Please, please, please take the taunt off at least one of the morphs for the Templar's charge. Tanks in the public test forum have said they don't like the ability because it takes them away from the rest of their players. As a non-tank, with three (three!) separate templar characters (what can I say, I love them, especially for their (old) charge), this change totally eviscerates my play style. All my damage dealing templars use it to always be in the thick of the action. Now they are constrained to run after the boss as opposed to charging over.
You said in the notes that this was not a high damage ability which of course is true, but you're missing the point, it is a great movement ability. You could reduce the damage, take away the AOE, take away the stun (though I hope you don't) and I would still have it on my bar. Templars should be in the thick of things and this ability is how we got there.