Seriously. I love the new BGs but the spawn zones really need to work like the Cyro or IC safe zones where you can't interact at all. They're way too close to objectives too, people shoot Relics from their own spawn.With my frost staff warden I was able to just snipe the enemy team and kill them in their spawn, because their spawn was so small than I could reach most of its surface and 3 shot everyone.
tomofhyrule wrote: »"I was spawn camping and the other team left because someone (me) was killing them right as they spawn before they could buff up."
...🤔
Jokes aside, they really should make it so people can't be attacked at spawn. Still, I do find it interesting that this complaint is being presented as if it's the other team being poor sports for leaving since they can't get out of spawn, and not the team who's actively attacking them at their base.
tomofhyrule wrote: »"I was spawn camping and the other team left because someone (me) was killing them right as they spawn before they could buff up."
...🤔
Jokes aside, they really should make it so people can't be attacked at spawn. Still, I do find it interesting that this complaint is being presented as if it's the other team being poor sports for leaving since they can't get out of spawn, and not the team who's actively attacking them at their base.
tomofhyrule wrote: »"I was spawn camping and the other team left because someone (me) was killing them right as they spawn before they could buff up."
...🤔
Jokes aside, they really should make it so people can't be attacked at spawn. Still, I do find it interesting that this complaint is being presented as if it's the other team being poor sports for leaving since they can't get out of spawn, and not the team who's actively attacking them at their base.
This is actually bringing up a good point that previous maps did right: They actually had multiple "access points" or entryways to get to the battlezone. So if most players were camping one entrance, there was another way to drop down into the battlefield more inconspicuously.
The new maps are smaller and there's one drop point for every map I've player so far. I know I haven't played them all yet, but every map should have 2-3 points to sneak into battlefield, and I agree with the IC/Cyro-towns impervious-mode applied to spawn Until you drop down. This will also deter camping enemy base since no one can do or take damage.
Lastly, there needs to be an autokick for players at spawn for more than 20-30 seconds. Teams would rather have 4/8 active allies than be forcefully shorted because some person gave up their portion of the match, but wants to avoid deserter's penalty...
tomofhyrule wrote: »"I was spawn camping and the other team left because someone (me) was killing them right as they spawn before they could buff up."
...🤔
Jokes aside, they really should make it so people can't be attacked at spawn. Still, I do find it interesting that this complaint is being presented as if it's the other team being poor sports for leaving since they can't get out of spawn, and not the team who's actively attacking them at their base.
But yeah, I don't know why they didn't just make 4v4 a PvP arena instead of trying to force it into the game as a BG. Have been saying it all day it feels like; but they really should have just kept 4v4v4 as the ranked/competitive BGs, added the 8v8 as a more casual mode, then 4v4 should have been it's own PvP feature (aka deathmatch arenas).4v4 really needs to just be death match arena, best of 3 rounds to the team wipe death.