BixenteN7Akantor wrote: »1- Seems op, it needs drawbacks
2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.
BixenteN7Akantor wrote: »1- Seems op, it needs drawbacks
2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.
Necrotech_Master wrote: »BixenteN7Akantor wrote: »1- Seems op, it needs drawbacks
2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.
this
its extremely OP
making it difficult to get is not a drawback, just annoying, there would be no downside to using this except using your mag to block on a mag toon when your not a tank
not only that if its supposed to be a mythic weapon, you would be losing an extra gear slot wearing it (2h weapon counts as 2 slots)
KaironBlackbard wrote: »Necrotech_Master wrote: »BixenteN7Akantor wrote: »1- Seems op, it needs drawbacks
2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.
this
its extremely OP
making it difficult to get is not a drawback, just annoying, there would be no downside to using this except using your mag to block on a mag toon when your not a tank
not only that if its supposed to be a mythic weapon, you would be losing an extra gear slot wearing it (2h weapon counts as 2 slots)
Yeah, a guy who has zero points in destruction skill line will be very op....
he doesn't get a thing without the skills.
Even Gaze of Sithis which prevents the use of any monster sets has the curse of reducing your block mitigation to 0.
Although not all mythics need a curse, a mythic that benefits both active and passive skills as if you were using all 3 staff types is a bit much.
AlterBlika wrote: »Alright let's reinvent arena weapons
Turtle_Bot wrote: »Band of brutality completely removes your base crit damage.
Turtle_Bot wrote: »Oaken removes an entire skill bar.
Turtle_Bot wrote: »Aylied king removes all other sets (you are basically wearing non-set armor).
Aylied king is average at best in PvP, mediocre in PvE, and only really suggested as a placeholder item while trying to get a proper build that will perform much better or if you just want to be lazy and ignore builds completely. Giving up all other sets is just so much power lost, especially when there are builds that can match this mythic in stats given.
Turtle_Bot wrote: »Band of brutality is meh. Crit damage is just too strong (both PvE and PvP) to be lowered by that much. The 16% damage increase is not worth it (it's original 25% was way too much though).
The suggestion is all benefit without any drawback. Incomplete.
KaironBlackbard wrote: »The suggestion is all benefit without any drawback. Incomplete.
Drawbacks:
Magicka to block
uses 2 item slots instead of one, unlike other mythics
cannot use other weapon sets with it, unlike other mythics
cannot use other mythics with it because it is mythic
Isn't near as powerful as band of brutality or titanic cleave, which can be used in unison with each other.
KaironBlackbard wrote: »The suggestion is all benefit without any drawback. Incomplete.
Drawbacks:
Magicka to block
uses 2 item slots instead of one, unlike other mythics
cannot use other weapon sets with it, unlike other mythics
cannot use other mythics with it because it is mythic
Isn't near as powerful as band of brutality or titanic cleave, which can be used in unison with each other.
First, magicka to block cannot be part of it as that is already part of a passive for one version of this famed staff.
If sets cannot be worn, as we can only wear plain armor, or it deactivates all sets, then it is trash and not worth equipping.
Regardless, mythic weapons are unlikely. Zenimax has kept a clear line between mythic and arena weapons, and such a design makes sense.
KaironBlackbard wrote: »Turtle_Bot wrote: »Band of brutality completely removes your base crit damage.
False.
It only reduces crit damage by 50. That's base crit boost. Anyone who has anything in crit damage still deals extra damage on criticals, even if minor.
Turtle_Bot wrote: »Oaken removes an entire skill bar.
Which is valid because it is 50 times more powerful than a set of passives. Seriously. Oakensoul is OP. You have no need of half the skills out there because of Oakensoul.
Turtle_Bot wrote: »Aylied king removes all other sets (you are basically wearing non-set armor).
Aylied king is average at best in PvP, mediocre in PvE, and only really suggested as a placeholder item while trying to get a proper build that will perform much better or if you just want to be lazy and ignore builds completely. Giving up all other sets is just so much power lost, especially when there are builds that can match this mythic in stats given.
Ayleid King adds more damage than 2 proc sets combined. Passive damage boost sets are even less.
Passive top around 300, proc around 600.
Ayleid is 1300.
Then add its other boosts.
There's no wonder it negates other set boosts.
Turtle_Bot wrote: »Band of brutality is meh. Crit damage is just too strong (both PvE and PvP) to be lowered by that much. The 16% damage increase is not worth it (it's original 25% was way too much though).
It was originally 25% because its passive boost was supposed to be better than Major Brutality and Sorcery (+20% weapon and spell damage).
It got nerfed because it was getting abused, and people were crying foul about the anti crit so they had to bring back its ability to crit, but in reduced format. -50% crit is not halving it, but reducing it by 50 points of the percent. Base crit is labelled as 0%, with band it says -50% but crit damage and basic damage are exactly the same. Add 50 to the crit damage and that's your real crit damage boost.
On a Nightblade, they can still get 37% crit damage, aka 87% damage boost on their critical strikes if you math it out. It caps at 125% boost (or 75% in the list because 75+50=125).
A full build could probably do better than 37%.
My brother, a Nord Dragonknight main, used to get wicked damage on a Band build, then they changed it and his crits nearly one tap big critters, he wipes everything he comes across. Xbox.
It's actually not a bad mythic, and its power still trumps the potential power of the tristaff.
Turtle_Bot wrote: »Band of brutality completely removes your base crit damage.
Turtle_Bot wrote: »A true downside to using this mythic that would fit the intended theme of it would be something along the lines of:
- You cannot deal martial damage (physical, poison, disease or bleed damage types) while this mythic is equipped on either bar.
This is a feasible downside because it takes something away (in this case stamina damage type abilities) in return for essentially tripling the power of the destruction staff passives and secondary effects of destruction staff abilities (since those abilities would count as all 3 staff types being equipped). Yes it is tripling in power because each individual passive and secondary effect on its own for each ability is deemed strong enough by ZOS to be it's own thing and this mythic would grant all 3 of these at the same time.
KaironBlackbard wrote: »KaironBlackbard wrote: »The suggestion is all benefit without any drawback. Incomplete.
Drawbacks:
Magicka to block
uses 2 item slots instead of one, unlike other mythics
cannot use other weapon sets with it, unlike other mythics
cannot use other mythics with it because it is mythic
Isn't near as powerful as band of brutality or titanic cleave, which can be used in unison with each other.
First, magicka to block cannot be part of it as that is already part of a passive for one version of this famed staff.
If sets cannot be worn, as we can only wear plain armor, or it deactivates all sets, then it is trash and not worth equipping.
Regardless, mythic weapons are unlikely. Zenimax has kept a clear line between mythic and arena weapons, and such a design makes sense.
Some of what you said makes no sense to me.
Regardless, mythic weapons are unlikely. Zenimax has kept a clear line between mythic and arena weapons, and such a design makes sense.
I_killed_Vivec wrote: »OP wants the mythic weapon to affect all of the weapon skills. So that's a boost to five skills and (presumably) an ultimate.
Even if it doesn't affect the ultimate, it is 5 times the value of an Arena weapon, which only boosts one skill.
I_killed_Vivec wrote: »How can that not be overpowered? Who would ever use an Arena weapon if these mythics are in circulation.