Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Why can Healer Tank freaking hold a relic, walk into an enemy spawn, and tank all damage thrown!!!!!

Avran_Sylt
Avran_Sylt
✭✭✭✭✭
Just had an enemy tank in an 8v8 walk into and repeatedly steal the relic and heal all the damage thrown at them!!!!!

WHAT IS THIS GAME!
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    This game has a HEALING PROBLEM
  • fluffybunny
    fluffybunny
    ✭✭✭
    This is probably not a defect but a feature of ESO PvP
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Avran_Sylt wrote: »
    Just had an enemy tank in an 8v8 walk into and repeatedly steal the relic and heal all the damage thrown at them!!!!!

    WHAT IS THIS GAME!

    It's a real problem when the healer is also a tank. It's also bad when the tank is a healer. It's even worse when both are on the same team.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    The PvP balance is rubbish atm. Used to be able to kill peeps when you build for damage rip🙏
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Sleepsin
    Sleepsin
    ✭✭✭✭
    Didn't you watch the most resent stream? That's the meta playstyle.
  • Icy_Waffles
    Icy_Waffles
    ✭✭✭✭✭
    Is the relic no longer bashable?
  • moosegod
    moosegod
    ✭✭✭
    If you didn't know, you can bash an enemy to interrupt them picking up the relic. You can literally just sit there and bash these tanks all day, they can't damage you so its not like they're useful relic grabbers.

    The real problem is when these tanks are guarding a relic. I literally can not kill them alone and they can block/bash me all day long cause sustain is so easy to achieve now. Its such a troll lol. CtR is my least favourite mode to play because of this sort of gameplay.
    Edited by moosegod on December 4, 2024 12:52PM
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    moosegod wrote: »
    If you didn't know, you can bash an enemy to interrupt them picking up the relic. You can literally just sit there and bash these tanks all day, they can't damage you so its not like they're useful relic grabbers.

    The real problem is when these tanks are guarding a relic. I literally can not kill them alone and they can block/bash me all day long cause sustain is so easy to achieve now. Its such a troll lol. CtR is my least favourite mode to play because of this sort of gameplay.

    I’d need to reorient my build around guarding the relic and being in melee range. In this instance I had died while attempting to grab the relic (I’m squishier and was killed by the very same healer tank who was just until recently guarding their own relic). They walked over, our team was pushed back to spawn, they had plethora of DK’s just CCing anyone that got close while their heal tank just walked up and grabbed it even with 3 or 4 people attacking and following them later. They did this 4 or so times in succession.

    It was aggravating to say the least since we had gotten three captures early and it just felt like they were playing with their food having fun corralling us in spawn until they felt the need to win.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭
    Avran_Sylt wrote: »
    moosegod wrote: »
    If you didn't know, you can bash an enemy to interrupt them picking up the relic. You can literally just sit there and bash these tanks all day, they can't damage you so its not like they're useful relic grabbers.

    The real problem is when these tanks are guarding a relic. I literally can not kill them alone and they can block/bash me all day long cause sustain is so easy to achieve now. Its such a troll lol. CtR is my least favourite mode to play because of this sort of gameplay.

    I’d need to reorient my build around guarding the relic and being in melee range. In this instance I had died while attempting to grab the relic (I’m squishier and was killed by the very same healer tank who was just until recently guarding their own relic). They walked over, our team was pushed back to spawn, they had plethora of DK’s just CCing anyone that got close while their heal tank just walked up and grabbed it even with 3 or 4 people attacking and following them later. They did this 4 or so times in succession.

    It was aggravating to say the least since we had gotten three captures early and it just felt like they were playing with their food having fun corralling us in spawn until they felt the need to win.

    Yes, the new two team format will require updates to some builds, especially those that like to play defense on relic or stand on flags/hold the chaos ball. That should be somewhat fun, hopefully.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    This can be overcome with some coordinated attacks + pulls/stuns/fears/negates....

    Even in 8 man content, if you have a 4 man group, you can coordinate this kind of attack and take them down.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    This can be overcome with some coordinated attacks + pulls/stuns/fears/negates....

    Even in 8 man content, if you have a 4 man group, you can coordinate this kind of attack and take them down.

    Well this was solo 8v8.

    Not only that but prohibitive costs on gearing and the inability to access the armory in BG’s doesn’t help either when it comes to impromptu organization during the searching/ready phase.
    Edited by Avran_Sylt on December 4, 2024 4:44PM
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    This can be overcome with some coordinated attacks + pulls/stuns/fears/negates....

    Even in 8 man content, if you have a 4 man group, you can coordinate this kind of attack and take them down.

    Well this was solo 8v8.

    Not only that but prohibitive costs on gearing and the inability to access the armory in BG’s doesn’t help either when it comes to impromptu organization during the searching/ready phase.

    Honestly, in PVP, if you role solo (especially in BG) your experience is going to be a mixed bag of nuts, and many of those nuts are going to be rotten. But I also think that this is part of the design flaw of the new 8v8 in that it allows for partial coordination, since you can bring your own 4 man, and any coordinated group vs. an uncoordinated group is going to dominate.

    Overall though, I don't think tank/heals in PVP is out of balance. I play both roles, and they have roles to play in various kinds of fights. Its a tradeoff, because you give up damage for survivability - and if I get caught out there alone and by myself, I'm pretty much screwed.
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    Cross-healing or tanky metas aren't responsible for someone making a troll unkillable tank build, which has always been possible. But it's always annoying lol.

    The issues with cross-healing and tanky characters is more 1vXers and groups who can be unkillable while having enough damage to kill others.

    Every patch has had troll tank builds, some more than others. It's the only way some players know how to contribute to a BG, and it's effective to win the objectives, and I agree that it's frustrating lol. Halving Health Recovery and nerfing certain solo tank sets has made it tougher, but it's still doable a lot of different ways from what I understand, so it's not like nerfing just one skill or set, but some core combat mechanic.

    That said, 9 of the the 30 threads on the Combat forums are authored by one person at the moment, and people can totally make whatever threads they want, but at some point, non-detailed complaints about individual matches aren't that constructive when there are other threads detailing the same topic.
    PC-NA
    in-game: @tsaescishoeshiner
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Is the relic no longer bashable?

    that does work unless the player interacting with it is using an immovable pot

    and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    This can be overcome with some coordinated attacks + pulls/stuns/fears/negates....

    Even in 8 man content, if you have a 4 man group, you can coordinate this kind of attack and take them down.

    Well this was solo 8v8.

    Not only that but prohibitive costs on gearing and the inability to access the armory in BG’s doesn’t help either when it comes to impromptu organization during the searching/ready phase.

    Honestly, in PVP, if you role solo (especially in BG) your experience is going to be a mixed bag of nuts, and many of those nuts are going to be rotten. But I also think that this is part of the design flaw of the new 8v8 in that it allows for partial coordination, since you can bring your own 4 man, and any coordinated group vs. an uncoordinated group is going to dominate.

    Overall though, I don't think tank/heals in PVP is out of balance. I play both roles, and they have roles to play in various kinds of fights. Its a tradeoff, because you give up damage for survivability - and if I get caught out there alone and by myself, I'm pretty much screwed.

    I agree to a point.

    The thing about trading damage for survivability does hold true, in duels.

    But BG's isn't just about duels. Some matches can be won even without dealing damage, so long as you hold zone control, which survivability favors.

    It's why you can't cloak while carrying a relic.

    It's why the chaosball deals ramping damage (I would assume to limit tank/healing builds, but it's possible it was only implemented as a thematic element and wasn't actually the result of good design planning).

    In this case, so long as a player is able to grab the relic, if they're built for a 1vX loadout, they can't be stopped. Moreso an edge-case for solo play, maybe more of an issue in group play. Not sure quite what could be implemented to address that certain scenario of unending sustain and glacial movement towards the base.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Is the relic no longer bashable?

    that does work unless the player interacting with it is using an immovable pot

    and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum

    Nah, they made the Relic Grab bash-able regardless of any CC immunities. So long as you sit next to an enemy and bash them, they can never pick up a relic. (typically you then just slap a tank on your home relic and they just sit around and slap anyone that tries to pickup a relic, boring but optimal play).

    Usually the relic only gets grabbed if you're able to slam the enemy spawn or the whole team is focused on impromptu deathmatch elsewhere on the map/ homebase tank wasn't tanky enough.
    Edited by Avran_Sylt on December 6, 2024 3:37AM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    Is the relic no longer bashable?

    that does work unless the player interacting with it is using an immovable pot

    and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum

    Nah, they made the Relic Grab bash-able regardless of any CC immunities. So long as you sit next to an enemy and bash them, they can never pick up a relic. (typically you then just slap a tank on your home relic and they just sit around and slap anyone that tries to pickup a relic, boring but optimal play).

    Usually the relic only gets grabbed if you're able to slam the enemy spawn or the whole team is focused on impromptu deathmatch elsewhere on the map/ homebase tank wasn't tanky enough.

    if they changed it so grabbing the relic is not immune to any kind of cc immunity, then why complaining if you can sit on them and keep bashing them preventing the relic grab?

    if thats the case as you said the only way you would get the relic would be one of 3 cases:
    1. person guarding relic was weak and you killed them
    2. nobody was guarding relic to begin with (or not paying attention at the time)
    3. your team made a full push to the relic and overwhelmed enemy team to grab relic

    this post seems incredibly contradictory to your first post, about how a tank was just going in and grabbing the relic lol, if its bashable regardless of immunities, they should never be able to get the relic if you have someone guarding it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    Is the relic no longer bashable?

    that does work unless the player interacting with it is using an immovable pot

    and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum

    Nah, they made the Relic Grab bash-able regardless of any CC immunities. So long as you sit next to an enemy and bash them, they can never pick up a relic. (typically you then just slap a tank on your home relic and they just sit around and slap anyone that tries to pickup a relic, boring but optimal play).

    Usually the relic only gets grabbed if you're able to slam the enemy spawn or the whole team is focused on impromptu deathmatch elsewhere on the map/ homebase tank wasn't tanky enough.

    if they changed it so grabbing the relic is not immune to any kind of cc immunity, then why complaining if you can sit on them and keep bashing them preventing the relic grab?

    if thats the case as you said the only way you would get the relic would be one of 3 cases:
    1. person guarding relic was weak and you killed them
    2. nobody was guarding relic to begin with (or not paying attention at the time)
    3. your team made a full push to the relic and overwhelmed enemy team to grab relic

    this post seems incredibly contradictory to your first post, about how a tank was just going in and grabbing the relic lol, if its bashable regardless of immunities, they should never be able to get the relic if you have someone guarding it

    I'll be honest in that this post was created in a reactionary moment. I actively kinda hate it as it's unrefined and whiny. But I'm not going to edit it.

    The scenarios in which I described the relic could be taken are assuming people are playing in a sporting manner.

    This was not the case for the match in which resulted in this post.

    Their team had us spawn-camped and were farming us, not bothering to grab the relic.

    It wasn't until their home-base tank started walking our relic back and forth to their base that the game actually progressed. My guess is they got bored of sitting around at their relic.

    And even when our team focused on that tank, we never did much damage to them. Then again I don't recall many stuns or CC thrown in to match attrition, but I still think it's kinda problematic that a character can shrug off the damage of at least 4 people targeting them as they walk and heal all the way back to their base, 4 times in a row.

    Couldn't really take advantage of their tank being away from their relic either, since their tank had our relic (and weren't going down). So even if we were able to knab their relic we couldn't really do much with it since our relic wasn't back.

    Just an overall pain of a match and a hot-headed post.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Is the relic no longer bashable?

    that does work unless the player interacting with it is using an immovable pot

    and even if you bash them they could always try to steal it again after you bashed because congratz you just gave them cc immunity for 7 seconds minimum

    Nah, they made the Relic Grab bash-able regardless of any CC immunities. So long as you sit next to an enemy and bash them, they can never pick up a relic. (typically you then just slap a tank on your home relic and they just sit around and slap anyone that tries to pickup a relic, boring but optimal play).

    Usually the relic only gets grabbed if you're able to slam the enemy spawn or the whole team is focused on impromptu deathmatch elsewhere on the map/ homebase tank wasn't tanky enough.

    if they changed it so grabbing the relic is not immune to any kind of cc immunity, then why complaining if you can sit on them and keep bashing them preventing the relic grab?

    if thats the case as you said the only way you would get the relic would be one of 3 cases:
    1. person guarding relic was weak and you killed them
    2. nobody was guarding relic to begin with (or not paying attention at the time)
    3. your team made a full push to the relic and overwhelmed enemy team to grab relic

    this post seems incredibly contradictory to your first post, about how a tank was just going in and grabbing the relic lol, if its bashable regardless of immunities, they should never be able to get the relic if you have someone guarding it

    I'll be honest in that this post was created in a reactionary moment. I actively kinda hate it as it's unrefined and whiny. But I'm not going to edit it.

    The scenarios in which I described the relic could be taken are assuming people are playing in a sporting manner.

    This was not the case for the match in which resulted in this post.

    Their team had us spawn-camped and were farming us, not bothering to grab the relic.

    It wasn't until their home-base tank started walking our relic back and forth to their base that the game actually progressed. My guess is they got bored of sitting around at their relic.

    And even when our team focused on that tank, we never did much damage to them. Then again I don't recall many stuns or CC thrown in to match attrition, but I still think it's kinda problematic that a character can shrug off the damage of at least 4 people targeting them as they walk and heal all the way back to their base, 4 times in a row.

    Couldn't really take advantage of their tank being away from their relic either, since their tank had our relic (and weren't going down). So even if we were able to knab their relic we couldn't really do much with it since our relic wasn't back.

    Just an overall pain of a match and a hot-headed post.

    makes sense lol

    i mean to be fair, i find it frustrating too when i feel like i can barely hurt anyone, ive basically focused my build on mostly burst dmg with a few dots for pressure, and the rest trying to add survivability (though im certainly no tank)

    so i get where your coming from, and theres been numerous posts out there about how balance is awful right now (TTK is just too high in general)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
Sign In or Register to comment.