, I would expect it again in the future.
I'm excited to see what kind of surveys and solicitation for feedback gets pushed out and what kind of action can come from that feedback. I know we are all passionate about ESO and want nothing but the best for the game - sometimes that can get lost in the frustration.
Thanks for the update Kevin!
I'm excited to see what kind of surveys and solicitation for feedback gets pushed out and what kind of action can come from that feedback. I know we are all passionate about ESO and want nothing but the best for the game - sometimes that can get lost in the frustration.
Thanks for the update Kevin!
Totally get it and appreciate you starting this thread and getting some conversation going. We are all on the same team here regarding wanting the best for the game and community overall. So we hope to regain some of that trust in the coming year and Matt's letter will be the start of that.
I want to see my MMR. Don't care about anyone else but I want to see if I'm improving or not. And I know my teams may be winning but what about my growth. And what happened to rewriting the underlying code to optimize performance? That was a huge talking point previously
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What I want to see in the letter is a commitment to finish hybridization.
It's been literally years now since they started the process, got it to 90% and then left the last bits to just sort of sit there, being annoying.
I'd love to see some sort of acknowledgement that a lot of things have been lackluster due to fear of power creep and they need to find some sort of balance between not pushing overall power up too much, while still making new things good and exciting.
honestly item sets have been really weak this past couple of years and very unexciting.
and finally some sort of acknowledgment that the gap between arcanist and non arcanist dps in group PvE content is too wide, primarily due to lack of aoe options for all the other classes. they made a point of nerfing cleave hard in U35 and since then released a class which has 75% of its damage is cleave.
It was a huge change in PvE design philosophy, and it needs to be applied to the rest of the classes in the game.
Elvenheart wrote: »What I want to see in the letter is a commitment to finish hybridization.
It's been literally years now since they started the process, got it to 90% and then left the last bits to just sort of sit there, being annoying.
I'd love to see some sort of acknowledgement that a lot of things have been lackluster due to fear of power creep and they need to find some sort of balance between not pushing overall power up too much, while still making new things good and exciting.
honestly item sets have been really weak this past couple of years and very unexciting.
and finally some sort of acknowledgment that the gap between arcanist and non arcanist dps in group PvE content is too wide, primarily due to lack of aoe options for all the other classes. they made a point of nerfing cleave hard in U35 and since then released a class which has 75% of its damage is cleave.
It was a huge change in PvE design philosophy, and it needs to be applied to the rest of the classes in the game.
I’m just curious, what still needs to be finished on hybridization? 🙂
We have already started with some of this stuff, like the guild survey we had a few months ago. But we do plan to ramp up more of the requested communication methods in 2025.
Tbh he’s probably just thrown it in the bin and is penning a new one, give todays events
Community Feedback and Communication
Lastly, I’d like Matt to address how the team handles community feedback. Lately, there’s been a sense that changes are introduced that “no one asked for,” and with each major update, more long-time players seem to be leaving. I wonder if ZOS is aware of this perception internally and if they have plans—such as more community surveys or deeper engagement—to implement changes the community is actually asking for.
Just wanted to chime in on this real quickly. We have been chatting about this internally and setting up some plans like more surveys and ways to better implement more player feedback into direct action. Matt will touch on this to some degree in his letter, but wanted to mention it here as well. We have already started with some of this stuff, like the guild survey we had a few months ago. But we do plan to ramp up more of the requested communication methods in 2025. And we'll make adjustments throughout the year based on feedback. Obviously, this goes without saying but we don't want you to just trust what we say, but keep us accountable with our actions. When we roll these things out throughout the year, please let us know what is working and what isn't. Like Gina mentioned, please look forward to Matt's letter on Dec. 17th.
skyrimfantasy wrote: »I expect we'll get an apology for the poor performance, a promise they are working on it, another promise they will improve communications, and an attempt at hype for the coming year about what content we'll get and improvements they have planned. The standard 'everything's fine' while we watch it burn from the sidelines. Best case scenario we get a cyro update for the pvp'ers, worst case it's maintenance mode until MS shuts it off.
DeadlySerious wrote: »I don't want to "hear" anything. I want to see some results in terms of performance improvements, fixing BG's which are in shambles on several levels still even after the live stream, and some massive improvements in customer respect and consideration.
Community Feedback and Communication
Lastly, I’d like Matt to address how the team handles community feedback. Lately, there’s been a sense that changes are introduced that “no one asked for,” and with each major update, more long-time players seem to be leaving. I wonder if ZOS is aware of this perception internally and if they have plans—such as more community surveys or deeper engagement—to implement changes the community is actually asking for.
Just wanted to chime in on this real quickly. We have been chatting about this internally and setting up some plans like more surveys and ways to better implement more player feedback into direct action. Matt will touch on this to some degree in his letter, but wanted to mention it here as well. We have already started with some of this stuff, like the guild survey we had a few months ago. But we do plan to ramp up more of the requested communication methods in 2025. And we'll make adjustments throughout the year based on feedback. Obviously, this goes without saying but we don't want you to just trust what we say, but keep us accountable with our actions. When we roll these things out throughout the year, please let us know what is working and what isn't. Like Gina mentioned, please look forward to Matt's letter on Dec. 17th.
Thanks for the response!
That's all great to hear, and I hope it's a sustained effort in the new year. I think for many of us who've been around a while, these topics of communication are pretty frequent, as are the commitments to doing better. There's definitely a cycle, which I point out so it can be broken. That track record has left some of us a little embittered.
I'm trying really hard to stay constructive and not be snarky, but also, we've been here before, you know? I sent you a message on last year's discussion, which can no longer be found. A lot of the same suggestions were given then. So, the tough but fair question here is, Why now? What's different this time and what's happened with the same/similar feedback given in year's past?
As for trust, I feel like we're definitely at a place where it needs to re-earned for many people. This year we saw a number of changes that weren't requested and/or weren't well received. I'd say that the environmental changes and anniversary style pages. Much of that pushback was communicated during PTS (especially the anniversary styles), when the issue could've been addressed before wider player blowback. Instead, we had the big anniversary rewards become something that burned many people out and a thread that didn't receive any engagement.
So the concern here is, that things could be addressed sooner, before they're a major player fiasco. So when you speak of, "better implement more player feedback into direct action" - you have PTS. Listen to it. And I think ZOS needs to better appreciate that many people consider "listening" to be "i'm changing XYZ because you don't like it". If it's one of those things where, "we'll pass it along for future consideration", then the current situation is still a problem and people will feel unheard.
I'm not saying that to discourage whatever other plans you guys have. By all means, please, the more communication the better. But if there's already tons of threads saying "this change wasn't wanted, why are you going down this path", then engage those. And ultimately, being willing to change course.
Looking forward to Matt's letter. And thanks for the improved communication!