2-Sided Battlegrounds
Battlegrounds in the 8v8 queues will no longer include the Huntsman’s Fortress and Mota-ka maps.
SkaraMinoc wrote: »
Yes, I realize the smaller 8v8 maps can lead to one-sided matches that end quickly. But I feel like there are ways to fix this.
SkaraMinoc wrote: »
Yes, I realize the smaller 8v8 maps can lead to one-sided matches that end quickly. But I feel like there are ways to fix this.
Ways to fix the one-sided matches? What ways?
chessalavakia_ESO wrote: »I think this really highlights how the deathmatch/objective split is still an issue.
As I'm more on the objective side I'm really not a huge fan of the smaller maps being in 8 v 8.
I found too many of my games looked like the below picture:
SkaraMinoc wrote: »
I edited this out because I didn't want to go down that rabbit hole, but since you quoted me...
1) Players should be invulnerable in spawn and also be unable to attack from spawn
2) Add catch up mechanics like powerups for the losing team, but only if the score difference is great enough
3) Priority backfill using higher MMR if the losing team has quitters
Probably some other stuff you can do to help even things out.
But I just waited 19 minutes (plus the time to fill) for a domination that lasted 2 minutes and 40 seconds.
I'm curious as to your opinion is on bringing back the old bgs to replace the dead 8v8 group queue. There should be no harm in trading one dead queue for another, right?
SkaraMinoc wrote: »
I edited this out because I didn't want to go down that rabbit hole, but since you quoted me...
1) Players should be invulnerable in spawn and also be unable to attack from spawn
2) Add catch up mechanics like powerups for the losing team, but only if the score difference is great enough
3) Priority backfill using higher MMR if the losing team has quitters
Probably some other stuff you can do to help even things out.
1) I find it strange that some maps already have this and others don't. Maybe devs know something we don't.
2) Good in theory. Not sure how it would work in practice, considering most players are only there for the daily and don't really try to win until the very end. Plus cases like the one below would muddle things even further.
3) I have participated in matches where my team was being spawncamped with almost zero points, 4 players left one at a time, there was a backfill, and suddenly we were the ones spawncamping the other team. A true torture from start to finish, the quintessential 2-teams battleground experience.
I don't want to go down any rabbit hole either. But I just waited 19 minutes (plus the time to fill) for a domination that lasted 2 minutes and 40 seconds. I'm curious as to what your opinion is on bringing back the old bgs to replace the dead 8v8 group queue. There should be no harm in trading one dead queue for another, right?
I'm curious as to what your opinion is on bringing back the old bgs to replace the dead 8v8 group queue. There should be no harm in trading one dead queue for another, right?
I'm curious as to what your opinion is on bringing back the old bgs to replace the dead 8v8 group queue. There should be no harm in trading one dead queue for another, right?
Throwing my opinion out there that I don't want 4v4v4 to come back, because I don't want queue times any worse than they already are, but that I also want to see the 8v8 be one queue that only allows solos and duos - no 3's or 4's.
4v4 should no longer be "BGs" and instead should be arenas - 1 life to live, best of 3 rounds - and have a solo and group option.
This split would allow them to focus on tweaks that work independently from each other. 8v8 would continue to have the objective modes, but with tweaks that can help alleviate the disparity between queue times and play times. Domination is a huge issue. It's just simply a bad mode that is 100% outclassed by Crazy King.
All of the above is icing on the cake to what I believe is the true issue causing the group queue to be more dead than it was pre-U44 - Matchmaking Logic.
ZOS needs to hotfix this immediately to save BGs and stop hemorrhaging players. The queuing system must work the same as the group dungeon finder (except for roles) where the game issues ready checks and only creates a lobby when all 16 players have said they were ready. It's completely absurd to create a waiting system that holds players hostage for upwards of 6min. It's a massive waste of time and a huge gamble, especially for people who have limited game time, to risk twiddling their thumbs hoping for a match to actually fill and happen. This cannot wait until U45 and must be asap.
Seems like we have the solution then:
4v4v4 solo queue
4v4 team queue
8v8 solos and duos
Pleases everyone, yes?
No duos in 8v8 casual, sweaty optimized pug stomping gets exponentially worse even with only 2.8v8 solos and duos
I'm curious as to what your opinion is on bringing back the old bgs to replace the dead 8v8 group queue. There should be no harm in trading one dead queue for another, right?
Throwing my opinion out there that I don't want 4v4v4 to come back, because I don't want queue times any worse than they already are, but that I also want to see the 8v8 be one queue that only allows solos and duos - no 3's or 4's.
4v4 should no longer be "BGs" and instead should be arenas - 1 life to live, best of 3 rounds - and have a solo and group option.
This split would allow them to focus on tweaks that work independently from each other. 8v8 would continue to have the objective modes, but with tweaks that can help alleviate the disparity between queue times and play times. Domination is a huge issue. It's just simply a bad mode that is 100% outclassed by Crazy King.
All of the above is icing on the cake to what I believe is the true issue causing the group queue to be more dead than it was pre-U44 - Matchmaking Logic.
ZOS needs to hotfix this immediately to save BGs and stop hemorrhaging players. The queuing system must work the same as the group dungeon finder (except for roles) where the game issues ready checks and only creates a lobby when all 16 players have said they were ready. It's completely absurd to create a waiting system that holds players hostage for upwards of 6min. It's a massive waste of time and a huge gamble, especially for people who have limited game time, to risk twiddling their thumbs hoping for a match to actually fill and happen. This cannot wait until U45 and must be asap.
xylena_lazarow wrote: »