SeaGtGruff wrote: »How would campaign scoring work?
How would emperorship work?
SeaGtGruff wrote: »How would campaign scoring work?
How would emperorship work?
SeaGtGruff wrote: »How would campaign scoring work?
How would emperorship work?
- increased players per faction ( zone is to big to feel like an epic battlefied)
BetweenMidgets wrote: »I agree, faction lock needs to go.
Cyrodiil (and PvP in general) is dying because the gap between high end and low end players is tremendous. No one wants to go to cyrodiil to play the roll of canon fodder or ap grind target for apparently unkillable players.
Coordinate with your friends on faction before you create a character.
Mathius_Mordred wrote: »Cyrodiil on life support ... right, that must be why it takes 45 minutes to join Gray Host. Are some of you playing a different game to me?
Mathius_Mordred wrote: »Cyrodiil on life support ... right, that must be why it takes 45 minutes to join Gray Host. Are some of you playing a different game to me?
SeaGtGruff wrote: »How would campaign scoring work?
How would emperorship work?
We can do without.
Veinblood1965 wrote: »Cyrodiil (and PvP in general) is dying because the gap between high end and low end players is tremendous. No one wants to go to cyrodiil to play the roll of canon fodder or ap grind target for apparently unkillable players.
Coordinate with your friends on faction before you create a character.
It's been getting worse this last month or so. We are seeing almost entire factions with 50k health or so. Last night almost every one I ran into had 45 to 50k health and 15 people beating on them to no avail.
Cyrodil is on life support. Most of the old time players have left.
Aside from performance issues the biggest issue I see is it is almost never equal forces. When I log on (I'm on PST) the factions are never equal. There is aways one faction (it doesn't matter which) with a huge zerg. Playing with 1-2 bars against poplock simply is not fun. PvD oor isnt fun.
My solution: abolish permanent factions. When you log in, you are randomly assigned to one of the three factions.
Then the forces will always be equal-- like in BG.
You could be allowed to que in a group but it would have to maintain equal numbers.
One of the things I like about BG is I am playing with people who, for years and years, were always on the other faction. Now we play on the same team sometimes,
So, it would mess up guilds, and ball groups couldn't be guaranteed to run together. But the benefits might outweigh the negatives.
- increased players per faction ( zone is to big to feel like an epic battlefied)
The issue with that is it would simply further exacerbate the issue of imbalanced teams and the power of ballgroups.
Which is always the main problem of Cyro style open world PvP systems.
The fantasy is grand, large scale wars with multiple fronts that have brutal back and forth battles to take or hold objectives with siege weapons and unique buffs to help turn the tides (Such as Volendrung)
The reality is ballgroups. Ballgroups for days. Have everyone group up in a single ball and run around smashing objectives because they overpower literally any defensive force that isn't an equally big ballgroup (But because of the 3 sided nature of many systems, it's usually better to not clash with other ballgroups and instead just go take objectives from someone else)
I suppose one way to try and alleviate this would be to split the map into areas similar to Craglorn and then limit the number of players from each faction that can be in an area at once, forcing the entire population to spread out. (Of course, this would be extremely frustrating for people who can't get the rewards for objectives because they didn't enter the area fast enough and would essentially make Cyro very unfriendly to anyone not part of a main PvP group)
doesurmindglow wrote: »There are better solutions to the imbalance of player populations than this.
Here's one:
Reworking the low pop bonus to eliminate the score buff but increase the AP buff, and then pushing a notification (with the option to turn it off, like leaderboards) to all the players homed in that campaign that their faction is currently earning a low pop AP bonus.
A change like this would probably balance out populations pretty reliably without disrupting people's ability to play on the same team as their friends, roommates, guildies, and significant others.