Remove Deathmatch from 8v8

Avran_Sylt
Avran_Sylt
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Domination, Crazy King, Chaos Ball, that other Chaos ball where you transform into a beast

All of these involve movement around the map, or whose objective has a limited duration (and in the case of the chaos ball variants, healing is diminished with the ramping damage).

Generally speaking though, modes where sticking in a stack is somewhat detrimental compared to the ability to secure objectives. (two 4 stacks can capture more objectives more quickly than a single 8 stack, or one 4man can impede the 8 stack while the other 4man captures objectives).


That is not Deathmatch.
That's just ballgroup gameplay.
It's a pain.

(I'd also suggest making the polymorph chaosball the standard one, as it seemingly reduces a teams effectiveness the more objectives they hold at once via the limiting of abilities).
  • Avran_Sylt
    Avran_Sylt
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    Again, I really didn't like the spawncamp that an 8v8 Deathmatch turned into.

    (from a new 8v8, losing matchup)
    Edited by Avran_Sylt on November 20, 2024 8:00AM
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