Hey, Stained Glass of Lunar Phases drops from dragons in North Elsweyr. (the first place has so far Apocryphal Well, but this Lead from dragons is pretty close...)
Yesterday I killed dragons from about 8AM to about 7PM, I killed a total of 43 dragons and no Leads. I've read variously that people have experiences of Lead dropping them after 100 dragons etc. Like WTF is this?
Who on earth thought this up and why? Lock Lead with such a small chance to drop under dragons?
This isn't a WB with I don't know 3mil HP, but a dragon with 17mil HP and killing it isn't a matter of moments...
Also, this isn't a crowded zone anymore and there aren't 10 people at the dragons.
In the early evening (EU) you can meet here sometimes about 4 people but if unfortunately the player plays in the morning or slightly in the afternoon so there is usually no one here.
I made a mix of my normal build with the tank build so I can kill the dragon as a solo and if no one joins it takes me around 20minutes + super small chances of Lead drop is sheer insanity from the developers to have this in the game!
Yes if 1, 2 or more people join the dragon is down faster but this is not always the case...
Also, who has experience with killing dragons, is there any way to restrict the dragon go to air and doing its "flight mechanics"?
When I kill the dragon myself I have a problem with a sort of grave appearing on the ground and mobs and fire golems spawning from it.
I can deal with everything without any problems but as soon as this occurs with the grave I have a big problem so is there any way to limit/prevent this or something? Does anyone know please?
Anyway, to be honest, things like this are really bad in my opinion and definitely not player freindly.
It seems more like just to keep the player spending as much time in the game as possible, i.e. artificial content or whatever you want to call it.
I have now set my limit at which I am done with ESO:
I'm buying Telvanni Peninsula and Apocrypha maps off the market and putting them away.
Early 2025 is supposed to be an event where there will be increased chances of dropping Leads from treasure maps so once the event starts I'll start opening map chests and see if I can put together a 9/9 codex for Apocryphal Well. (I'm currently at 4/9 and the gold Lead from the map was some 170 maps ago...)
For the event I will have a total of around 400 maps and if even that is not enough (+increased chance due to the event) to put together a 9/9 codex I'm done.
I like Antiquities and collecting Leads, I don't mind some reasonable grind but some Leads (locations/drop chances) are completely out of reason and I can't imagine the person behind the design..
Agreed.I think it would be appropriate to at least adjust the drop rate for certain Leads in older zones that are not as populated as they once were...
I made a mix of my normal build with the tank build so I can kill the dragon as a solo and if no one joins it takes me around 20minutes + super small chances of Lead drop is sheer insanity from the developers to have this in the game!
Yes if 1, 2 or more people join the dragon is down faster but this is not always the case...
Also, who has experience with killing dragons, is there any way to restrict the dragon go to air and doing its "flight mechanics"?
When I kill the dragon myself I have a problem with a sort of grave appearing on the ground and mobs and fire golems spawning from it.
I can deal with everything without any problems but as soon as this occurs with the grave I have a big problem so is there any way to limit/prevent this or something? Does anyone know please?
Huh. I killed one dragon in the past 6 months, it was earlier this week because it was on top of the enchanting survey I wanted to collect.
I got the lead. I didn't even know it was new.
allochthons wrote: »Agreed.I think it would be appropriate to at least adjust the drop rate for certain Leads in older zones that are not as populated as they once were...
On PS-NA, I have all the leads, because I was playing when antiquities dropped.
I started on PS-EU about a year ago, and wow, some of the leads I will never, ever get. The ones that drop from dragons, from the WWB in the Deadlands, from other sources I can't solo on a low-CP toon, and no one ever does any more.
I'm going to farm the WWB in Galen this weekend, because events are literally the only time that boss is ever fought.
ZoS, please adjust the RNG percentage on old leads. that way, if we ask guildies to farm with us, there's a reasonable chance the lead will actually drop.
I made a mix of my normal build with the tank build so I can kill the dragon as a solo and if no one joins it takes me around 20minutes + super small chances of Lead drop is sheer insanity from the developers to have this in the game!
Yes if 1, 2 or more people join the dragon is down faster but this is not always the case...
Also, who has experience with killing dragons, is there any way to restrict the dragon go to air and doing its "flight mechanics"?
When I kill the dragon myself I have a problem with a sort of grave appearing on the ground and mobs and fire golems spawning from it.
I can deal with everything without any problems but as soon as this occurs with the grave I have a big problem so is there any way to limit/prevent this or something? Does anyone know please?
My only suggestion is: avoid Gray Dragons. Out of the various dragons types, the gray one is the most tedious and difficult; it should be the only one that spawns that grave. The others are way easier to solo, but that thing... Boy oh boy, it's definitely one of the worst things to solo in the whole game.
I made a mix of my normal build with the tank build so I can kill the dragon as a solo and if no one joins it takes me around 20minutes + super small chances of Lead drop is sheer insanity from the developers to have this in the game!
Yes if 1, 2 or more people join the dragon is down faster but this is not always the case...
Also, who has experience with killing dragons, is there any way to restrict the dragon go to air and doing its "flight mechanics"?
When I kill the dragon myself I have a problem with a sort of grave appearing on the ground and mobs and fire golems spawning from it.
I can deal with everything without any problems but as soon as this occurs with the grave I have a big problem so is there any way to limit/prevent this or something? Does anyone know please?
My only suggestion is: avoid Gray Dragons. Out of the various dragons types, the gray one is the most tedious and difficult; it should be the only one that spawns that grave. The others are way easier to solo, but that thing... Boy oh boy, it's definitely one of the worst things to solo in the whole game.
Really? Actually, to be honest, I haven't paid attention to specifically which dragon is doing this and if it's really just a grey one I'll avoid it.
Yeah when I compare this "grave" mechanic to the others it's a crazy difference. Thanks.
I made a mix of my normal build with the tank build so I can kill the dragon as a solo and if no one joins it takes me around 20minutes + super small chances of Lead drop is sheer insanity from the developers to have this in the game!
Yes if 1, 2 or more people join the dragon is down faster but this is not always the case...
Also, who has experience with killing dragons, is there any way to restrict the dragon go to air and doing its "flight mechanics"?
When I kill the dragon myself I have a problem with a sort of grave appearing on the ground and mobs and fire golems spawning from it.
I can deal with everything without any problems but as soon as this occurs with the grave I have a big problem so is there any way to limit/prevent this or something? Does anyone know please?
My only suggestion is: avoid Gray Dragons. Out of the various dragons types, the gray one is the most tedious and difficult; it should be the only one that spawns that grave. The others are way easier to solo, but that thing... Boy oh boy, it's definitely one of the worst things to solo in the whole game.
Really? Actually, to be honest, I haven't paid attention to specifically which dragon is doing this and if it's really just a grey one I'll avoid it.
Yeah when I compare this "grave" mechanic to the others it's a crazy difference. Thanks.
Yeah: Red is fire, White is ice, Black is thunder and Gray is necromancy.
Subtle difference in color between black and gray, but way more pronounced difference in difficulty XD
The others do similar mechanics but I know for sure the one you are referring to is the gray one - it's painful.
But the true pain is beating lead's RNG.
You're welcome, good luck!
@SkaiFaith
So yesterday I had a fight with every type of dragon and unfortunately the "grave" mechanic can happen with every type, even in a few encounters vs red did this mechanic twice during one fight.
So it's probably random and every dragon can do it. :-/
@SkaiFaith
So yesterday I had a fight with every type of dragon and unfortunately the "grave" mechanic can happen with every type, even in a few encounters vs red did this mechanic twice during one fight.
So it's probably random and every dragon can do it. :-/
Hey, Stained Glass of Lunar Phases drops from dragons in North Elsweyr. (the first place has so far Apocryphal Well, but this Lead from dragons is pretty close...)
Yesterday I killed dragons from about 8AM to about 7PM, I killed a total of 43 dragons and no Leads. I've read variously that people have experiences of Lead dropping them after 100 dragons etc. Like WTF is this?
Who on earth thought this up and why? Lock Lead with such a small chance to drop under dragons?
This isn't a WB with I don't know 3mil HP, but a dragon with 17mil HP and killing it isn't a matter of moments...
Also, this isn't a crowded zone anymore and there aren't 10 people at the dragons.
In the early evening (EU) you can meet here sometimes about 4 people but if unfortunately the player plays in the morning or slightly in the afternoon so there is usually no one here.
I made a mix of my normal build with the tank build so I can kill the dragon as a solo and if no one joins it takes me around 20minutes + super small chances of Lead drop is sheer insanity from the developers to have this in the game!
Yes if 1, 2 or more people join the dragon is down faster but this is not always the case...
Also, who has experience with killing dragons, is there any way to restrict the dragon go to air and doing its "flight mechanics"?
When I kill the dragon myself I have a problem with a sort of grave appearing on the ground and mobs and fire golems spawning from it.
I can deal with everything without any problems but as soon as this occurs with the grave I have a big problem so is there any way to limit/prevent this or something? Does anyone know please?
Anyway, to be honest, things like this are really bad in my opinion and definitely not player freindly.
It seems more like just to keep the player spending as much time in the game as possible, i.e. artificial content or whatever you want to call it.
I have now set my limit at which I am done with ESO:
I'm buying Telvanni Peninsula and Apocrypha maps off the market and putting them away.
Early 2025 is supposed to be an event where there will be increased chances of dropping Leads from treasure maps so once the event starts I'll start opening map chests and see if I can put together a 9/9 codex for Apocryphal Well. (I'm currently at 4/9 and the gold Lead from the map was some 170 maps ago...)
For the event I will have a total of around 400 maps and if even that is not enough (+increased chance due to the event) to put together a 9/9 codex I'm done.
I like Antiquities and collecting Leads, I don't mind some reasonable grind but some Leads (locations/drop chances) are completely out of reason and I can't imagine the person behind the design..
Zodiarkslayer wrote: »!!IMPORTANT!!!
Check, if you have an active Lead, that ALSO drops in Bad Man's Hollow. It could be preventing additional drops of leads, if they share the same loot table.
I am specifically thinking about the Band of Water, a Lead for the Ring of the Wild Hunt. But honestly, every Lead that drops in Glenumbra could be a culprit.
RnG as bad as described by OP is far from normal and strongly indicates a mechanic that prevents dropping.
And it has been theorised that there is are hidden boosts to RnG the fewer active Leads there are in your inventory. Obviously that cannot be proven and so I mark it as theory. But it has been observed many times, that if you have no luck with a drop and then sweep your inventory (only the default green treasure leads are active), you will have the lead in question within a few tries.
SaintJohnHM wrote: »If you get the grave, lure the bone colossus off the field, they disappear if they walk too far away.
Mathius_Mordred wrote: »I farmed Oakensoul and shapeshifters, none of the others. Occasionally I get a mythic when working on leads that are about to expire, it's a nice surprise when that happens. For me this is the best way of doing it, no stupid stress or praying to the RNG gods. For those of you completionists out there I suggest you take up a different hobby or take my approach, it isn't going to change unless it's actually bugged.
StihlReign wrote: »Hey, Stained Glass of Lunar Phases drops from dragons in North Elsweyr. (the first place has so far Apocryphal Well, but this Lead from dragons is pretty close...)
Yesterday I killed dragons from about 8AM to about 7PM, I killed a total of 43 dragons and no Leads. I've read variously that people have experiences of Lead dropping them after 100 dragons etc. Like WTF is this?
Who on earth thought this up and why? Lock Lead with such a small chance to drop under dragons?
This isn't a WB with I don't know 3mil HP, but a dragon with 17mil HP and killing it isn't a matter of moments...
Also, this isn't a crowded zone anymore and there aren't 10 people at the dragons.
In the early evening (EU) you can meet here sometimes about 4 people but if unfortunately the player plays in the morning or slightly in the afternoon so there is usually no one here.
I made a mix of my normal build with the tank build so I can kill the dragon as a solo and if no one joins it takes me around 20minutes + super small chances of Lead drop is sheer insanity from the developers to have this in the game!
Yes if 1, 2 or more people join the dragon is down faster but this is not always the case...
Also, who has experience with killing dragons, is there any way to restrict the dragon go to air and doing its "flight mechanics"?
When I kill the dragon myself I have a problem with a sort of grave appearing on the ground and mobs and fire golems spawning from it.
I can deal with everything without any problems but as soon as this occurs with the grave I have a big problem so is there any way to limit/prevent this or something? Does anyone know please?
Anyway, to be honest, things like this are really bad in my opinion and definitely not player freindly.
It seems more like just to keep the player spending as much time in the game as possible, i.e. artificial content or whatever you want to call it.
I have now set my limit at which I am done with ESO:
I'm buying Telvanni Peninsula and Apocrypha maps off the market and putting them away.
Early 2025 is supposed to be an event where there will be increased chances of dropping Leads from treasure maps so once the event starts I'll start opening map chests and see if I can put together a 9/9 codex for Apocryphal Well. (I'm currently at 4/9 and the gold Lead from the map was some 170 maps ago...)
For the event I will have a total of around 400 maps and if even that is not enough (+increased chance due to the event) to put together a 9/9 codex I'm done.
I like Antiquities and collecting Leads, I don't mind some reasonable grind but some Leads (locations/drop chances) are completely out of reason and I can't imagine the person behind the design..
I was having a horrible time with leads and then Zodiarkslayer shared this post and advice...Zodiarkslayer wrote: »!!IMPORTANT!!!
Check, if you have an active Lead, that ALSO drops in Bad Man's Hollow. It could be preventing additional drops of leads, if they share the same loot table.
I am specifically thinking about the Band of Water, a Lead for the Ring of the Wild Hunt. But honestly, every Lead that drops in Glenumbra could be a culprit.
RnG as bad as described by OP is far from normal and strongly indicates a mechanic that prevents dropping.
And it has been theorised that there is are hidden boosts to RnG the fewer active Leads there are in your inventory. Obviously that cannot be proven and so I mark it as theory. But it has been observed many times, that if you have no luck with a drop and then sweep your inventory (only the default green treasure leads are active), you will have the lead in question within a few tries.
I cleared all of my active leads and completed 4 mythics in under 2 hours that had been stuck for a few years. Maybe give this a shot or take a look and see if it helps? Good luck, I know it's frustrating, you'll get it!