I will keep updating this topic with your contributions.
Chaosball
Pick up and try to hold a ball which gives points but deals increasingly serious damage over time.
Chaosball (or Chaos Ball) is a Battlegrounds game mode falling under Flag Games. Its objective is to secure the Chaosball itself and earn 500 points for one's team by carrying it. While being carried, the Chaosball will deal increasing amounts of Oblivion Damage to its carrier.The Chaosball will spawn in the center of—or somewhere close to the center of—the map a few seconds after the game starts. It will hover above the head of the player who picked it up, creating an AoE ground effect dealing Oblivion Damage only to its carrier's team members. It will deal damage to its carrier every second, while it will earn 4 points for the carrier's team for every 'tick' that elapses while the ball is being carried. If and once the carrier dies, the ball will fall from the carrier and all players will have the opportunity to interact with it to become the new carrier.
PROBLEMS:
- Ball carrier could move around the map at high speed. Would be all but impossible to catch.
- Players could take the ball to cheesy places where they couldn't be damaged OR where you had to give up your life to damage them.
POSSIBLE SOLUTIONS:
- Snare the ball carrier.
- Fix cheesy places.
Capture the Relic
Capture the Relic is a Battlegrounds game mode falling under Flag Games. Its objective is to secure enemy relics five times to earn 500 points for one's team. Enemy relics can only be captured while one's team holds its own relic. The Relics begin the game at their respective bases, where they will remain until a player of an opposing team picks it up. For a brief duration, the picking up of relics can be interrupted, though it can be attempted again. It will hover above the head of the player who picked it up as it is carried by the player. If the carrier dies, the relic will fall from the carrier and all players will have the opportunity to interact with it to either claim it, or, if the interacting player is a member of the relic's team, send it back to its original position. If the relic run is uninterrupted, the relic runner will be able to earn 100 team points and 500 medal points by bringing it to their own base, where it will then disappear. After a few seconds, it will return to its original position. As with all other Battlegrounds, to earn 500 points is the objective.
PROBLEMS:
- Standing around guarding a relic is boring.
- Pointlessly parsing a tank who is guarding a relic is boring.
- Having your relic stolen through the wall, or because the grabbing animation didnt play correctly is boring.
POSSIBLE SOLUTIONS:
- Why don't we cut through the boredom and jump to the fun part right from the get go? What if a player from each team was randomly selected as the ''relic holder''? The goal of the match would be to kill the other team's relic holder while protecting your own. When the relic holder dies ''the light'' jumps to another player of the team after 30 seconds, the new relic holder. I wonder if there is some kind of problem with this format that I'm not seeing. It would, in a way, be similar to the current 8v8 chaosball.
Deathmatch
Find and kill enemy players to earn points for your team. A popular stratagem among players is to move as a team, only killing opposing players when your team intersects with another.
PROBLEMS:
- High level matches would devolve into a kind of ''no sandwich dance''. Is this really a problem? Or is this simply how the mode was meant to be played?
POSSIBLE SOLUTIONS:
??
Crazy King
Capture and try to hold capture points that will regularly move to different locations on the map. A popular stratagem among players is to move from one capture point to another as soon as one is captured, as the transient nature of the capture points often means that expending resources and time fighting over capture points can waste time and cause your team to lose the opportunity to take other capture points.
Crazy King is a Battlegrounds game mode falling under Land Grab. Its objective is to secure capture points to earn 500 points for one's team. These Capture points, which spawn and respawn in different locations periodically, are captured by players who stand close to them.
The first capture point will spawn when the game starts, and will despawn and respawn in different locations several times before the next spawns. As with the first, the second capture point will despawn and respawn several times before the third capture point spawns. Late in the game, the fourth capture point will spawn too. While capture points are under the control of a team, it will earn 4 points for that team for every 'tick' that elapses. As each capture point approaches the end of its tenure in one location, flashing pillars will surround it, first yellow, but red in the final seconds of the point's existence. When the point respawns at a nearby location, its team affiliation will be removed, and it will be ready to be captured again.
PROBLEMS:
- While two teams fight, the third team flips the flags. This becomes a huge problem if the fight stalemates.
POSSIBLE SOLUTIONS:
??
Domination
Capture and hold sites across the map, continually earning points based on locations held.
Domination is a battlegrounds game mode falling under Land Grab. Its objective is to secure capture points to earn 500 points for one's team. These Capture points, which are evenly spread around the map, are captured by players who stand close to them.
The game begins with all four capture points spread around the map, which can be captured by participants standing close to them. The number of participants affects the speed of capture. If participants from two or more teams are at a point, the point's affiliation will be eroded only if the number of participants not of the point's affiliation is higher than that of the participants belonging to the team. While capture points are under the control of a team, they will earn 4 points for that team for every 'tick' that elapses.
PROBLEMS:
- While two teams fight, the third team flips the flags. This becomes a huge problem if the fight stalemates.
POSSIBLE SOLUTIONS:
??