To be clear, below is not a suggestion for grouped players to remain grouped in the match, but allowing grouped players to queued into the same match, then split them into teams as if they queued as individuals. That is, depending on the matchmaking, grouped players may face each other as enemies, so they will be in solo (and not group) builds.
The problem
Group queues takes way too long, and are non-existant during off-peak hours. We want to play with friends, if not in the same group, at least in the same match, so we have to resort to coordinated solo queuing, which often goes:
A: Queued
B: Same
(some time later)
B: Queue pop?
A: No...
B: Declined
A: Just quit queue, let me know when you can queue again.
(a few moments later)
B: Queued
A: Same
(some time later, with/without repetition of above)
A: Queue pop?
B: Yes, queue!
(Get to play 1 match, repeat above)
Above is just 2 players, if we want to queue into the same match as 3 or 4 people, unless there is voice chat or a common guild chat, the above coordination gets messy and lengthy really quickly.
Solution
Please let grouped players queue into the same bg match as individuals, the crown queues everyone. Once in, allocate everyone to teams as if they queued separately. Once the match is over, return them to the same group they formed before. There are many benefits to this:
- Hugely more convenient for everyone.
- We will be able to group chat, go to IC/Cyro, or even do farming/questing together while waiting for queue. The social benefits help bring/keep players.
- Many of us queue for multiple queues at the same time using Better Scoreboard. If grouped players can queue for both group and solo queues (like how individual non-grouped players can currently), it will help group queue pop much faster.
Edited by Sootica on November 16, 2024 12:18PM