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Event tickets shouldnt be daily capped

Mavloc
Mavloc
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As someone who works a lot, 12 hour shifts, i dont get time to log into ESO and do dailys against my will for tickets.

I get 1 or 2 days where I can sit down and play for 8 hours.

And for ZOS or the community to say “Well just BUY the tickets” when there is no real reason I cannot get my tickets in the 2 days I have to play, that’s guar doo doo.

An Event should be fun, not WORK!
  • Elsonso
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    Hmm. Interesting.

    For that to work, they would have to raise the event ticket limit, too. Actually, they should do that anyway. :smile: Micromanaging that sort of thing is annoying.
    ESO Plus: No
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  • manukartofanu
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    An event is all about fun. That's why tickets should be easy to obtain through daily login. The fact that you have time to grind for 8 hours shouldn't be a problem for other players who just want to log in, perform a simple action, and get their 2 tickets.
  • Giraffon
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    I've never liked that you couldn't stockpile them. Some events are more fun than others. I'd rather stock up during the fun events and ignore the others.
    Giraffon - Beta Lizard - For the Pact!
  • Syldras
    Syldras
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    Elsonso wrote: »
    For that to work, they would have to raise the event ticket limit, too. Actually, they should do that anyway. :smile: Micromanaging that sort of thing is annoying.

    Probably goes against their intention. I think the limit exists exactly so people have to log in regularly. Otherwise people who aren't interested in many of the rewards could just collect 100, 150 and more tickets within a few events (I think it's about 25 tickets a regular event brings, if participated in daily?) and then not participate in events for years again until the tickets have all been spent. Which ZOS probably disapproves of.

    Although, from my perspective as a player, the idea to get people to participate in events by giving them limited-time rewards isn't the best one anyway. I'd rather see interesting things happening during the events (special quests, encounters,...) that make me want to participate. Which is hardly the case if it's only the same old quests for many years (yes, I know they have now added a new quest to some events now, but only after years of total stagnation).
    @Syldras | PC | EU
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  • tomofhyrule
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    Giraffon wrote: »
    I've never liked that you couldn't stockpile them. Some events are more fun than others. I'd rather stock up during the fun events and ignore the others.

    That's exactly why they have a cap.

    They want people to have to engage with every event. They specifically don't want people to be able to stockpile tickets during a fun event and then just cash them out during events they don't want to participate in.
  • Danikat
    Danikat
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    An event is all about fun. That's why tickets should be easy to obtain through daily login. The fact that you have time to grind for 8 hours shouldn't be a problem for other players who just want to log in, perform a simple action, and get their 2 tickets.

    I don't think the OP was suggesting changing it so you have to play for 8 hours to get them, just giving another option in addition to the one we have now, for people who cannot log in every day, with a cap on the total number of tickets instead of the number each day.

    For example in the current event it's possible to get 26 tickets, 2 per day, and they come from daily delve, world boss and incursion quests across 2 zones, the trial and 2 DLC dungeons.

    If the cap was per event instead of per day you could still log in every day and do 1 quick quest to get your 2 tickets then log out, and do the same each day of the event. But the OP could also log in on one day and do 6 daily quests, the trial and 2 dungeons and get 18 tickets, then do it again the next day and get the remaining 8 tickets, then they'd be unable to get any more.

    At the end of the event you've both earned 26 tickets, and spent roughly the same amount of time doing it, the only difference is how that time is divided up.

    Like a lot of things in ESO the current system is fine for people with a predictable daily schedule, who know they'll have a chunk of time every day when they can log in and play, but it doesn't work as well for people whose real-life is more variable, with unpredictable work patterns or other commitments that mean they can't log in at all some days.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • AnduinTryggva
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    Mavloc wrote: »
    As someone who works a lot, 12 hour shifts, i dont get time to log into ESO and do dailys against my will for tickets.

    I get 1 or 2 days where I can sit down and play for 8 hours.

    And for ZOS or the community to say “Well just BUY the tickets” when there is no real reason I cannot get my tickets in the 2 days I have to play, that’s guar doo doo.

    An Event should be fun, not WORK!

    I agree on that. At the same time they need to adjust the cap to the maximum number of event tickets that you can get. For a 10 day event with 2 tickets per day as of now the cap should be 20 tickets. For a 14 day event with 3 daily tickets it would be 42 and so on. In order to limit those powerfarming folks amassing huge amounts of tickets and spamming guild stores with their motifs...
  • Soarora
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    You don’t need to get event tickets every day. I paid my time playing every event, now I tend to skip some and haven’t missed out on anything important.
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  • LPapirius
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    Events exist, from the business standpoint, to increase the player participation. Limiting the daily limit of event tickets to 2 encourages players to log in daily over the course of the event. ZOS likes seeing their daily participation rates high.
  • LunaFlora
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    the game is pretty busy so you could get the daily Volcanic Vent quest,
    go to whichever vent is active, get your quest completed in a few minutes, and get tickets
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  • Elsonso
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    Syldras wrote: »
    Elsonso wrote: »
    For that to work, they would have to raise the event ticket limit, too. Actually, they should do that anyway. :smile: Micromanaging that sort of thing is annoying.

    Probably goes against their intention. I think the limit exists exactly so people have to log in regularly. Otherwise people who aren't interested in many of the rewards could just collect 100, 150 and more tickets within a few events (I think it's about 25 tickets a regular event brings, if participated in daily?) and then not participate in events for years again until the tickets have all been spent. Which ZOS probably disapproves of.

    Although, from my perspective as a player, the idea to get people to participate in events by giving them limited-time rewards isn't the best one anyway. I'd rather see interesting things happening during the events (special quests, encounters,...) that make me want to participate. Which is hardly the case if it's only the same old quests for many years (yes, I know they have now added a new quest to some events now, but only after years of total stagnation).

    The Event Ticket cap should be set the the maximum amount of Event Tickets that can be obtained from any one of the events during the year. This would help compensate for their inability to provide a variety of things to spend them on. Sometimes I don't mind doing the event quests, but there is no point because I hit the cap and that removes a reason to bother doing the event.

    I am done with the High Isle event tomorrow, as the only thing I wanted this time was Tharn's key. I only need to continue playing until I get back up to 12 tickets, so 6 days. I prefer to spend my time somewhere else and hope that the next event has things to spend the tickets on.
    ESO Plus: No
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  • katanagirl1
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    The ticket cap can affect those who play every day as well. You end up being forced to buy something at one point, and if you buy a style page, then get the same page as a drop after that, then you have to sell that one. There is no way to wait until the end to buy the style pages you need without wasting some tickets.
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  • AcadianPaladin
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    I think OP is proposing being able get lots more than 2 tickets in one day to help support limited play days. Interesting but could require some interesting management that is probably too hard.

    As far as raising the cap above 12, I'm all for it. If the Impresario has nothing I want and I'm at 12/12, I have no incentive to participate in an event. If the cap was higher, then I would have a reason to participate in anticipation of when the Impresario has something I want. :)
    Edited by AcadianPaladin on November 24, 2024 9:30PM
    PC NA(no Steam), PvE, mostly solo
  • Danikat
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    This would be helpful for me as well, especially for New Life.

    I don't live near my family, and do live in a country where a lot of things shut down for Christmas and New Year making it a good time to take time off work, so almost every year I'm away for at least a few days, ideally about a week. But that means I can't log into ESO and miss a chunk of the New Life festival and the tickets that go with it. (It's the same with other events, except it's less predictable. I know I'll miss at least part of New Life, with other events I'm never sure because it depends on how the event, my work and my family commitments line up.)

    The current solution is that I try to have tickets left over from the preceeding event, so between that and the ones I am able to get I've got enough for the items I really want and I don't worry about the stuff I've missed. But it would be nice to have the option to get more of the available tickets on the day when I can log in.

    That's basically how it works with my other MMO. The festival rewards are tied to achievements, which you can either complete a bit at a time across the whole event or you can grind them out in a day if you have enough time. Either way once you've completed them you can't keep going, so no one gets more overall, it just lets the player set their schedule.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Hapexamendios
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    Sounds to me like a possible solution would be to cap the amount of tickets for the event and not each day. The amount of tickets we can have a one time would be doubled or tripled. It'll probably never happen though.
  • manukartofanu
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    Danikat wrote: »
    An event is all about fun. That's why tickets should be easy to obtain through daily login. The fact that you have time to grind for 8 hours shouldn't be a problem for other players who just want to log in, perform a simple action, and get their 2 tickets.

    I don't think the OP was suggesting changing it so you have to play for 8 hours to get them, just giving another option in addition to the one we have now, for people who cannot log in every day, with a cap on the total number of tickets instead of the number each day.

    For example in the current event it's possible to get 26 tickets, 2 per day, and they come from daily delve, world boss and incursion quests across 2 zones, the trial and 2 DLC dungeons.

    If the cap was per event instead of per day you could still log in every day and do 1 quick quest to get your 2 tickets then log out, and do the same each day of the event. But the OP could also log in on one day and do 6 daily quests, the trial and 2 dungeons and get 18 tickets, then do it again the next day and get the remaining 8 tickets, then they'd be unable to get any more.

    At the end of the event you've both earned 26 tickets, and spent roughly the same amount of time doing it, the only difference is how that time is divided up.

    Like a lot of things in ESO the current system is fine for people with a predictable daily schedule, who know they'll have a chunk of time every day when they can log in and play, but it doesn't work as well for people whose real-life is more variable, with unpredictable work patterns or other commitments that mean they can't log in at all some days.

    Some people have FOMO (Fear of Missing Out), so they want rule changes to get everything from the event because, under the current rules, they either don’t want to put in enough effort to achieve this or simply can’t objectively get all the tickets. These complaints aren’t new; I’ve heard and seen the same thing when someone couldn’t collect tickets on the first or last day of the event due to work shifts or an update being released.

    But if we set aside the populist desire to hand everything out to everyone without any conditions, putting extra effort into design and programming, what’s left in the end? People are doing a job to make us come to the game. Their work is paid for, and the company obviously needs to ensure that this work isn’t unprofitable. There’s a system that apparently sustains a certain level of demand for tickets, ensuring that the company continues creating new content for events.

    So what do you think? If everything is handed out to everyone, will demand decrease? Will the company earn less? How will this affect player activity in the game? Will they really play more out of gratitude? And how will this impact everything else? Will the company remain interested in delivering new content if this predictably leads to a drop in event-related revenue?

    The thing is, the best way to rid someone of FOMO is to stop holding events altogether. That way, no one will lose out on what they might have gotten for free under other circumstances.

    This has nothing to do with work schedules. People go on trips, encounter technical issues, face life events when they don’t want or can’t log into the game, and so on. Not logging into the game and missing tickets is perfectly NORMAL and should just be accepted as a fact.

    There’s another example nearby where a company caved to demands to make everything cheaper. As a result, we now have ongoing deflation, with all in-game items that used to have value being gradually devalued. And yet, widespread enthusiasm for this isn’t exactly visible. People just get everything and quickly leave without playing because if you already have it all, there’s zero motivation to play. On the other hand, if there’s something you don’t have, that’s motivation to play or pay.

    In the end, mass giveaways are followed by even more dissatisfaction from those who want even more, as well as declining player engagement and the loss of interested players.
  • Artem_gig
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    It would be possible to make it so that the number of possible tickets per day is based on whether you picked up the tickets yesterday. That is, if you complete 1 task every day, you will receive 2 tickets, but if you complete 2 tasks every 2 days, you will receive 4 tickets, or you can complete all tasks on the last day of the event and receive all tickets not previously received.
  • TaSheen
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    Sounds to me like a possible solution would be to cap the amount of tickets for the event and not each day. The amount of tickets we can have a one time would be doubled or tripled. It'll probably never happen though.

    Well.... the devs want it the way it is. So - I don't see a "solution" happening.
    ______________________________________________________

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  • Syldras
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    Elsonso wrote: »
    I am done with the High Isle event tomorrow, as the only thing I wanted this time was Tharn's key. I only need to continue playing until I get back up to 12 tickets, so 6 days. I prefer to spend my time somewhere else and hope that the next event has things to spend the tickets on.

    I started into the current event with 12 tickets on hand, bought the key, have thrown out another 10 tickets yesterday for the statuette (a case of "not that interesting, but who knows, maybe it will be useful some day and I have to get rid of the tickets anyway"), now I'll collect another 12 tickets to keep, and I think I'll still have 5 more to waste somehow until the end of the event (I'm doing the daily quests for the clutter in the boxes, mainly style pages, anyway). So yes, I know the problem. I'm just not sure about ZOS' willingness to change something about this.
    @Syldras | PC | EU
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    Malacar Sunavarlas, Altmer Ayleid vampire
  • AlnilamE
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    Mavloc wrote: »
    As someone who works a lot, 12 hour shifts, i dont get time to log into ESO and do dailys against my will for tickets.

    I get 1 or 2 days where I can sit down and play for 8 hours.

    And for ZOS or the community to say “Well just BUY the tickets” when there is no real reason I cannot get my tickets in the 2 days I have to play, that’s guar doo doo.

    An Event should be fun, not WORK!

    You have identified a problem (for you), but what is your solution?

    Are you suggesting that everyone should get unlimited tickets every day for doing all the dailies? That would certainly make events feel like work, rather than setting up your chars with completed quests when you can and then just handing them in once per day, like many busy people do.

    I guess they could have a system like Enlightenment but for tickets, where if you didn't get your tickets one day, you would get the tickets twice the next day, for example. That could accumulate for 5-6 days (but you would still be confined to the duration of the event).

    But more practically, on the days you have to work, do you not have time to log in for two minutes to hand in one quest for tickets? Then you could stock up on completed quests on the days you have 8 hours to play (I do this a lot with PvP events, where I go to IC before hand and do the 6 district quests on 2 characters before the event starts, so I'm not PvP fodder during the actual event.)
    The Moot Councillor
  • Unfadingsilence
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    Mavloc wrote: »
    As someone who works a lot, 12 hour shifts, i dont get time to log into ESO and do dailys against my will for tickets.

    I get 1 or 2 days where I can sit down and play for 8 hours.

    And for ZOS or the community to say “Well just BUY the tickets” when there is no real reason I cannot get my tickets in the 2 days I have to play, that’s guar doo doo.

    An Event should be fun, not WORK!

    ?? And it what takes literally a few mins if not a few seconds to get event tickets they are not difficult to get at all and 100% should have a CAP on them.
  • Melivar
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    I play every day so I am not much bothered but I can see how it could be frustrating when you have more limited time to play.

    I think the best scenario that could be hoped for is a max weekly ticket total so 14 most events 21 on the rare 3 ticket events. It might not have the overall effect of getting people on every day but would be a compromise for those with less time or perhaps vacations that prohibit game play.

    No idea if that would be worth ZOS effort to try to code in or some other problem it could have but perhaps the best "what if" possibility to ask for.
  • JiubLeRepenti
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    They do that for the sole purpose of retaining players.

    Holding events where you can earn all 20/30 tickets in a row would be very harmful to the game.

    You're more likely to spend money in the Crown Store if you spend days in the game and see new items/stuff in it, rather than playing 8 hours straight in a single day. And it keeps a daily basis of players.
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  • kargen27
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    Spend your day where you have the eight hours to do all the quests. If you do them on two characters that is 12 quests. Only turn in one. Then on the days where time is limited you already have quests done and all you need do is log in and turn one in.
    and then the parrot said, "must be the water mines green too."
  • Mavloc
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    kargen27 wrote: »
    Spend your day where you have the eight hours to do all the quests. If you do them on two characters that is 12 quests. Only turn in one. Then on the days where time is limited you already have quests done and all you need do is log in and turn one in.

    I didn't know this, Thanks!
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