Here are some of the changes I would like to see brought to Cyrodiil. Not complete, but a start. I no longer know which ZOS reps should be tagged, so if you can please tag some reps in post comments!
QOL Changes:
1. Auction House brought to each Alliance Base(s) that would include Guild Trader listings from ALL Guilds who currently have Claimed keeps in Cyrodiil.
2. Skill, Attribute, Curse repec stations at each Alliance Base(s) - to prevent having to leave Cyrodiil to make build changes.
4. Siege wheel separated from your standard item wheel. We do not need a "Companion" wheel in Cyrodiil.
Rewards
1. Golden Vendor updates to sell FULL dungeon sets on a random rotating schedule. (Trial and Arena sets excluded) This would help PVP'ers to obtain Dungeon gear by obtaining AP, rather than spending days farming in PVE modes.
2. Would like to see more substantial rewards in RotW like receiving Lancers and better scaling on Transmute Crystals. The current gear sets in the rotation are outdated and should be updated.
3. AP rewards should have multipliers based on contribution added to the base AP rewarded for Dticks and Oticks; assists towards deaths, kills, damage output with siege, healing, revives, etc.
Cyrodiil Map, Alliance Rank, and Guild involvement
1. Guilds should have more involvement/interactions with Cyrodiil Map. For example, if a Guild is labeled with "PVP" focus they should have options in the Ranks of who can modify in Cyrodiil - example - If a keep is taken and claimed by Guild, the Guild Leader (and another Rank(s) selected with privileges) can spend AP at the Siegemaster to upgrade the keep owned for new features, such as:
a.) Focus for Guards at each placement - Outer Door, Outer Wall, Inner Door, Flag Guards - to burn siege, siege with specific weapons (Lancers, CF, Meatbag, etc.), pull groups and bomb, ressurect players.
2. Move Imperial City to base Cyrodiil, rather than seperate instance. IC Zones will now be the basis for Emperor, where to access an IC zone you have to control the corresponding Keep (Old Emp Keeps). IC zones will now circle the middle of Cyrodiil Map and a new Emperor Keep will be in the center.
a.) to access the Emperor Keep, you must controll all IC Zones. When a dethrone is eminent, a notification will get sent to the Current Alliance holding Emperorship allowing you to transit from any (Old Emp Keep) directly to the Emp Keep to defend. Once flagged, you will have to transit from (Old Emp Keep) to IC Zone to Emp Keep.
b.) accessing IC would work similar to Alliance Gates, where they would open once you control the (Old Emp Keep).
3. Alliance Rank should unlock new siege as you rank up from siege vendors, including Lancers and CF.
4. Alliance Rank should also unlock new skill lines that focus on Siege, Damage, Support - Rework old Alliance skill lines to have 1 base skill line (Including the original Skills) and three new skill lines that unlock at a certain Alliance Rank.
Edited by ZOS_Kevin on November 7, 2024 12:36PM