Avran_Sylt wrote: »Just had an enemy tank in an 8v8 walk into and repeatedly steal the relic and heal all the damage thrown at them!!!!!
WHAT IS THIS GAME!
If you didn't know, you can bash an enemy to interrupt them picking up the relic. You can literally just sit there and bash these tanks all day, they can't damage you so its not like they're useful relic grabbers.
The real problem is when these tanks are guarding a relic. I literally can not kill them alone and they can block/bash me all day long cause sustain is so easy to achieve now. Its such a troll lol. CtR is my least favourite mode to play because of this sort of gameplay.
Avran_Sylt wrote: »If you didn't know, you can bash an enemy to interrupt them picking up the relic. You can literally just sit there and bash these tanks all day, they can't damage you so its not like they're useful relic grabbers.
The real problem is when these tanks are guarding a relic. I literally can not kill them alone and they can block/bash me all day long cause sustain is so easy to achieve now. Its such a troll lol. CtR is my least favourite mode to play because of this sort of gameplay.
I’d need to reorient my build around guarding the relic and being in melee range. In this instance I had died while attempting to grab the relic (I’m squishier and was killed by the very same healer tank who was just until recently guarding their own relic). They walked over, our team was pushed back to spawn, they had plethora of DK’s just CCing anyone that got close while their heal tank just walked up and grabbed it even with 3 or 4 people attacking and following them later. They did this 4 or so times in succession.
It was aggravating to say the least since we had gotten three captures early and it just felt like they were playing with their food having fun corralling us in spawn until they felt the need to win.
BXR_Lonestar wrote: »This can be overcome with some coordinated attacks + pulls/stuns/fears/negates....
Even in 8 man content, if you have a 4 man group, you can coordinate this kind of attack and take them down.
Avran_Sylt wrote: »BXR_Lonestar wrote: »This can be overcome with some coordinated attacks + pulls/stuns/fears/negates....
Even in 8 man content, if you have a 4 man group, you can coordinate this kind of attack and take them down.
Well this was solo 8v8.
Not only that but prohibitive costs on gearing and the inability to access the armory in BG’s doesn’t help either when it comes to impromptu organization during the searching/ready phase.
Icy_Waffles wrote: »Is the relic no longer bashable?
BXR_Lonestar wrote: »Avran_Sylt wrote: »BXR_Lonestar wrote: »This can be overcome with some coordinated attacks + pulls/stuns/fears/negates....
Even in 8 man content, if you have a 4 man group, you can coordinate this kind of attack and take them down.
Well this was solo 8v8.
Not only that but prohibitive costs on gearing and the inability to access the armory in BG’s doesn’t help either when it comes to impromptu organization during the searching/ready phase.
Honestly, in PVP, if you role solo (especially in BG) your experience is going to be a mixed bag of nuts, and many of those nuts are going to be rotten. But I also think that this is part of the design flaw of the new 8v8 in that it allows for partial coordination, since you can bring your own 4 man, and any coordinated group vs. an uncoordinated group is going to dominate.
Overall though, I don't think tank/heals in PVP is out of balance. I play both roles, and they have roles to play in various kinds of fights. Its a tradeoff, because you give up damage for survivability - and if I get caught out there alone and by myself, I'm pretty much screwed.
Necrotech_Master wrote: »Icy_Waffles wrote: »Is the relic no longer bashable?
that does work unless the player interacting with it is using an immovable pot
and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum
Avran_Sylt wrote: »Necrotech_Master wrote: »Icy_Waffles wrote: »Is the relic no longer bashable?
that does work unless the player interacting with it is using an immovable pot
and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum
Nah, they made the Relic Grab bash-able regardless of any CC immunities. So long as you sit next to an enemy and bash them, they can never pick up a relic. (typically you then just slap a tank on your home relic and they just sit around and slap anyone that tries to pickup a relic, boring but optimal play).
Usually the relic only gets grabbed if you're able to slam the enemy spawn or the whole team is focused on impromptu deathmatch elsewhere on the map/ homebase tank wasn't tanky enough.
Necrotech_Master wrote: »Avran_Sylt wrote: »Necrotech_Master wrote: »Icy_Waffles wrote: »Is the relic no longer bashable?
that does work unless the player interacting with it is using an immovable pot
and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum
Nah, they made the Relic Grab bash-able regardless of any CC immunities. So long as you sit next to an enemy and bash them, they can never pick up a relic. (typically you then just slap a tank on your home relic and they just sit around and slap anyone that tries to pickup a relic, boring but optimal play).
Usually the relic only gets grabbed if you're able to slam the enemy spawn or the whole team is focused on impromptu deathmatch elsewhere on the map/ homebase tank wasn't tanky enough.
if they changed it so grabbing the relic is not immune to any kind of cc immunity, then why complaining if you can sit on them and keep bashing them preventing the relic grab?
if thats the case as you said the only way you would get the relic would be one of 3 cases:
- person guarding relic was weak and you killed them
- nobody was guarding relic to begin with (or not paying attention at the time)
- your team made a full push to the relic and overwhelmed enemy team to grab relic
this post seems incredibly contradictory to your first post, about how a tank was just going in and grabbing the relic lol, if its bashable regardless of immunities, they should never be able to get the relic if you have someone guarding it
Avran_Sylt wrote: »Necrotech_Master wrote: »Avran_Sylt wrote: »Necrotech_Master wrote: »Icy_Waffles wrote: »Is the relic no longer bashable?
that does work unless the player interacting with it is using an immovable pot
and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum
Nah, they made the Relic Grab bash-able regardless of any CC immunities. So long as you sit next to an enemy and bash them, they can never pick up a relic. (typically you then just slap a tank on your home relic and they just sit around and slap anyone that tries to pickup a relic, boring but optimal play).
Usually the relic only gets grabbed if you're able to slam the enemy spawn or the whole team is focused on impromptu deathmatch elsewhere on the map/ homebase tank wasn't tanky enough.
if they changed it so grabbing the relic is not immune to any kind of cc immunity, then why complaining if you can sit on them and keep bashing them preventing the relic grab?
if thats the case as you said the only way you would get the relic would be one of 3 cases:
- person guarding relic was weak and you killed them
- nobody was guarding relic to begin with (or not paying attention at the time)
- your team made a full push to the relic and overwhelmed enemy team to grab relic
this post seems incredibly contradictory to your first post, about how a tank was just going in and grabbing the relic lol, if its bashable regardless of immunities, they should never be able to get the relic if you have someone guarding it
I'll be honest in that this post was created in a reactionary moment. I actively kinda hate it as it's unrefined and whiny. But I'm not going to edit it.
The scenarios in which I described the relic could be taken are assuming people are playing in a sporting manner.
This was not the case for the match in which resulted in this post.
Their team had us spawn-camped and were farming us, not bothering to grab the relic.
It wasn't until their home-base tank started walking our relic back and forth to their base that the game actually progressed. My guess is they got bored of sitting around at their relic.
And even when our team focused on that tank, we never did much damage to them. Then again I don't recall many stuns or CC thrown in to match attrition, but I still think it's kinda problematic that a character can shrug off the damage of at least 4 people targeting them as they walk and heal all the way back to their base, 4 times in a row.
Couldn't really take advantage of their tank being away from their relic either, since their tank had our relic (and weren't going down). So even if we were able to knab their relic we couldn't really do much with it since our relic wasn't back.
Just an overall pain of a match and a hot-headed post.