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Necromancers Empowering Grasp bug

AvidNecro
AvidNecro
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Out of all the necro threads its hard to pinpoint this exact issue so I figured I'd start my own thread. For those that know me and my streams, I am an avid necromancer, and one of the skills in their toolkit had been under my radar for a while. In one of my build videos, I discuss the mechanics behind empowering grasp and how it only takes priority over the FIRST summon that you initiate. From what I recall, I swear that the skill used to buff all summons for the duration of the skill which is 10 sec. I am unsure, if this was how the skill was intended in the first place, but I assure you that it doesnt not perform that way anymore. With further testing, empowering grasp will ONLY affect the first summon that you make and then you have to wait for the tooltip cool down to finish, in order to recast the skill and apply the buff to one of your summons again. I tested this with all of the quick summons that the necro can do, starting with the skeletal minion, and then the mender followed by blastboones. I swear that this buffed them all at the same time with each summon glowing blue, alerting you that they got the buff, but just looking for some feedback as to how exactly this skill is supposed to be performed. Would be nice if it was fixed, back to its original function where it affects all summons (skele minion, mender, blast bones) with just a single cast. @ZOS_Kevin @ZOS_BrianWheeler

See time stamp below at 8:30 for skill preview and function.

https://youtu.be/zHWWi_2PcEg?si=D2elLzSbi4us_rPA

Edited by AvidNecro on November 30, 2024 5:40PM
Necromancer Main [XboxNA] Follow me on YT and Twitch
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