Smashadamz wrote: »I quit WoW and numerous other MMOs for the same thing. PVE side has more players= more care, PVP goes on life support even though so many people want to love it. There are glaring issues that could be fixed in 1 hour with a hotfix but we get radio silence for large amounts of time. Why don't all of these good suggestions get replies? I play this game, possibly the MOST out of anyone on NA, for specifically BGs. There is absolutely no way that the devs or team that works on PVP actually play it daily or anything past "testing". We want to know what you are going to do about cross healing, every other post is about it. We want to know why in 4v4 non deathmatch games start with 1 objective so it turns into whoever just gets to it faster and then self heals/tanks for 5mins. We want to know why there are lobbies being started without enough people when dungeons and other systems in-game already have UI in place that won't start the activity until everyone is ready. We want to know why there are medal based leaderboards that no one wants. They should be removed entirely and the only thing that should matter is Win/Loss with a way to see your rating go up or down, it just makes even more healers/tanks due to getting high score. I've been rank 1 multiple times just by going aoe healing over time build for 1 day of the 7 and getting insane points whereas when I'm dmg you get 1/4 the amount, which shouldn't even matter! You can lose every single game but if you are healing you will be rank 1 for the week? So between medals not being fair across the board and the fact it is just time put in, no one actually cares about it. Just because there isn't a better game to fit what we want to play, doesn't mean you all should just give up and look at charts to determine what changes to make. I would love to have a chat through voice or email with the dev team if they want to hear from someone who literally NO-LIFEs MMOs to help them hear what hardcore AND casuals want. Some of the new changes have been great but overall it has just shown the issues that the game already has and it is showcased even more. With having a streamer event soon with one of the biggest youtubers SypherPK, you have a real chance to get so many people back into this game for the pvp, if I was him and played some matches, it is just going to show how bad the systems are at the moment. I already made a previous post on changes that could be done overnight that the community talks about often. We just need more open communication, your PVP players feel like you don't care. The saddest thing is all the people holding out hope because of this games insane potential to be great. I can't speak for everyone in the community but posts like these are not to say the game is trash and no one should play it, it is us reaching out and hoping you all will put time and energy into a game we love being a part of. Please open the lines of communication up and show us you want to make PVP more fun for everyone.
- Smashadamz
Smashadamz wrote: »I quit WoW and numerous other MMOs for the same thing. PVE side has more players= more care, PVP goes on life support even though so many people want to love it.
Cross healing isn't that strong. Pointlessly parsing pure healers is the real problem. Gotta focus the squishy ones.
Joy_Division wrote: »Smashadamz wrote: »I quit WoW and numerous other MMOs for the same thing. PVE side has more players= more care, PVP goes on life support even though so many people want to love it.
You've answered your own question.
Combat team is tiny. Still haven't finished projects from years ago (hybridization, Grave Lord's Sacrifice, etc_). ZOS doesn't even have a full time PvP dev (the overloaded combat lead is also the PvP dev).Cross healing isn't that strong. Pointlessly parsing pure healers is the real problem. Gotta focus the squishy ones.
All healing/Shielding in the game is too strong, too easy, and too accessible. Squishy healers are not not the problem because 1) they explode and heal nobody 2) don;t exist in good group comps.
Cross healing isn't that strong. Pointlessly parsing pure healers is the real problem. Gotta focus the squishy ones.
Well, considering Microsoft's position and the recent events with ZOS, can you really hope for anything substantial in the future????
Joy_Division wrote: »Smashadamz wrote: »I quit WoW and numerous other MMOs for the same thing. PVE side has more players= more care, PVP goes on life support even though so many people want to love it.
All healing/Shielding in the game is too strong, too easy, and too accessible. Squishy healers are not not the problem because 1) they explode and heal nobody 2) don;t exist in good group comps.
Joy_Division wrote: »Smashadamz wrote: »I quit WoW and numerous other MMOs for the same thing. PVE side has more players= more care, PVP goes on life support even though so many people want to love it.
You've answered your own question.
Combat team is tiny. Still haven't finished projects from years ago (hybridization, Grave Lord's Sacrifice, etc_). ZOS doesn't even have a full time PvP dev (the overloaded combat lead is also the PvP dev).Cross healing isn't that strong. Pointlessly parsing pure healers is the real problem. Gotta focus the squishy ones.
All healing/Shielding in the game is too strong, too easy, and too accessible. Squishy healers are not not the problem because 1) they explode and heal nobody 2) don;t exist in good group comps.
I meant focus the squishy damage dealer. Focus the damage dealers by order of squishiness.
The second one has too much hp and not enough armor. Plus he has 85% dmg reduction because he's holding block, stun him and kill him. Move to the first target, the only real threat. This is a 4x2, because the tank and healer are only there to be heavy attacked. If the second one is only holding block, this is a 4x1.Which one is the squishy one? The one with 35k hp, 28k armor, and 3k crit resists? Or the one with 45k hp, and 85% damage reduction but only 20k armor? Also, which one is the damage dealer? The one stacking Vigor and Rapid Regen? Or the one stacking Vigor and Arctic Blast? They all have a burst heal capable of doing 10k+. And they all have at least two HoTs ticking for 2k-4k at all times on themselves and everyone around them. Which one am I supposed to go for first again? Yeah, these are the damage dealers. We haven't even touched on the tanks and healers yet.
Cross healing isn't that strong. Pointlessly parsing pure healers is the real problem. Gotta focus the squishy ones.
Well, considering Microsoft's position and the recent events with ZOS, can you really hope for anything substantial in the future????
Just wanted to follow up here. Not sure why it was marked as answered also, but wanted to answer since this was directed at me. We do have additional plans for PvP generally. However, they are not ready to be shared just yet. We are looking at feedback from 2-team Battlegrounds and feedback based on the PvP livestream for us to take back and discuss with the team. Unfortunately, we can't provide more than that for now. But we are looking at everything and working on the best way to proceed from here.
SaffronCitrusflower wrote: »Just wanted to follow up here. Not sure why it was marked as answered also, but wanted to answer since this was directed at me. We do have additional plans for PvP generally. However, they are not ready to be shared just yet. We are looking at feedback from 2-team Battlegrounds and feedback based on the PvP livestream for us to take back and discuss with the team. Unfortunately, we can't provide more than that for now. But we are looking at everything and working on the best way to proceed from here.
The only PvP that matters to me and I believe most of the PvP community is Cyrodiil PvP. Nobody I know plays battlegrounds, but we're in Cyro minimum of 2 hours/day every day. Besides that, the game was originally designed to have Cyrodiil as the premier PvP option /end game option from the beginning.
IMO if ZOS is looking at any PvP options other than improving Cyrodiily then ya'll are missing the mark. I'm speaking from a PvP main though, and I realize there are a lot of other players out there into other aspects of the game.
SaffronCitrusflower wrote: »Just wanted to follow up here. Not sure why it was marked as answered also, but wanted to answer since this was directed at me. We do have additional plans for PvP generally. However, they are not ready to be shared just yet. We are looking at feedback from 2-team Battlegrounds and feedback based on the PvP livestream for us to take back and discuss with the team. Unfortunately, we can't provide more than that for now. But we are looking at everything and working on the best way to proceed from here.
The only PvP that matters to me and I believe most of the PvP community is Cyrodiil PvP. Nobody I know plays battlegrounds, but we're in Cyro minimum of 2 hours/day every day. Besides that, the game was originally designed to have Cyrodiil as the premier PvP option /end game option from the beginning.
IMO if ZOS is looking at any PvP options other than improving Cyrodiily then ya'll are missing the mark. I'm speaking from a PvP main though, and I realize there are a lot of other players out there into other aspects of the game.
I agree with this 100% @ZOS_Kevin - Please, please focus on Cyrodil.
I agree with this 100% @ZOS_Kevin - Please, please focus on Cyrodil.
I agree with this 100% @ZOS_Kevin - Please, please focus on Cyrodil.
I think it's unlikely they will ever get the time and resources they need to fix Cyrodiil. I hope I'm wrong. But doesn't it just seem like the biggest PVP zone is broken on a fundamental, physical level?
I don't know if it is the servers are still too old and too weak, or if it is spaghetti code, or what. The server update they did gave a huge performance boost that has gradually fallen off quite a bit. Bar swaps and skill presses struggle to register in a heated fight. A whole region of the map will slow to a crawl when ball groups come nearby. They haven't *even* been able to address the stuck in combat bug *at all*. It speaks volumes that we've all learned to live with such a debilitating bug. If they can't fix such a huge bug - probably the biggest, most major ongoing bug in the game - across years and years and years, it suggests the problems with Cyrodiil are fundamental and baked in.
Maybe I'm wrong, but I think the best we could hope for is a full remake of the Cyrodiil experience, and that's such an enormous amount of work that I doubt they'll ever get to do it. And doing it would be fraught with huge risk, cos how well would it be executed and received?
I agree with this 100% @ZOS_Kevin - Please, please focus on Cyrodil.
I think it's unlikely they will ever get the time and resources they need to fix Cyrodiil. I hope I'm wrong. But doesn't it just seem like the biggest PVP zone is broken on a fundamental, physical level?
I don't know if it is the servers are still too old and too weak, or if it is spaghetti code, or what. The server update they did gave a huge performance boost that has gradually fallen off quite a bit. Bar swaps and skill presses struggle to register in a heated fight. A whole region of the map will slow to a crawl when ball groups come nearby. They haven't *even* been able to address the stuck in combat bug *at all*. It speaks volumes that we've all learned to live with such a debilitating bug. If they can't fix such a huge bug - probably the biggest, most major ongoing bug in the game - across years and years and years, it suggests the problems with Cyrodiil are fundamental and baked in.
Maybe I'm wrong, but I think the best we could hope for is a full remake of the Cyrodiil experience, and that's such an enormous amount of work that I doubt they'll ever get to do it. And doing it would be fraught with huge risk, cos how well would it be executed and received?
MincMincMinc wrote: »Cant say editing the map by a little would take more than a few days. Doesnt take much to add in some different premade assets/buildings or something to fight around.
The stuck in combat bug was fixed a while ago, but got reintroduced when the blackrose arena came out. People theorized it was due to people swapping gear between rounds.
The only lag PCNA is directly linked to ball group buff/heal stacking. But fundamentally rules would have to change like whether hots and dots stack, which many people have been asking about for half a decade now. Even sypher brought it up in the recent stream.
MincMincMinc wrote: »Cant say editing the map by a little would take more than a few days. Doesnt take much to add in some different premade assets/buildings or something to fight around.
The stuck in combat bug was fixed a while ago, but got reintroduced when the blackrose arena came out. People theorized it was due to people swapping gear between rounds.
The only lag PCNA is directly linked to ball group buff/heal stacking. But fundamentally rules would have to change like whether hots and dots stack, which many people have been asking about for half a decade now. Even sypher brought it up in the recent stream.
I play on 210-230 ping from NZ, so server always feels worse from here, but even US players in my guilds seem to regularly encounter some of the strange "skill press won't register for a second or more" issues. At least I'm often reassured it isn't *just* a high ping issue.
MincMincMinc wrote: »The only lag PCNA is directly linked to ball group buff/heal stacking. But fundamentally rules would have to change like whether hots and dots stack, which many people have been asking about for half a decade now. Even sypher brought it up in the recent stream.
The_Meathead wrote: »MincMincMinc wrote: »The only lag PCNA is directly linked to ball group buff/heal stacking. But fundamentally rules would have to change like whether hots and dots stack, which many people have been asking about for half a decade now. Even sypher brought it up in the recent stream.
Anecdotal to say it of course, but my (PCNA) only lag happens when Ball Groups are present.
I agree strongly that Cyrodiil should be the focus of PvP efforts, too. It was *the* endgame we signed on for at Launch, and the AvAvA war in DAoC-fashion was what brought me and my friends to the game to begin with.
I realize PvE has long since become the major focus, but it's not too much to ask that Cyrodiil still be treated as important.
MincMincMinc wrote: »Pve releases keep players busy for a week or two, but pvp is a self creating form of content. Think of how little investment and time has gone into cyrodil vs how many players solely kept with the game just to roam around in AvA day after day. Would you rather be a game dev with a constant playerbase that is happy with a few changes every now and then, OR the playerbase that is constantly asking for major designs to be released artwork, assets, storylines, collectibles, etc just to leave after a week. Could Eso have had a healthier consistent playerbase if PvP was maintained? Idk, I just think minimal effort could have been worth the investment.
MincMincMinc wrote: »Kiwi seems to check out. I played with alot of people from Aus and they always complained about the rubber banding due to the desync. Generally for US players as the server loads up the first thing to go is the input buffering. Meaning if you are just button mashing, you will lose inputs. When this happens you need to slow down your inputs and trigger them in the correct order.
MincMincMinc wrote: »Kiwi seems to check out. I played with alot of people from Aus and they always complained about the rubber banding due to the desync. Generally for US players as the server loads up the first thing to go is the input buffering. Meaning if you are just button mashing, you will lose inputs. When this happens you need to slow down your inputs and trigger them in the correct order.
I PVE primarily, and have been working hard on my weave. It's not too bad (I won't claim it's great either), but we don't have the same visual cues, so it's sort of like you're weaving blind at times, and just have to check in CMX that your timing isn't off at the end. In PVP this is worse, cos of course there are extra confounders like all the enemy dodging, but I don't think I'm just button mashing. I also run GCD Metronome to help keep my PVP weave a bit more consistent.
It's more like, I hit my combo, nothing happens, or I bar swap, and nothing happens, then a few split seconds later it all happens at once. Bar swapping is the most common culprit, especially if it takes so long to swap that you press it again thinking it didn't register (cos it did, and you're about to swap your bars twice back onto the same one you just left). Also much harder to respond to stun-locking, I think, for Aus/NZ players. I think people assume we have no stam, but no, really, I've pressed break free multiple times now it just won't register until really, really, really late.
Also, getting through doors in Cyro under pressure has all those same issues. The "enter" won't register, or will register but won't *happen*, so if you've made the mistake of trying again, you can end up suddenly going in then immediately straight back out into the pressure.
That said, I primarily play in BR nowadays where these issues are much rarer only because of the smaller population. I wish I could get consistent performance in GH, but the weekends are just awful.
The_Meathead wrote: »MincMincMinc wrote: »Pve releases keep players busy for a week or two, but pvp is a self creating form of content. Think of how little investment and time has gone into cyrodil vs how many players solely kept with the game just to roam around in AvA day after day. Would you rather be a game dev with a constant playerbase that is happy with a few changes every now and then, OR the playerbase that is constantly asking for major designs to be released artwork, assets, storylines, collectibles, etc just to leave after a week. Could Eso have had a healthier consistent playerbase if PvP was maintained? Idk, I just think minimal effort could have been worth the investment.
Preaching to the choir, as they say, because I've always voiced the same: PvP is always self-perpetuating because our enemies are other players. I couldn't agree more.
Give us a good playground and we're golden.
Cyrodiil should be that playground.
It's honestly not terrible as it is now, but it could use a little love and Ball Groups' Heal/Shield Stacking absolutely needs some hard limits. Keep some rewards churning to make it fun, keep throwing us new sets periodically (that AREN'T Oped scumbag sets that ruin the playground), and let us do our thing slaughtering each other like the Divines intended, please.