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Add a self heal to the ww and vamp balls

Navaac223
Navaac223
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Here's the experience of an average player taking the vamp/ww ball : pick up the ball -> run away because you will last less time than grave grasp's buff -> wait until you die helplessly surrounded by allies who can't heal you.
When did this player use the "highly edited" abilities that were supposed to be "more tuned to pvp" ? Never. And why is that ? Because he will die in 2 hits.

How can players counter this lack of healing ? Easy, use a healer, right ? Ok so, in a random queue, I'm supposed to find a healer good enough to survive more than 5 seconds (wich would be the top 20% of players in the 8v8 mode) and who can at the very least outheal the ball's damage. Those good healers are only found in premade groups.
Therefore, the solution is to find a good healer before the match and then I am allowed to have fun... Yeah, if wanted and had the time to do that, I would have gone in cyrodiil. BGs are supposed to be the fast food of pvp, not something you have to prepare for 15 minutes for

The fact that those balls don't allow you to heal do 2 things :
-Prevent the transformations from being a fun tool that can turn the tide of a bg if used by a good player
-Show, yet again, that the devs don't play pvp
Edited by ZOS_Kevin on November 7, 2024 12:37PM
  • Aldoss
    Aldoss
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    I agree that there should be something that educated players on what the skills are or some training ground where someone can practice with the skills, such as with the Hammer in Cyro.

    My wife tried 3 times yesterday to pick up the ball, but couldn't stay alive long enough to read the skills, so she just ran around mashing buttons, not understanding what they did.

    I disagree on the healers, depending on what server you're referencing. On PCNA, there may be too many healers.

    I was in a solo 8v8 last night and the opposing team had 4 full heals and our team had two. The total cross heals of the other team was easily 7M+.

    There really should be armory stations present that would allow you to change a profile on the fly.
  • Amottica
    Amottica
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    Since this seems to be about the lack of healers in pug groups, I will point out that when queueing for a random group, that is what one will get: random. As @Aldoss noted, it is possible to have an abundance of healers. In another game, I ended up in a 4v4 death match, where one team was made up of healers, and the other was made up of DDs. It was a stalemate, and the random ending with such matches decided who would win.

    Forcing picking roles does not help, as fake tanks and fake healers are in the PvE dungeon queues.



  • mmtaniac
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    This is why they add it. To make games more casual less sweaty and to people die.
  • xylena_lazarow
    xylena_lazarow
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    mmtaniac wrote: »
    This is why they add it. To make games more casual less sweaty and to people die.
    I don't think casual players enjoy picking up a "powerup" only to realize their healing has been nerfed, and the monster mode is far weaker than a competitive minmax build. The monster balls should maybe work more like Volendrung with their own unique stats and mechanics, definitely need a buff, shouldn't be weaker than a normal player.
    PC/NA || CP/Cyro || RIP soft caps
  • fizzylu
    fizzylu
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    mmtaniac wrote: »
    This is why they add it. To make games more casual less sweaty and to people die.
    My guess is they just thought it'd be a fun little idea and didn't actually think it all the way through, but simply ran with it.

    Sidenote: I've only had one of these matches and there was a weird issue with the werewolf chaos ball not letting the majority of players in the match pick it up, especially the ones on my team (we'd click it when no enemy was around and it wouldn't get picked up, an enemy would run up and grab it no problem).
  • IndigoDreams
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    im just loving this post is so near another one that is asking for the removal of the Wolf and Vamp

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