Have just returned to ToT and was reminded of a couple of presentation issues that always bothered me.
1. Agent piles. When there are too many agents they end up in a pile, but it ends up a huge faff to use. Might it be possible to handle this better so we can see all agents in play, eg by stacking all the agent cards on the board with half their faces visible so we can just use them without going into the extra screen?
2. I find some of the cards in the game really hard to use because there seems to be an expectation you will remember literally their pictures and everything they do. Especially with new or unfamiliar decks or decks with many extremely similar-looking cards, this can be a real pain. It's even worse when you have something like "choose one" mechanics, seen, eg, in Ansei. Could there be a bit of a rethink of the icons shown on the face of choice cards so we can see what they actually do, broadly speaking, by looking at the faces without having to do a mouse over? For instance there may not be space to say literally "sacrifice a card and pick one more OR gain three power" but at least showing the icons for those categories of action would show you what the type of choice actually *is*. An icon just telling me that a card is a choice card tells me virtually nothing.
3. More on icons. I don't know about anyone else but I find the combo "dots" system for eg combo 3, combo 4 counterintuitive in that you're looking at whatever the dot is then adding 2 in your head. Could this be replaced with a number?
Edited by Northwold on November 18, 2024 12:00PM