There is a very interesting set in the game called "Blooddrinker"
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Increases your Bleed damaging attacks by 20%.
This set was released in the 2017 dungeon expansion, right after the release of the Warden class. It seems to me that the developers conceived this set specifically for Stamina Warden. There were no classes in the game with as much bleed damage as stamina Warden.I returned to the game after I left for half a year. Of course, I was very interested in what happened to the balance of classes. In general, the patch notes have changes towards balance, as in PvE content and PvP. It seemed to me that the developers are moving towards a balance in this game, separating the effects of sets and skills into PvE and PvP morphs.
But then I noticed that the main skill of the Warden’s stamina is Subterranean Assault. Now has poison damage. And after that, I immediately remembered why I lost the desire to play this game. The developers simply forget what exists in the game. You can understand them , but why don’t they want to ask old and experienced players what to change in the game? In the end, I think that the change to the Subterranean Assault skill was related to PvP and because of which a good set for stamina Warden was killed. Yes, in general, the Warden class in the role of damage dealer began to feel better. But in general, right now there is no individuality in the classes, all DDs collect the same sets in order to be effective. In general, I had plans to create a stamina Warden damage dealer in order to play from this set. But unfortunately, this doesn’t make sense now, and if I want to pump him up further, I understand that he will be dressed in the same sets as all my characters in order to be effective .
Honestly, there’s less and less desire to play this game when you have to carry a million sets with you for different situations (and the same ones on different characters) that being effective is already boring. But this does not apply to the new class "Arcanist", he can hang around in one setup and, without making any mental effort, hit well everywhere, both on Bosses and on Thrash packs.
Another thing that really annoys me and in the game is the difference in skill requirements for a class like Nightblade or Necromancer and Arcanist. On a nightblade you lose a lot of damage from a missed light attack, on an arcanist you sit and watch tiktok while casting a beam. In the latest patch they made nightblades more playable in PvE content in the DPS role. But in general, the range of complexity of NB and Arcanist is colossal. If I go on a raid on my NB, I prepare a bunch of setups, for every boss , trash packs , mini bosses , pre buff setups. At the same time, a person playing an arcanist can run through the entire raid in one setup and overDPS the NB into trash (while NB is on trash setup , which much different that boss setup), while on bosses ARC will be not so far from NB. The amount of effort and the requirement for skills and sets makes a huge difference between the Arcanist and other classes.
In general, I just wanted to express my dissatisfaction with the change in Varden beetles. But I was blown away.