xylena_lazarow wrote: »Convert it to "under x cp" like 300 or 600 or something so actual new players have somewhere to learn, and time to do it before getting thrown into the fire against mega tryhards with years experience. The whole "under 50" thing is an outdated relic from the VR days before cp anyway, when 1-50 was an extremely long process.
Alchimiste1 wrote: »Just an idea I want to throw out there.
These are my personal observations from playing on the PC NA server, but it seems that the pvp community isn't really growing. It seems like more people are leaving and for a while that was only offset by the amount of console transfers incoming. I think it would be a good idea for ZoS to spend a bit of their time reworking the u50 campaign to get newer players more interested in pvp.
I think one of the main reason the current u50 Campaign died is because there were a lot of permanent rerollers with OP gear that they farmed or kept from their previous characters. I'm not suggesting they shouldn't be allowed to reroll, but I am suggesting the following.
1. Cap the low-level battles scaling buff of all gear to blue quality. (this is pretty close in numbers to vet GOLD quality items and is much cheaper for new players to acquire).
2. Sell full sets of some decent crafted pvp gear for AP at u50 levels. (Full set of blue quality nma, wretched vitality, fortified brass, heartland's conq etc. every 10 or so levels.)
3. Provide Good rewards for low levels to visit cyro. (things that decrease the research time of traits for gear/weapons. Some gold materials for upgrading armor etc.)
Basically, just provide incentives for new players to begin their pvp journey and when they are ready then can swap over to the vet campaign.
PVP takes work so if you want more people to try, make it easier. Maybe spin up a new campaign that let's you pick between 3 or 4 different PVP builds. Then at a very basic level, players optimized for PVP won't have such a huge advantage and skill becomes more of a factor and people can find fun in PVP without a huge commitment.
Then if people can graduate to full PVP and experiment with what skills/sets work best for them.
MincMincMinc wrote: »Alchimiste1 wrote: »Just an idea I want to throw out there.
These are my personal observations from playing on the PC NA server, but it seems that the pvp community isn't really growing. It seems like more people are leaving and for a while that was only offset by the amount of console transfers incoming. I think it would be a good idea for ZoS to spend a bit of their time reworking the u50 campaign to get newer players more interested in pvp.
I think one of the main reason the current u50 Campaign died is because there were a lot of permanent rerollers with OP gear that they farmed or kept from their previous characters. I'm not suggesting they shouldn't be allowed to reroll, but I am suggesting the following.
1. Cap the low-level battles scaling buff of all gear to blue quality. (this is pretty close in numbers to vet GOLD quality items and is much cheaper for new players to acquire).
2. Sell full sets of some decent crafted pvp gear for AP at u50 levels. (Full set of blue quality nma, wretched vitality, fortified brass, heartland's conq etc. every 10 or so levels.)
3. Provide Good rewards for low levels to visit cyro. (things that decrease the research time of traits for gear/weapons. Some gold materials for upgrading armor etc.)
Basically, just provide incentives for new players to begin their pvp journey and when they are ready then can swap over to the vet campaign.
Alch I would say the exact opposite. The reroll players were the only thing keeping the U50 campaign running. Cyrodil was never designed to function with low pop. Even slightly unbalanced factions is enough for cyrodil to not function. U50 was healthiest when each faction had a functioning pug guild. AD had several over the years with AA, Lahma's, GoNB, Janessa's. Where EP didn't have a guild since BWB and saw a dying population. DC had a few, with gabriebe and such. However DC really only had a big pop during holiday weeks or summer break where they would hold the map.
New and reroll players simply wouldn't play when the map was unbalanced. The map became unbalanced when one pug guild was the only one online and flipped the map. As the reroll guilds left and died out the server fell apart functionally, brand new players simply wouldn't run things since they didn't know how. Unlike years ago with 10x the playerbase, new players can nolonger watch what the better players are doing to learn.
It got bad enough there were many occasions where I would have to go flip the map back taking keeps myself or with one of my guildies to even out the map so people would log in. Which got old real quick having to swap between factions to balance the map on u50 characters. All just to have one guild like AA only log in at the same time with 30 players to roll the map again and log off since the other factions didnt have an opposing guild.
As far as solutions to the problem we are in there are two paths forward. Either salvage the current non functioning system or rework the pvp servers functionally.
- Try to salvage the current server layout. What you would want to do is improve the introduction quest combined with gear vendors. These vendors cant be random loot roll and should sell gear that is guaranteed set piece, rarity, and trait (For gear vendors to work, zos has to rework scaling since overland set weapons do not scale == 1000-2000 less WD compared to a crafted weapon). Really these vendors could just sell all of the crafted gear as purple with impen.
- Restructuring. The other option is more nuclear and should probably happen anyways. You would rip the bandaid off and restructure the servers such that you have two 30 day campaigns only. One being a 30 day CP campaign, the other being a nocp campaign. Players under ~800cp are forced to only play in the nocp campaign. During this time you could give them a bonus ap gain on their account that doesn't affect leaderboard.
Cyrodil has its own rework issues to combat the issues with declingin population which I also have been talking about in another thread LINK
Alchimiste1 wrote: »MincMincMinc wrote: »Alchimiste1 wrote: »Just an idea I want to throw out there.
These are my personal observations from playing on the PC NA server, but it seems that the pvp community isn't really growing. It seems like more people are leaving and for a while that was only offset by the amount of console transfers incoming. I think it would be a good idea for ZoS to spend a bit of their time reworking the u50 campaign to get newer players more interested in pvp.
I think one of the main reason the current u50 Campaign died is because there were a lot of permanent rerollers with OP gear that they farmed or kept from their previous characters. I'm not suggesting they shouldn't be allowed to reroll, but I am suggesting the following.
1. Cap the low-level battles scaling buff of all gear to blue quality. (this is pretty close in numbers to vet GOLD quality items and is much cheaper for new players to acquire).
2. Sell full sets of some decent crafted pvp gear for AP at u50 levels. (Full set of blue quality nma, wretched vitality, fortified brass, heartland's conq etc. every 10 or so levels.)
3. Provide Good rewards for low levels to visit cyro. (things that decrease the research time of traits for gear/weapons. Some gold materials for upgrading armor etc.)
Basically, just provide incentives for new players to begin their pvp journey and when they are ready then can swap over to the vet campaign.
Alch I would say the exact opposite. The reroll players were the only thing keeping the U50 campaign running. Cyrodil was never designed to function with low pop. Even slightly unbalanced factions is enough for cyrodil to not function. U50 was healthiest when each faction had a functioning pug guild. AD had several over the years with AA, Lahma's, GoNB, Janessa's. Where EP didn't have a guild since BWB and saw a dying population. DC had a few, with gabriebe and such. However DC really only had a big pop during holiday weeks or summer break where they would hold the map.
New and reroll players simply wouldn't play when the map was unbalanced. The map became unbalanced when one pug guild was the only one online and flipped the map. As the reroll guilds left and died out the server fell apart functionally, brand new players simply wouldn't run things since they didn't know how. Unlike years ago with 10x the playerbase, new players can nolonger watch what the better players are doing to learn.
It got bad enough there were many occasions where I would have to go flip the map back taking keeps myself or with one of my guildies to even out the map so people would log in. Which got old real quick having to swap between factions to balance the map on u50 characters. All just to have one guild like AA only log in at the same time with 30 players to roll the map again and log off since the other factions didnt have an opposing guild.
As far as solutions to the problem we are in there are two paths forward. Either salvage the current non functioning system or rework the pvp servers functionally.
- Try to salvage the current server layout. What you would want to do is improve the introduction quest combined with gear vendors. These vendors cant be random loot roll and should sell gear that is guaranteed set piece, rarity, and trait (For gear vendors to work, zos has to rework scaling since overland set weapons do not scale == 1000-2000 less WD compared to a crafted weapon). Really these vendors could just sell all of the crafted gear as purple with impen.
- Restructuring. The other option is more nuclear and should probably happen anyways. You would rip the bandaid off and restructure the servers such that you have two 30 day campaigns only. One being a 30 day CP campaign, the other being a nocp campaign. Players under ~800cp are forced to only play in the nocp campaign. During this time you could give them a bonus ap gain on their account that doesn't affect leaderboard.
Cyrodil has its own rework issues to combat the issues with declingin population which I also have been talking about in another thread LINK
Got a forum suspension so I couldn’t reply sooner. Anyways I’m not saying to ban rerollers but I strongly do think that’s capping gear to blue quality for all and introducing things like buyable crafted gear would help entice new players to learn PvP.