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Abolish permanent factions In cyrodil

Theignson
Theignson
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Cyrodil is on life support. Most of the old time players have left.

Aside from performance issues the biggest issue I see is it is almost never equal forces. When I log on (I'm on PST) the factions are never equal. There is aways one faction (it doesn't matter which) with a huge zerg. Playing with 1-2 bars against poplock simply is not fun. PvD oor isnt fun.

My solution: abolish permanent factions. When you log in, you are randomly assigned to one of the three factions.

Then the forces will always be equal-- like in BG.

You could be allowed to que in a group but it would have to maintain equal numbers.

One of the things I like about BG is I am playing with people who, for years and years, were always on the other faction. Now we play on the same team sometimes,

So, it would mess up guilds, and ball groups couldn't be guaranteed to run together. But the benefits might outweigh the negatives.
2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • SeaGtGruff
    SeaGtGruff
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    How would campaign scoring work?

    How would emperorship work?
    I've fought mudcrabs more fearsome than me!
  • robpr
    robpr
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    SeaGtGruff wrote: »
    How would campaign scoring work?

    How would emperorship work?

    How would playing with friends work?
  • Urzigurumash
    Urzigurumash
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    Replace Factions with Guilds. You can pick one Guild you're in when you first log into GH that month.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Muizer
    Muizer
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    SeaGtGruff wrote: »
    How would campaign scoring work?

    How would emperorship work?

    We can do without.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Jaraal
    Jaraal
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    Nah. I like playing with the regulars. Same folks I've been fighting side by side with for years. And I like killing our common enemies.

    If you want to group up with randoms, then battlegrounds is for you. And if you think people who don't like playing the objectives in BGs is bad, imagine the same thing applied to Cyrodiil objectives.
  • JonesFPS
    JonesFPS
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    What Cyro needs is:

    - More server capacity/or other solutions regarding lags/rubberbanding etc.
    - increased players per faction ( zone is to big to feel like an epic battlefied)
    - big rework of the reward structure
    - maybe a visual overhal (atleast for the faction keeps, so they resemble the region they are in)
    - seperate cyro's balance vom PVE / through battlespirit or any other way.

    and those are just the basics imo.
    And when those things are done, there needs to be more dedicated and thought through marketing.

    I rember the days when even as a total newbe it was just epic to take part in castle sieges even if i did almost nothing.
  • MincMincMinc
    MincMincMinc
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    SeaGtGruff wrote: »
    How would campaign scoring work?

    How would emperorship work?

    How would it not work? You sign up for whatever faction you want to score on. Just no lock that prevents a character from swapping to another team. Players in general are also more active during campaign flips.

    Other considerations
    • Swap away from the 30 day campaign and only have 7 day campaigns that flip at midnight on saturday. Thus weekend warriors and pugs will be driven to play on the weekend. The shorter campaign would make people consider not swapping and just swapping with their friends on the flip.
    • Consistent economy driving rewards. Generic rewards for the worthy should be monetary and not gear. The gear should just be on the vendors at spawn. Campaign rewards should be updated to include arena weapons and mythic leads. Nonperfected Trial gear should be available at a spawn vendor, which may help bring in pve players and bridge pvp players into trials.
    • Get rid of the other servers and focus all resources to a single cyrodil campaign. u50 players can be competitive if crafted gear vendors/stations are available at spawn. (honestly I dont see why gear is even tied to level anymore considering one tamriel should have abolished the gear leveling system.)
    • Basic map changes....... guys itd take a day for one person to drop in some new assets to make things interesting again. Imagine the town outside of aleswell is larger and we get city street fights.
  • Taril
    Taril
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    JonesFPS wrote: »
    - increased players per faction ( zone is to big to feel like an epic battlefied)

    The issue with that is it would simply further exacerbate the issue of imbalanced teams and the power of ballgroups.

    Which is always the main problem of Cyro style open world PvP systems.

    The fantasy is grand, large scale wars with multiple fronts that have brutal back and forth battles to take or hold objectives with siege weapons and unique buffs to help turn the tides (Such as Volendrung)

    The reality is ballgroups. Ballgroups for days. Have everyone group up in a single ball and run around smashing objectives because they overpower literally any defensive force that isn't an equally big ballgroup (But because of the 3 sided nature of many systems, it's usually better to not clash with other ballgroups and instead just go take objectives from someone else)

    I suppose one way to try and alleviate this would be to split the map into areas similar to Craglorn and then limit the number of players from each faction that can be in an area at once, forcing the entire population to spread out. (Of course, this would be extremely frustrating for people who can't get the rewards for objectives because they didn't enter the area fast enough and would essentially make Cyro very unfriendly to anyone not part of a main PvP group)
  • BetweenMidgets
    BetweenMidgets
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    I agree, faction lock needs to go.
    PC-NA
  • BlueRaven
    BlueRaven
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    Cyrodiil (and PvP in general) is dying because the gap between high end and low end players is tremendous. No one wants to go to cyrodiil to play the roll of canon fodder or ap grind target for apparently unkillable players.

    Coordinate with your friends on faction before you create a character.
  • Jaraal
    Jaraal
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    I agree, faction lock needs to go.

    Most Cyrodiil campaigns are not faction locked. No one is required to play on Gray Host. Yet most people choose to do so.... at least on PC/NA.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Why would you have it random? If I am on a Human character, why would I want to fight for the Aldmeri Dominion?
  • Veinblood1965
    Veinblood1965
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    BlueRaven wrote: »
    Cyrodiil (and PvP in general) is dying because the gap between high end and low end players is tremendous. No one wants to go to cyrodiil to play the roll of canon fodder or ap grind target for apparently unkillable players.

    Coordinate with your friends on faction before you create a character.

    It's been getting worse this last month or so. We are seeing almost entire factions with 50k health or so. Last night almost every one I ran into had 45 to 50k health and 15 people beating on them to no avail.
  • Mathius_Mordred
    Mathius_Mordred
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    Cyrodiil on life support ... right, that must be why it takes 45 minutes to join Gray Host. Are some of you playing a different game to me?
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Major_Mangle
    Major_Mangle
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    Cyrodiil on life support ... right, that must be why it takes 45 minutes to join Gray Host. Are some of you playing a different game to me?

    Reduced population caps is most likely the answer to that
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • TheAwesomeChimpanzee
    Cyrodiil on life support ... right, that must be why it takes 45 minutes to join Gray Host. Are some of you playing a different game to me?

    Cyrodiil has pop 3 hours a day in only one of the 3 end game campaigns. I would not call that anything other than slowly dying. It’s not a good sign when 2 out of 3 camps are dead almost 24/7 and the main one only has population during prime time.

  • MJallday
    MJallday
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    Muizer wrote: »
    SeaGtGruff wrote: »
    How would campaign scoring work?

    How would emperorship work?

    We can do without.

    i dont think ripping up the entire lore of the game is going to work

    or even happen.
  • MJallday
    MJallday
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    BlueRaven wrote: »
    Cyrodiil (and PvP in general) is dying because the gap between high end and low end players is tremendous. No one wants to go to cyrodiil to play the roll of canon fodder or ap grind target for apparently unkillable players.

    Coordinate with your friends on faction before you create a character.

    It's been getting worse this last month or so. We are seeing almost entire factions with 50k health or so. Last night almost every one I ran into had 45 to 50k health and 15 people beating on them to no avail.

    yeah these stupid builds need to be capped. theres builds (multiple ones) going on where 15 people are DPS parsing on one person and theyre sat there just taking it like nothing is occuring.
    takes the fun out of it massively.

  • Theignson
    Theignson
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    The issue I'm addressing is that 22 hours a day the map is completely unbalanced.

    There used to be many more players and more equal teams.

    The fights over keeps used to be fantastic-- sometimes over an hour-- big D ticks, unique gameplay.

    This still happens a couple hours a day.

    But the rest of the time it is ridiculous. Huge zergs PvDooring.

    Emperor? It is a joke. It is usually obtained when it is poplocked vs 1-2 bars. The map is completely one color. That is a travesty.

    Getting Emp when the teams are balanced-- yes, I have seen it, it is tons of fun and very hard to achieve.

    8v8 BG showed me something: equal teams are preferable. Yes, you sometimes still crush one side. But it is better than 8v1
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Razmirra
    Razmirra
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    What if giant zergs receive an HP/MP/Stam pool penalty near a keep? 25 people? 5% penalty. 30-35 people? 10% penalty. Over 35 people in one giant cluster? 20-25% penalty. Give the defenders a chance instead of being hopelessly overrun.
  • Theist_VII
    Theist_VII
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    I’m of the opinion that players should be able to choose what faction they want to play each campaign, rather than having a real-world currency attached to faction changes.

    Picking the wrong faction is a huge noob trap, kind of like Vampire/Werewolf curses/cures in the store.
  • doesurmindglow
    doesurmindglow
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    There are better solutions to the imbalance of player populations than this.

    Here's one:

    Reworking the low pop bonus to eliminate the score buff but increase the AP buff, and then pushing a notification (with the option to turn it off, like leaderboards) to all the players homed in that campaign that their faction is currently earning a low pop AP bonus.

    A change like this would probably balance out populations pretty reliably without disrupting people's ability to play on the same team as their friends, roommates, guildies, and significant others.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Vulkunne
    Vulkunne
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    Theignson wrote: »
    Cyrodil is on life support. Most of the old time players have left.

    Aside from performance issues the biggest issue I see is it is almost never equal forces. When I log on (I'm on PST) the factions are never equal. There is aways one faction (it doesn't matter which) with a huge zerg. Playing with 1-2 bars against poplock simply is not fun. PvD oor isnt fun.

    My solution: abolish permanent factions. When you log in, you are randomly assigned to one of the three factions.

    Then the forces will always be equal-- like in BG.

    You could be allowed to que in a group but it would have to maintain equal numbers.

    One of the things I like about BG is I am playing with people who, for years and years, were always on the other faction. Now we play on the same team sometimes,

    So, it would mess up guilds, and ball groups couldn't be guaranteed to run together. But the benefits might outweigh the negatives.

    Then go to BG then.

    Making Cyrodiil function the same as BG will kill the spirit of this type of PvP. BGs are short fights with short-term factions. That's why many of us like them. :)

    Cyrodiil is a bit different and is different for reason(s), namely because each Campaign lasts for a week or longer, 30 days, etc. This requires... *commitment*. And this is something that's a hard thing, it's hard for me too sometimes, especially when you have some people acting like lunatics getting so angry cause I temporarily used their cheap Ballista, shooting at the same target as they were while they was doing other things.

    So, I get it. You want to be free to be yourself, be free from associations with others who maybe are not so friendly and so on and so forth. But when you are committed to a goal, like a Crusader kind of, then that goal is what unifies folks regardless. Although there are things that can be done, perhaps should be done to improve Cyrodiil, the commitment part of this thing will not change.

    Coming in as a random person/personality, swapping real quick between sides, making the Campaign PvP Guild exclusive, all of these are bad positions to take and will make things worse. Like in New World, for example, 'Companies' are the only ones who can fight to take a zone. I really would hate to see Cyrodiil turn into Guilds fighting over things in similar manner. Then I wouldn't help anyone at all because it has a way of becoming just about them. And to be fair, we already have this problem now.

    In ESO, at least you have the luxury to fight for which side best represents you, if that matters to you. And, this will not be popular, and I know Alliances are what they are, but there are patterns and traits that I have noticed, over time, about each of them. You can artificially try to force a change with that too if you want, but then you're left with everything being the same. If players aren't supporting a faction as they should then there might be a reason why, for better or worse.

    Cyrodiil is more complicated than it seems and slapping a revolving door over it won't fix anything.
    Edited by Vulkunne on December 4, 2024 12:38PM
    Today Victory is mine. Long Live the Empire.
  • kargen27
    kargen27
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    Taril wrote: »
    JonesFPS wrote: »
    - increased players per faction ( zone is to big to feel like an epic battlefied)

    The issue with that is it would simply further exacerbate the issue of imbalanced teams and the power of ballgroups.

    Which is always the main problem of Cyro style open world PvP systems.

    The fantasy is grand, large scale wars with multiple fronts that have brutal back and forth battles to take or hold objectives with siege weapons and unique buffs to help turn the tides (Such as Volendrung)

    The reality is ballgroups. Ballgroups for days. Have everyone group up in a single ball and run around smashing objectives because they overpower literally any defensive force that isn't an equally big ballgroup (But because of the 3 sided nature of many systems, it's usually better to not clash with other ballgroups and instead just go take objectives from someone else)

    I suppose one way to try and alleviate this would be to split the map into areas similar to Craglorn and then limit the number of players from each faction that can be in an area at once, forcing the entire population to spread out. (Of course, this would be extremely frustrating for people who can't get the rewards for objectives because they didn't enter the area fast enough and would essentially make Cyro very unfriendly to anyone not part of a main PvP group)

    None of the ideas in this thread would deal with ball groups. Ball groups are organized and can roll over just about anything even when outnumbered significantly.

    The only thing that will fix Cyrodiil is improving server performance. Players left because of server issues and until that is fixed enticing players that left to come back any other change will have little to no impact.
    Game mechanics to deal with overpowering ball groups can happen after Cyrodiil is fixed.
    and then the parrot said, "must be the water mines green too."
  • Jaraal
    Jaraal
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    There are better solutions to the imbalance of player populations than this.

    Here's one:

    Reworking the low pop bonus to eliminate the score buff but increase the AP buff, and then pushing a notification (with the option to turn it off, like leaderboards) to all the players homed in that campaign that their faction is currently earning a low pop AP bonus.

    A change like this would probably balance out populations pretty reliably without disrupting people's ability to play on the same team as their friends, roommates, guildies, and significant others.

    We were just discussing this today. Somebody should make an addon that alerts you (wherever you are in the game) when your faction in your home campaign has the low pop bonus. Many of us would stop PvEing and hop right into Cyrodiil.
  • Artim_X
    Artim_X
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    Absolutely not! Battlegrounds already serves this purpose.

    If they're red, make them dead! If they're blue, strike true! And if they're yellow, help that fellow! All within reason.

    "Together we stand on Faregyl wall,
    Bananas united to the dauntless call,
    From east to west, from Rayles to
    Kingscrest we carry the banner,
    Bananas unite, Bananas to war!"

    k4d2hsetii6p.gif
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    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • SerafinaWaterstar
    SerafinaWaterstar
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    I appreciate you are attempting to make things ‘better’ but these are awful ideas & would destroy what is left of campaigning pvp.

    As pointed out above, chose a different campaign to GH & you are not faction locked.

    But if I couldn’t play pvp with my fab guild mates, I just would not play.

    (Ball groups are a different topic altogether - and its a good guild group that can co-ordinate and communicate that can break them. You suggestions would ruin that.)
  • Urzigurumash
    Urzigurumash
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    I think Artim_X makes a great point, red and blue are criminal organizations so they should definitely be dissolved anyhow
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • AngryPenguin
    AngryPenguin
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    How are guild raids to form and join the same faction together then?

    The solution we know that works is to have a much, much higher population cap with more people playing. So how about we just raise the pop cap back up to 1/3rd of what it was originally? (200 players/faction is 1/3rd of the original cap)
  • Necrotech_Master
    Necrotech_Master
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    i dont think that it should be an apply to everything thing

    now if you so choose to be placed on any faction which throws you on the lowest pop faction, that should be a possible option i think, if its technically feasible to be implemented
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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